Research in multi-modal interfaces aims to provide solutions to immersion and increase overall human performance. A promising direction is combining auditory, visual and haptic interaction between the user and the simulated environment. However, no extensive comparisons exist to show how combining audiovisuohaptic interfaces affects human perception reflected on task performance. Our paper explores this idea. We present a thorough, full-factorial comparison of how all combinations of audio, visual and haptic interfaces affect performance during manipulation. We evaluate how each interface combination affects performance in a study (N=25) consisting of manipulating tasks of varying difficulty. Performance is assessed using both subjective, assessing cognitive workload and system usability, and objective measurements, incorporating time and spatial accuracy-based metrics. Results show that regardless of task complexity, using stereoscopic-vision with the VRHMD increased performance across all measurements by 40% compared to monocular-vision from the display monitor. Using haptic feedback improved outcomes by 10% and auditory feedback accounted for approximately 5% improvement.
Istituto Italiano di Tecnologia(意大利技术研究院);Politecnico di Milano(米兰理工大学)
Human factors and ergonomics are the essential constituents of teleoperation interfaces, which can significantly affect the human operator's performance. Thus, a quantitative evaluation of these elements and the ability to establish reliable comparison bases for different teleoperation interfaces are the keys to select the most suitable one for a particular application. However, most of the works on teleoperation have so far focused on the stability analysis and the transparency improvement of these systems, and do not cover the important usability aspects. In this work, we propose a foundatio…
Mobile manipulators in the home can provide increased autonomy to individuals with severe motor impairments, who often cannot complete activities of daily living (ADLs) without the help of a caregiver. Teleoperation of an assistive mobile manipulator could enable an individual with motor impairments to independently perform self-care and household tasks, yet limited motor function can impede one's ability to interface with a robot. In this work, we present a unique inertial-based wearable assistive interface, embedded in a familiar head-worn garment, for individuals with severe motor impairmen…
Universität Hamburg(汉堡大学);RWTH Aachen University(亚琛工业大学);University of California, Los Angeles(加州大学洛杉矶分校);Tsinghua University(清华大学)
In this paper, we present a multimodal mobile teleoperation system that consists of a novel vision-based hand pose regression network (Transteleop) and an IMU-based arm tracking method. Transteleop observes the human hand through a low-cost depth camera and generates not only joint angles but also depth images of paired robot hand poses through an image-to-image translation process. A keypoint-based reconstruction loss explores the resemblance in appearance and anatomy between human and robotic hands and enriches the local features of reconstructed images. A wearable camera holder enables simu…
Remote Surfaces at Your Fingertips: Electrovibration-Based Tactile Feedback for Robot Teleoperation via Touchscreen Interfaces
University of the West of England(西英格兰大学);Bristol Robotics Laboratory(布里斯托机器人实验室);ENSTA, Institut Polytechnique de Paris(巴黎综合理工学院ENSTA);Autonomous Systems and Robotics Lab(自主系统与机器人实验室)
École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising alternative to standard control devices, such as joysticks, because they leverage intuitive body motion and gestures. It has been shown that the use of Virtual Reality (VR) and first-person view perspectives can increase the user's sense of presence in avatars. However, it is unclear if these beneficial effects occur also in the teleoperation of non-anthropomorphic r…
Purdue University(普渡大学);KTH - Royal Institute of Technology(瑞典皇家理工学院);TNO Netherlands(荷兰应用科学研究组织)
A reliable wireless connection between the operator and the teleoperated Unmanned Ground Vehicle (UGV) is critical in many Urban Search and Rescue (USAR) missions. Unfortunately, as was seen in e.g. the Fukushima disaster, the networks available in areas where USAR missions take place are often severely limited in range and coverage. Therefore, during mission execution, the operator needs to keep track of not only the physical parts of the mission, such as navigating through an area or searching for victims, but also the variations in network connectivity across the environment. In this paper,…
Users of assistive devices vary in their extent of motor impairment, and hence their physical interaction with control interfaces can differ. There is the potential for improved utility if control interface actuation is mapped to assistive device control signals in a manner customized to each user. In this paper, we present (1) a method for creating a custom interface to assistive device control mapping based on the design of a user's bias profile, (2) a procedure and virtual task for gathering interface actuation data from which to build the bias profile and map, and (3) an evaluation of our …
Chopsticks constitute a simple yet versatile tool that humans have used for thousands of years to perform a variety of challenging tasks ranging from food manipulation to surgery. Applying such a simple tool in a diverse repertoire of scenarios requires significant adaptability. Towards developing autonomous manipulators with comparable adaptability to humans, we study chopsticks-based manipulation to gain insights into human manipulation strategies. We conduct a within-subjects user study with 25 participants, evaluating three different data-collection methods: normal chopsticks, motion-captu…
University of Massachusetts Lowell(马萨诸塞大学洛厄尔分校);AnthroTronix, Inc.(AnthroTronix 公司);Boston Engineering Corp.(波士顿工程公司)
Robot interfaces often only use the visual channel. Inspired by Wickens' Multiple Resource Theory, we investigated if the addition of audio elements would reduce cognitive workload and improve performance. Specifically, we designed a search and threat-defusal task (primary) with a memory test task (secondary). Eleven participants - predominantly first responders - were recruited to control a robot to clear all threats in a combination of four conditions of primary and secondary tasks in visual and auditory channels. We did not find any statistically significant differences in performance or wo…
Samsung AI Center NY(三星纽约人工智能中心);Columbia University(哥伦比亚大学)
Studies in robot teleoperation have been centered around action specifications -- from continuous joint control to discrete end-effector pose control. However, these robot-centric interfaces often require skilled operators with extensive robotics expertise. To make teleoperation accessible to non-expert users, we propose the framework "Scene Editing as Teleoperation" (SEaT), where the key idea is to transform the traditional "robot-centric" interface into a "scene-centric" interface -- instead of controlling the robot, users focus on specifying the task's goal by manipulating digital twins of …
University of Evry(埃夫里大学);IBISC(IBISC研究所);CNRS(法国国家科学研究中心)
Augmented Reality and Virtual Reality can provide to a Human Operator (HO) a real help to complete complex tasks, such as robot teleoperation and cooperative teleassistance. Using appropriate augmentations, the HO can interact faster, safer and easier with the remote real world. In this paper, we present an extension of an existing distributed software and network architecture for collaborative teleoperation based on networked human-scaled mixed reality and mobile platform. The first teleoperation system was composed by a VR application and a Web application. However the 2 systems cannot be us…
While teleoperated robots continue to proliferate in domains including search and rescue, field exploration, or the military, human error remains a primary cause for accidents or mistakes. One challenge is that teleoperating a remote robot is cognitively taxing as the operator needs to understand the robot's state and monitor all its sensor data. In a multi-robot team, an operator needs to additionally monitor other robots' progress, states, notifications, errors, and so on to maintain team cohesion. One strategy for supporting the operator to comprehend this information is to improve teleoper…
University of California, Berkeley(加利福尼亚大学伯克利分校);Université de Montréal(蒙特利尔大学);MILA(米拉魁北克人工智能研究所)
Building assistive interfaces for controlling robots through arbitrary, high-dimensional, noisy inputs (e.g., webcam images of eye gaze) can be challenging, especially when it involves inferring the user's desired action in the absence of a natural 'default' interface. Reinforcement learning from online user feedback on the system's performance presents a natural solution to this problem, and enables the interface to adapt to individual users. However, this approach tends to require a large amount of human-in-the-loop training data, especially when feedback is sparse. We propose a hierarchical…
Human-Exoskeleton Kinematic Calibration to Improve Hand Tracking for Dexterous Teleoperation
Walker Department of Mechanical Engineering, The University of Texas at Austin(德克萨斯大学机械工程系);Sony Group Corporation, Tokyo, Japan(索尼集团公司,日本东京);Meta Reality Labs Research, Redmond, WA, USA(Meta现实实验室研究)
Imperial College of Science Technology and Medicine(帝国理工学院);Nanyang Technological University(南洋理工大学)
Many teleoperation tasks require three or more tools working together, which need the cooperation of multiple operators. The effectiveness of such schemes may be limited by communication. Trimanipulation by a single operator using an artificial third arm controlled together with their natural arms is a promising solution to this issue. Foot-controlled interfaces have previously shown the capability to be used for the continuous control of robot arms. However, the use of such interfaces for controlling a supernumerary robotic limb (SRLs) in coordination with the natural limbs, is not well under…
Laboratoire Heudiasyc CNRS UMR 7253(Heudiasyc实验室(法国国家科学研究中心UMR 7253));Sorbonne Universités(索邦大学联盟);Université de Technologie de Compiègne(贡比涅技术大学)
Teleoperation of Unmanned Aerial Vehicles (UAVs) has recently become an noteworthly research topic in the field of human robot interaction. Each year, a variety of devices is being studied to design adapted interface for diverse purpose such as view taking, search and rescue operation or suveillance. New interfaces have to be precise, simple and intuitive even for complex path planning. Moreover, when teleoperation involves long distance control, user needs to get proper feedbacks and avoid motion sickness. In order to overcome all these challenges, a new interaction metaphor named DrEAM (Dron…
Electroencephalography (EEG) signals elicited by multimodal stimuli can drive brain-computer interfaces (BCIs), and research has demonstrated that visual and auditory stimuli can be employed simultaneously to improve BCI performance. However, no studies have investigated the effect of multimodal stimuli in rapid serial visual presentation (RSVP) BCIs. In the present study, we propose a rapid serial multimodal presentation (RSMP) BCI that incorporates artificial facial images and artificial voice stimuli. To clarify the effect of audiovisual stimuli on the RSMP BCI, scrambled images and masked …
Breath is a significant component in singing performance, which is still underresearched in most singing-related music interfaces. In this paper, we present a multimodal system that detects the learner's singing pitch and breathing states and provides real-time visual tutoring feedback. Specifically, the breath detector is a wearable belt with pressure sensors and flexible fabric. It monitors real-time body movement of the abdomen, back waist, and twin ribs. A breath visualization algorithm is developed to display real-time breath states, together with the singing pitch contours on an interact…
We present MIRIAM (Multimodal Intelligent inteRactIon for Autonomous systeMs), a multimodal interface to support situation awareness of autonomous vehicles through chat-based interaction. The user is able to chat about the vehicle's plan, objectives, previous activities and mission progress. The system is mixed initiative in that it pro-actively sends messages about key events, such as fault warnings. We will demonstrate MIRIAM using SeeByte's SeeTrack command and control interface and Neptune autonomy simulator.
Multimodal interfaces are becoming increasingly important with the advent of mobile devices, accessibility considerations, and novel software technologies that combine diverse interaction media. This article investigates systems support for web browsing in a multimodal interface. Specifically, we outline the design and implementation of a software framework that integrates hyperlink and speech modes of interaction. Instead of viewing speech as merely an alternative interaction medium, the framework uses it to support out-of-turn interaction, providing a flexibility of information access not po…
Haptic interfaces have untapped the sense of touch to assist multimodal music learning. We have recently seen various improvements of interface design on tactile feedback and force guidance aiming to make instrument learning more effective. However, most interfaces are still quite static; they cannot yet sense the learning progress and adjust the tutoring strategy accordingly. To solve this problem, we contribute an adaptive haptic interface based on the latest design of haptic flute. We first adopted a clutch mechanism to enable the interface to turn on and off the haptic control flexibly in …
Multimodal interfaces that combine direct manipulation and natural language have shown great promise for data visualization. Such multimodal interfaces allow people to stay in the flow of their visual exploration by leveraging the strengths of one modality to complement the weaknesses of others. In this work, we introduce an approach that interweaves multimodal interaction combining direct manipulation and natural language with flexible unit visualizations. We employ the proposed approach in a proof-of-concept system, DataBreeze. Coupling pen, touch, and speech-based multimodal interaction wit…
Understanding details of human multimodal interaction can elucidate many aspects of the type of information processing machines must perform to interact with humans. This article gives an overview of recent findings from Linguistics regarding the organization of conversation in turns, adjacent pairs, (dis)preferred responses, (self)repairs, etc. Besides, we describe how multiple modalities of signs interfere with each other modifying meanings. Then, we propose an abstract algorithm that describes how a machine can implement a double-feedback system that can reproduces a human-like face-to-face…
School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院);School of Electrical and Information Engineering, Zhengzhou University(郑州大学电气工程学院)
German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);Saarland Informatics Campus(萨尔兰信息学园区)
With the recently increasing capabilities of modern vehicles, novel approaches for interaction emerged that go beyond traditional touch-based and voice command approaches. Therefore, hand gestures, head pose, eye gaze, and speech have been extensively investigated in automotive applications for object selection and referencing. Despite these significant advances, existing approaches mostly employ a one-model-fits-all approach unsuitable for varying user behavior and individual differences. Moreover, current referencing approaches either consider these modalities separately or focus on a statio…
CHArt Laboratory (Human and Artificial Cognitions)(CHArt实验室(人类与人工认知实验室));University of Paris 8(巴黎第八大学);CreativiTIC Innova SL(CreativiTIC创新有限公司)
The analysis of the current integration attempts of some modes and use cases of user-machine interaction is presented. The new concept of the user-driven intelligent interface is proposed on the basis of multimodal augmented reality and brain-computer interaction for various applications: in disabilities studies, education, home care, health care, etc. The several use cases of multimodal augmentation are presented. The perspectives of the better human comprehension by the immediate feedback through neurophysical channels by means of brain-computer interaction are outlined. It is shown that bra…
In this study, conversations between humans and avatars are linguistically, organizationally, and structurally analyzed, focusing on what is necessary for creating face-to-face multimodal interfaces for machines. We videorecorded thirty-four human-avatar interactions, performed complete linguistic microanalysis on video excerpts, and marked all the occurrences of multimodal actions and events. Statistical inferences were applied to data, allowing us to comprehend not only how often multimodal actions occur but also how multimodal events are distributed between the speaker (emitter) and the lis…
Brain-computer interface (BCI) technologies have been widely used in many areas. In particular, non-invasive technologies such as electroencephalography (EEG) or near-infrared spectroscopy (NIRS) have been used to detect motor imagery, disease, or mental state. It has been already shown in literature that the hybrid of EEG and NIRS has better results than their respective individual signals. The fusion algorithm for EEG and NIRS sources is the key to implement them in real-life applications. In this research, we propose three fusion methods for the hybrid of the EEG and NIRS-based brain-comput…