arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2003.13554eess.SYcs.GTcs.SY

Dynamic Resilient Network Games with Applications to Multi-Agent Consensus

Yurid Nugraha, Ahmet Cetinkaya, Tomohisa Hayakawa, Hideaki Ishii, Quanyan Zhu

英文摘要:

A cyber security problem in a networked system formulated as a resilient graph problem based on a game-theoretic approach is considered. The connectivity of the underlying graph of the network system is reduced by an attacker who removes some of the edges whereas the defender attempts to recover them. Both players are subject to energy constraints so that their actions are restricted and cannot be performed continuously. For this two-stage game, which is played repeatedly over time, we characterize the optimal strategies for the attacker and the defender in terms of edge connectivity and the number of connected components of the graph. The resilient graph game is then applied to a multi-agent consensus problem. We study how the attacks and the recovery on the edges affect the consensus process. Finally, we also provide numerical simulation to illustrate the results.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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