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arXiv 2003.12397cs.CV
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Modeling 3D Shapes by Reinforcement Learning

The University of Hong Kong(香港大学);Technical University of Munich(慕尼黑工业大学)

Cheng Lin, Tingxiang Fan, Wenping Wang, Matthias Nießner

英文摘要:

We explore how to enable machines to model 3D shapes like human modelers using deep reinforcement learning (RL). In 3D modeling software like Maya, a modeler usually creates a mesh model in two steps: (1) approximating the shape using a set of primitives; (2) editing the meshes of the primitives to create detailed geometry. Inspired by such artist-based modeling, we propose a two-step neural framework based on RL to learn 3D modeling policies. By taking actions and collecting rewards in an interactive environment, the agents first learn to parse a target shape into primitives and then to edit the geometry. To effectively train the modeling agents, we introduce a novel training algorithm that combines heuristic policy, imitation learning and reinforcement learning. Our experiments show that the agents can learn good policies to produce regular and structure-aware mesh models, which demonstrates the feasibility and effectiveness of the proposed RL framework.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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