Deep Reinforcement Learning with Weighted Q-Learning
IDSIA(IDSIA研究所);Università della Svizzera italiana(瑞士意大利语区大学);TU Darmstadt(达姆施塔特工业大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Politecnico di Milano(米兰理工大学)
Andrea Cini, Carlo D'Eramo, Jan Peters, Cesare Alippi
Reinforcement learning algorithms based on Q-learning are driving Deep Reinforcement Learning (DRL) research towards solving complex problems and achieving super-human performance on many of them. Nevertheless, Q-Learning is known to be positively biased since it learns by using the maximum over noisy estimates of expected values. Systematic overestimation of the action values coupled with the inherently high variance of DRL methods can lead to incrementally accumulate errors, causing learning algorithms to diverge. Ideally, we would like DRL agents to take into account their own uncertainty about the optimality of each action, and be able to exploit it to make more informed estimations of the expected return. In this regard, Weighted Q-Learning (WQL) effectively reduces bias and shows remarkable results in stochastic environments. WQL uses a weighted sum of the estimated action values, where the weights correspond to the probability of each action value being the maximum; however, the computation of these probabilities is only practical in the tabular setting. In this work, we provide methodological advances to benefit from the WQL properties in DRL, by using neural networks trained with Dropout as an effective approximation of deep Gaussian processes. In particular, we adopt the Concrete Dropout variant to obtain calibrated estimates of epistemic uncertainty in DRL. The estimator, then, is obtained by taking several stochastic forward passes through the action-value network and computing the weights in a Monte Carlo fashion. Such weights are Bayesian estimates of the probability of each action value corresponding to the maximum w.r.t. a posterior probability distribution estimated by Dropout. We show how our novel Deep Weighted Q-Learning algorithm reduces the bias w.r.t. relevant baselines and provides empirical evidence of its advantages on representative benchmarks.
University of Tokyo(东京大学);RIKEN AIP(理化学研究所先进智能项目中心)
Real-world tasks are often highly structured. Hierarchical reinforcement learning (HRL) has attracted research interest as an approach for leveraging the hierarchical structure of a given task in reinforcement learning (RL). However, identifying the hierarchical policy structure that enhances the performance of RL is not a trivial task. In this paper, we propose an HRL method that learns a latent variable of a hierarchical policy using mutual information maximization. Our approach can be interpreted as a way to learn a discrete and latent representation of the state-action space. To learn opti…
Recently, multiagent deep reinforcement learning (DRL) has received increasingly wide attention. Existing multiagent DRL algorithms are inefficient when facing with the non-stationarity due to agents update their policies simultaneously in stochastic cooperative environments. This paper extends the recently proposed weighted double estimator to the multiagent domain and propose a multiagent DRL framework, named weighted double deep Q-network (WDDQN). By utilizing the weighted double estimator and the deep neural network, WDDQN can not only reduce the bias effectively but also be extended to sc…
Department of Mechanical and Energy Engineering, Southern University of Science and Technology(南方科技大学机械与能源工程系);Reinforcement Learning and Artificial Intelligence Laboratory, University of Alberta(阿尔伯塔大学强化学习与人工智能实验室);Department of Biomedical Engineering, National University of Singapore(新加坡国立大学生物医学工程系)
The optimal policy of a reinforcement learning problem is often discontinuous and non-smooth. I.e., for two states with similar representations, their optimal policies can be significantly different. In this case, representing the entire policy with a function approximator (FA) with shared parameters for all states maybe not desirable, as the generalization ability of parameters sharing makes representing discontinuous, non-smooth policies difficult. A common way to solve this problem, known as Mixture-of-Experts, is to represent the policy as the weighted sum of multiple components, where dif…
In this paper, we aim to develop a simple and scalable reinforcement learning algorithm that uses standard supervised learning methods as subroutines. Our goal is an algorithm that utilizes only simple and convergent maximum likelihood loss functions, while also being able to leverage off-policy data. Our proposed approach, which we refer to as advantage-weighted regression (AWR), consists of two standard supervised learning steps: one to regress onto target values for a value function, and another to regress onto weighted target actions for the policy. The method is simple and general, can ac…
Recent advances in Reinforcement Learning, grounded on combining classical theoretical results with Deep Learning paradigm, led to breakthroughs in many artificial intelligence tasks and gave birth to Deep Reinforcement Learning (DRL) as a field of research. In this work latest DRL algorithms are reviewed with a focus on their theoretical justification, practical limitations and observed empirical properties.
University of Warsaw(华沙大学);Google(谷歌);Google Brain(谷歌大脑)
Sample efficiency and performance in the offline setting have emerged as significant challenges of deep reinforcement learning. We introduce Q-Value Weighted Regression (QWR), a simple RL algorithm that excels in these aspects. QWR is an extension of Advantage Weighted Regression (AWR), an off-policy actor-critic algorithm that performs very well on continuous control tasks, also in the offline setting, but has low sample efficiency and struggles with high-dimensional observation spaces. We perform an analysis of AWR that explains its shortcomings and use these insights to motivate QWR. We sho…
Singapore Management University(新加坡管理大学);Massachusetts Institute of Technology(麻省理工学院)
We study inverse reinforcement learning (IRL) and imitation learning (IM), the problems of recovering a reward or policy function from expert's demonstrated trajectories. We propose a new way to improve the learning process by adding a weight function to the maximum entropy framework, with the motivation of having the ability to learn and recover the stochasticity (or the bounded rationality) of the expert policy. Our framework and algorithms allow to learn both a reward (or policy) function and the structure of the entropy terms added to the Markov Decision Processes, thus enhancing the learn…
We present a new deep meta reinforcement learner, which we call Deep Episodic Value Iteration (DEVI). DEVI uses a deep neural network to learn a similarity metric for a non-parametric model-based reinforcement learning algorithm. Our model is trained end-to-end via back-propagation. Despite being trained using the model-free Q-learning objective, we show that DEVI's model-based internal structure provides `one-shot' transfer to changes in reward and transition structure, even for tasks with very high-dimensional state spaces.
Aiming at a comprehensive and concise tutorial survey, recap of variational inference and reinforcement learning with Probabilistic Graphical Models are given with detailed derivations. Reviews and comparisons on recent advances in deep reinforcement learning are made from various aspects. We offer detailed derivations to a taxonomy of Probabilistic Graphical Model and Variational Inference methods in deep reinforcement learning, which serves as a complementary material on top of the original contributions.
Deep reinforcement learning is the combination of reinforcement learning (RL) and deep learning. This field of research has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine. Thus, deep RL opens up many new applications in domains such as healthcare, robotics, smart grids, finance, and many more. This manuscript provides an introduction to deep reinforcement learning models, algorithms and techniques. Particular focus is on the aspects related to generalization and how deep RL can be used for practical applications. We assume the r…
National University of Ireland, Galway(爱尔兰国立大学戈尔韦分校)
In recent years, a specific machine learning method called deep learning has gained huge attraction, as it has obtained astonishing results in broad applications such as pattern recognition, speech recognition, computer vision, and natural language processing. Recent research has also been shown that deep learning techniques can be combined with reinforcement learning methods to learn useful representations for the problems with high dimensional raw data input. This chapter reviews the recent advances in deep reinforcement learning with a focus on the most used deep architectures such as autoe…
Diffusion Self-Weighted Guidance for Offline Reinforcement Learning
Initiative for Data & AI, Universidad de Chile(数据与人工智能倡议,智利大学);AMTC & Dept. of Electrical Eng., Universidad de Chile(AMTC与电气工程系,智利大学);Department of Mathematics, Imperial College London(数学系,伦敦帝国学院)
The use of deep neural networks as function approximators has led to striking progress for reinforcement learning algorithms and applications. Yet the knowledge we have on decision boundary geometry and the loss landscape of neural policies is still quite limited. In this paper we propose a framework to investigate the decision boundary and loss landscape similarities across states and across MDPs. We conduct experiments in various games from Arcade Learning Environment, and discover that high sensitivity directions for neural policies are correlated across MDPs. We argue that these high sensi…
This paper presents a method for learning logical task specifications and cost functions from demonstrations. Constructing specifications by hand is challenging for complex objectives and constraints in autonomous systems. Instead, we consider demonstrated task executions, whose logic structure and transition costs need to be inferred by an autonomous agent. We employ a spectral learning approach to extract a weighted finite automaton (WFA), approximating the unknown task logic. Thereafter, we define a product between the WFA for high-level task guidance and a labeled Markov decision process f…
Politecnico di Milano(米兰理工大学);INRIA Lille(法国国家信息与自动化研究所里尔分所);SequeL Team(SequeL团队)
We consider the transfer of experience samples (i.e., tuples < s, a, s', r >) in reinforcement learning (RL), collected from a set of source tasks to improve the learning process in a given target task. Most of the related approaches focus on selecting the most relevant source samples for solving the target task, but then all the transferred samples are used without considering anymore the discrepancies between the task models. In this paper, we propose a model-based technique that automatically estimates the relevance (importance weight) of each source sample for solving the target task. In t…
Aristotle University of Thessaloniki(塞萨洛尼基亚里士多德大学)
Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple tasks, like navigating in mazes. It is still an open question, how to address more complex environments, in which the reward is sparse and the state space is huge. In this paper we propose a divide and conquer deep reinforcement learning solution and we test our agent in the first person shooter (FPS) game of Doom. Our work is based on previous works in deep r…
The practical usage of reinforcement learning agents is often bottlenecked by the duration of training time. To accelerate training, practitioners often turn to distributed reinforcement learning architectures to parallelize and accelerate the training process. However, modern methods for scalable reinforcement learning (RL) often tradeoff between the throughput of samples that an RL agent can learn from (sample throughput) and the quality of learning from each sample (sample efficiency). In these scalable RL architectures, as one increases sample throughput (i.e. increasing parallelization in…
Apple Inc.(苹果公司);Carnegie Mellon University(卡内基梅隆大学)
Offline Reinforcement Learning promises to learn effective policies from previously-collected, static datasets without the need for exploration. However, existing Q-learning and actor-critic based off-policy RL algorithms fail when bootstrapping from out-of-distribution (OOD) actions or states. We hypothesize that a key missing ingredient from the existing methods is a proper treatment of uncertainty in the offline setting. We propose Uncertainty Weighted Actor-Critic (UWAC), an algorithm that detects OOD state-action pairs and down-weights their contribution in the training objectives accordi…
ATR Computational Neuroscience Laboratories(ATR计算神经科学实验室);Okinawa Institute of Science and Technology Graduate University(冲绳科学技术大学院大学)
In recent years, neural networks have enjoyed a renaissance as function approximators in reinforcement learning. Two decades after Tesauro's TD-Gammon achieved near top-level human performance in backgammon, the deep reinforcement learning algorithm DQN achieved human-level performance in many Atari 2600 games. The purpose of this study is twofold. First, we propose two activation functions for neural network function approximation in reinforcement learning: the sigmoid-weighted linear unit (SiLU) and its derivative function (dSiLU). The activation of the SiLU is computed by the sigmoid functi…
New York University(纽约大学);University of Strathclyde(思克莱德大学);University of Hertfordshire(赫特福德大学);Maastricht University(马斯特里赫特大学)
Deep reinforcement learning has learned to play many games well, but failed on others. To better characterize the modes and reasons of failure of deep reinforcement learners, we test the widely used Asynchronous Actor-Critic (A2C) algorithm on four deceptive games, which are specially designed to provide challenges to game-playing agents. These games are implemented in the General Video Game AI framework, which allows us to compare the behavior of reinforcement learning-based agents with planning agents based on tree search. We find that several of these games reliably deceive deep reinforceme…
University of Cambridge(剑桥大学);rlcore;Helmut Schmidt University(赫尔穆特·施密特大学)
Reinforcement learning (RL) tasks are challenging to implement, execute and test due to algorithmic instability, hyper-parameter sensitivity, and heterogeneous distributed communication patterns. We argue for the separation of logical component composition, backend graph definition, and distributed execution. To this end, we introduce RLgraph, a library for designing and executing reinforcement learning tasks in both static graph and define-by-run paradigms. The resulting implementations are robust, incrementally testable, and yield high performance across different deep learning frameworks an…
National University of Singapore(新加坡国立大学);National University Hospital(国立大学医院)
Owe to the recent advancements in Artificial Intelligence especially deep learning, many data-driven decision support systems have been implemented to facilitate medical doctors in delivering personalized care. We focus on the deep reinforcement learning (DRL) models in this paper. DRL models have demonstrated human-level or even superior performance in the tasks of computer vision and game playings, such as Go and Atari game. However, the adoption of deep reinforcement learning techniques in clinical decision optimization is still rare. We present the first survey that summarizes reinforcemen…
We introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to interpret predictions from a learned environment model to construct implicit plans in arbitrary ways, by using the predictions as additional context in deep policy networks. I2As show improved data efficiency, performance, and robustness to model misspecification compared to several b…
McGill University(麦吉尔大学);Mila Québec AI Institute(米拉魁北克人工智能研究所)
Many practical applications of reinforcement learning constrain agents to learn from a fixed batch of data which has already been gathered, without offering further possibility for data collection. In this paper, we demonstrate that due to errors introduced by extrapolation, standard off-policy deep reinforcement learning algorithms, such as DQN and DDPG, are incapable of learning with data uncorrelated to the distribution under the current policy, making them ineffective for this fixed batch setting. We introduce a novel class of off-policy algorithms, batch-constrained reinforcement learning…
We revisit residual algorithms in both model-free and model-based reinforcement learning settings. We propose the bidirectional target network technique to stabilize residual algorithms, yielding a residual version of DDPG that significantly outperforms vanilla DDPG in the DeepMind Control Suite benchmark. Moreover, we find the residual algorithm an effective approach to the distribution mismatch problem in model-based planning. Compared with the existing TD($k$) method, our residual-based method makes weaker assumptions about the model and yields a greater performance boost.
We consider the problem of detecting out-of-distribution (OOD) samples in deep reinforcement learning. In a value based reinforcement learning setting, we propose to use uncertainty estimation techniques directly on the agent's value estimating neural network to detect OOD samples. The focus of our work lies in analyzing the suitability of approximate Bayesian inference methods and related ensembling techniques that generate uncertainty estimates. Although prior work has shown that dropout-based variational inference techniques and bootstrap-based approaches can be used to model epistemic unce…
KAIST(韩国科学技术院);Institute for Basic Science(基础科学研究院)
Training agents via off-policy deep reinforcement learning (RL) requires a large memory, named replay memory, that stores past experiences used for learning. These experiences are sampled, uniformly or non-uniformly, to create the batches used for training. When calculating the loss function, off-policy algorithms assume that all samples are of the same importance. In this paper, we hypothesize that training can be enhanced by assigning different importance for each experience based on their temporal-difference (TD) error directly in the training objective. We propose a novel method that intro…
National Taiwan University(国立台湾大学);RIKEN-AIP(理化学研究所人工智能研究中心)
This work provides a thorough study on how reward scaling can affect performance of deep reinforcement learning agents. In particular, we would like to answer the question that how does reward scaling affect non-saturating ReLU networks in RL? This question matters because ReLU is one of the most effective activation functions for deep learning models. We also propose an Adaptive Network Scaling framework to find a suitable scale of the rewards during learning for better performance. We conducted empirical studies to justify the solution.
In value-based deep reinforcement learning methods, approximation of value functions induces overestimation bias and leads to suboptimal policies. We show that in deep actor-critic methods that aim to overcome the overestimation bias, if the reinforcement signals received by the agent have a high variance, a significant underestimation bias arises. To minimize the underestimation, we introduce a parameter-free, novel deep Q-learning variant. Our Q-value update rule combines the notions behind Clipped Double Q-learning and Maxmin Q-learning by computing the critic objective through the nested c…
Pontifical Catholic University of Rio de Janeiro(里约热内卢天主教大学)
Reinforcement learning is a promising paradigm for learning robot control, allowing complex control policies to be learned without requiring a dynamics model. However, even state of the art algorithms can be difficult to tune for optimum performance. We propose employing an ensemble of multiple reinforcement learning agents, each with a different set of hyperparameters, along with a mechanism for choosing the best performing set(s) on-line. In the literature, the ensemble technique is used to improve performance in general, but the current work specifically addresses decreasing the hyperparame…
Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement learning to scale to problems that were previously intractable, such as learning to play video games directly from pixels. Deep reinforcement learning algorithms are also applied to robotics, allowing control policies for robots to be learned directly from camera inputs in the real world. In this survey, we begin with an introduction to the general field of reinf…
Nanjing University(南京大学);University of New South Wales(新南威尔士大学)
Evolution strategies (ES), as a family of black-box optimization algorithms, recently emerge as a scalable alternative to reinforcement learning (RL) approaches such as Q-learning or policy gradient, and are much faster when many central processing units (CPUs) are available due to better parallelization. In this paper, we propose a systematic incremental learning method for ES in dynamic environments. The goal is to adjust previously learned policy to a new one incrementally whenever the environment changes. We incorporate an instance weighting mechanism with ES to facilitate its learning ada…
QMIX is a popular $Q$-learning algorithm for cooperative MARL in the centralised training and decentralised execution paradigm. In order to enable easy decentralisation, QMIX restricts the joint action $Q$-values it can represent to be a monotonic mixing of each agent's utilities. However, this restriction prevents it from representing value functions in which an agent's ordering over its actions can depend on other agents' actions. To analyse this representational limitation, we first formalise the objective QMIX optimises, which allows us to view QMIX as an operator that first computes the $…
Learning from raw high dimensional data via interaction with a given environment has been effectively achieved through the utilization of deep neural networks. Yet the observed degradation in policy performance caused by imperceptible worst-case policy dependent translations along high sensitivity directions (i.e. adversarial perturbations) raises concerns on the robustness of deep reinforcement learning policies. In our paper, we show that these high sensitivity directions do not lie only along particular worst-case directions, but rather are more abundant in the deep neural policy landscape …
Nanyang Technological University(南洋理工大学);University of Alabama at Birmingham(阿拉巴马大学伯明翰分校);University of Michigan(密歇根大学)
As the popularity of graph data increases, there is a growing need to count the occurrences of subgraph patterns of interest, for a variety of applications. Many graphs are massive in scale and also fully dynamic (with insertions and deletions of edges), rendering exact computation of these counts to be infeasible. Common practice is, instead, to use a small set of edges as a sample to estimate the counts. Existing sampling algorithms for fully dynamic graphs sample the edges with uniform probability. In this paper, we show that we can do much better if we sample edges based on their individua…
We explore the use of deep learning and deep reinforcement learning for optimization problems in transportation. Many transportation system analysis tasks are formulated as an optimization problem - such as optimal control problems in intelligent transportation systems and long term urban planning. Often transportation models used to represent dynamics of a transportation system involve large data sets with complex input-output interactions and are difficult to use in the context of optimization. Use of deep learning metamodels can produce a lower dimensional representation of those relations …
University of Amsterdam(阿姆斯特丹大学);UvA-Bosch Delta Lab(阿姆斯特丹大学-博世德尔塔实验室);Informatics Institute(信息学研究所)
Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by the agent can be as important as the decision itself. Deep reinforcement learning models, as other deep learning models, tend to be opaque in their decision-making process. In this work, we propose to make deep reinforcement learning more transparent by visualizing the evidence on which the agent bases its decision. In this work, we emphasize the importance…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Zhejiang University(浙江大学)
We propose a novel training algorithm for reinforcement learning which combines the strength of deep Q-learning with a constrained optimization approach to tighten optimality and encourage faster reward propagation. Our novel technique makes deep reinforcement learning more practical by drastically reducing the training time. We evaluate the performance of our approach on the 49 games of the challenging Arcade Learning Environment, and report significant improvements in both training time and accuracy.
Recent developments in deep reinforcement learning are concerned with creating decision-making agents which can perform well in various complex domains. A particular approach which has received increasing attention is multi-agent reinforcement learning, in which multiple agents learn concurrently to coordinate their actions. In such multi-agent environments, additional learning problems arise due to the continually changing decision-making policies of agents. This paper surveys recent works that address the non-stationarity problem in multi-agent deep reinforcement learning. The surveyed metho…
GRASP Laboratory(GRASP实验室);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases, the dimensionality of the input and control spaces increase as well, and these methods do not scale well. To address this, we propose casting the multi-agent reinforcement learning problem as a distributed optimization problem. Our algorithm assumes that for multi-agent settings, policies of individual agents in a given population live close to each other in p…
Ohio State University(俄亥俄州立大学);Air Force Research Laboratory(空军研究实验室)
We present an approach for reconfiguration of dynamic visual sensor networks with deep reinforcement learning (RL). Our RL agent uses a modified asynchronous advantage actor-critic framework and the recently proposed Relational Network module at the foundation of its network architecture. To address the issue of sample inefficiency in current approaches to model-free reinforcement learning, we train our system in an abstract simulation environment that represents inputs from a dynamic scene. Our system is validated using inputs from a real-world scenario and preexisting object detection and tr…
Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. This approach can be adapted to any existing deep reinforcement learning frameworks. State-of-the-art results are shown in experiments on Atari games. We also propose a…
Learning-based approaches for solving large sequential decision making problems have become popular in recent years. The resulting agents perform differently and their characteristics depend on those of the underlying learning approach. Here, we consider a benchmark planning problem from the reinforcement learning domain, the Racetrack, to investigate the properties of agents derived from different deep (reinforcement) learning approaches. We compare the performance of deep supervised learning, in particular imitation learning, to reinforcement learning for the Racetrack model. We find that im…
Reinforcement Learning and the Evolutionary Strategy are two major approaches in addressing complicated control problems. Both are strong contenders and have their own devotee communities. Both groups have been very active in developing new advances in their own domain and devising, in recent years, leading-edge techniques to address complex continuous control tasks. Here, in the context of Deep Reinforcement Learning, we formulate a parallelized version of the Proximal Policy Optimization method and a Deep Deterministic Policy Gradient method. Moreover, we conduct a thorough comparison betwee…
In deep reinforcement learning, building policies of high-quality is challenging when the feature space of states is small and the training data is limited. Despite the success of previous transfer learning approaches in deep reinforcement learning, directly transferring data or models from an agent to another agent is often not allowed due to the privacy of data and/or models in many privacy-aware applications. In this paper, we propose a novel deep reinforcement learning framework to federatively build models of high-quality for agents with consideration of their privacies, namely Federated …
DeepMind(深度思维);Imperial College London(伦敦帝国理工学院);Santa Fe Institute(圣塔菲研究所)
We characterise the problem of abstraction in the context of deep reinforcement learning. Various well established approaches to analogical reasoning and associative memory might be brought to bear on this issue, but they present difficulties because of the need for end-to-end differentiability. We review developments in AI and machine learning that could facilitate their adoption.
This paper presents a framework for efficiently learning feature selection policies which use less features to reach a high classification precision on large unstructured data. It uses a Deep Convolutional Autoencoder (DCAE) for learning compact feature spaces, in combination with recently-proposed Reinforcement Learning (RL) algorithms as Double DQN and Retrace.