The most prevalent routine for camera calibration is based on the detection of well-defined feature points on a purpose-made calibration artifact. These could be checkerboard saddle points, circles, rings or triangles, often printed on a planar structure. The feature points are first detected and then used in a nonlinear optimization to estimate the internal camera parameters.We propose a new method for camera calibration using the principle of inverse rendering. Instead of relying solely on detected feature points, we use an estimate of the internal parameters and the pose of the calibration object to implicitly render a non-photorealistic equivalent of the optical features. This enables us to compute pixel-wise differences in the image domain without interpolation artifacts. We can then improve our estimate of the internal parameters by minimizing pixel-wise least-squares differences. In this way, our model optimizes a meaningful metric in the image space assuming normally distributed noise characteristic for camera sensors.We demonstrate using synthetic and real camera images that our method improves the accuracy of estimated camera parameters as compared with current state-of-the-art calibration routines. Our method also estimates these parameters more robustly in the presence of noise and in situations where the number of calibration images is limited.
Bokeh rendering is a popular and effective technique used in photography to create an aesthetically pleasing effect. It is widely used to blur the background and highlight the subject in the foreground, thereby drawing the viewer's attention to the main focus of the image. In traditional digital single-lens reflex cameras (DSLRs), this effect is achieved through the use of a large aperture lens. This allows the camera to capture images with shallow depth-of-field, in which only a small area of the image is in sharp focus, while the rest of the image is blurred. However, the hardware embedded i…
3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration
Huawei Paris Research Center(华为巴黎研究中心);Noah’s Ark(诺亚方舟);ICB UMR CNRS 6303, Université de Bourgogne(勃艮第大学ICB UMR CNRS 6303研究所);Huawei London Research Center(华为伦敦研究中心);ImViA UR 7535, Université de Bourgogne(勃艮第大学ImViA UR 7535研究所);MIS UR 4290, Université de Picardie Jules Verne(儒勒·凡尔纳皮卡第大学MIS UR 4290研究所)
Camera calibration methods usually consist of capturing images of known calibration patterns and using the detected correspondences to optimize the parameters of the assumed camera model. A meaningful evaluation of these methods relies on the availability of realistic synthetic data. In previous works concerned with conventional cameras the synthetic data was mainly created by rendering perfect images with a pinhole camera and subsequently adding distortions and aberrations to the renderings and correspondences according to the assumed camera model. This method can bias the evaluation since no…
The Hong Kong University of Science and Technology(香港科技大学);Unity-Drive technology Inc(Unity-Drive科技公司);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
Multiple lidars are prevalently used on mobile vehicles for rendering a broad view to enhance the performance of localization and perception systems. However, precise calibration of multiple lidars is challenging since the feature correspondences in scan points cannot always provide enough constraints. To address this problem, the existing methods require fixed calibration targets in scenes or rely exclusively on additional sensors. In this paper, we present a novel method that enables automatic lidar calibration without these restrictions. Three linearly independent planar surfaces appearing …
Wilhelm-Schickard-Institute of Computer Science(威廉·席克德计算机科学研究所);University of Tübingen(图宾根大学);University of Applied Sciences Aalen(阿伦应用科学大学)
While for the evaluation of robustness of eye tracking algorithms the use of real-world data is essential, there are many applications where simulated, synthetic eye images are of advantage. They can generate labelled ground-truth data for appearance based gaze estimation algorithms or enable the development of model based gaze estimation techniques by showing the influence on gaze estimation error of different model factors that can then be simplified or extended. We extend the generation of synthetic eye images by a simulation of refraction and reflection for eyeglasses. On the one hand this…
Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院);Samsung Advanced Institute of Technology (SAIT)(三星综合技术院)
Nearly all 3D displays need calibration for correct rendering. More often than not, the optical elements in a 3D display are misaligned from the designed parameter setting. As a result, 3D magic does not perform well as intended. The observed images tend to get distorted. In this paper, we propose a novel display calibration method to fix the situation. In our method, a pattern image is displayed on the panel and a camera takes its pictures twice at different positions. Then, based on a quantitative model, we extract all display parameters (i.e., pitch, slanted angle, gap or thickness, offset)…
The Hong Kong University of Science and Technology(香港科技大学)
Multiple LiDARs have progressively emerged on autonomous vehicles for rendering a wide field of view and dense measurements. However, the lack of precise calibration negatively affects their potential applications in localization and perception systems. In this paper, we propose a novel system that enables automatic multi-LiDAR calibration without any calibration target, prior environmental information, and initial values of the extrinsic parameters. Our approach starts with a hand-eye calibration for automatic initialization by aligning the estimated motions of each sensor. The resulting para…
Australian Centre for Field Robotics(澳大利亚现场机器人中心);The University of Sydney(悉尼大学)
There are a multitude of emerging imaging technologies that could benefit robotics. However the need for bespoke models, calibration and low-level processing represents a key barrier to their adoption. In this work we present NOCaL, Neural odometry and Calibration using Light fields, a semi-supervised learning architecture capable of interpreting previously unseen cameras without calibration. NOCaL learns to estimate camera parameters, relative pose, and scene appearance. It employs a scene-rendering hypernetwork pretrained on a large number of existing cameras and scenes, and adapts to previo…
Unconstrained Large-scale 3D Reconstruction and Rendering across Altitudes
The Johns Hopkins University Applied Physics Laboratory(约翰·霍普金斯大学应用物理实验室);Department of Computer Science, The Johns Hopkins University(约翰·霍普金斯大学计算机科学系)
Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical consumer who, at best, might own a single RGBD sensor. Thus, in this work, we propose a method to synthesize free viewpoint renderings using a single RGBD camera. The key insight is to leverage previously seen "calibration" images of a given user to extrapolate what should be rendered in a novel viewpoint from the data available in the sensor. Given these p…
Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery, avoiding the synthesis of high-spatial-frequency details that are costly to generate but not perceived by a viewer. However, contemporary techniques do not make a clear distinction between the range of spatial frequencies that must be reproduced and those that can be omitted. For a given eccentricity, there is a range of frequencies that are detectable but n…
In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To generate a novel view, the point cloud is rasterized with learned feature vectors as colors and a deep neural network fills the remaining holes and shades each output pixel. The rasterizer renders points as one-pixel splats, which makes it very fast and allows us to compute gradients with respect to all relevant input parameters efficiently. Furthermore, our …
Robert Bosch GmbH(罗伯特·博世有限公司);Heidelberg University(海德堡大学);Bielefeld UoAS(比勒费尔德应用科学大学)
In this work, we focus on outdoor lighting estimation by aggregating individual noisy estimates from images, exploiting the rich image information from wide-angle cameras and/or temporal image sequences. Photographs inherently encode information about the scene's lighting in the form of shading and shadows. Recovering the lighting is an inverse rendering problem and as that ill-posed. Recent work based on deep neural networks has shown promising results for single image lighting estimation, but suffers from robustness. We tackle this problem by combining lighting estimates from several image v…
MC-NeRF: Multi-Camera Neural Radiance Fields for Multi-Camera Image Acquisition Systems
School of Automation, Beijing Institute of Technology(北京理工大学自动化学院);National Key Lab of Autonomous Intelligent Unmanned Systems, Beijing Institute of Technology(北京理工大学自主智能无人系统全国重点实验室)
With the developments of dual-lens camera modules,depth information representing the third dimension of thecaptured scenes becomes available for smartphones. It isestimated by stereo matching algorithms, taking as input thetwo views captured by dual-lens cameras at slightly differ-ent viewpoints. Depth-of-field rendering (also be referred toas synthetic defocus or bokeh) is one of the trending depth-based applications. However, to achieve fast depth estima-tion on smartphones, the stereo pairs need to be rectified inthe first place. In this paper, we propose a cost-effective so-lution to perfo…
Solving the camera-to-robot pose is a fundamental requirement for vision-based robot control, and is a process that takes considerable effort and cares to make accurate. Traditional approaches require modification of the robot via markers, and subsequent deep learning approaches enabled markerless feature extraction. Mainstream deep learning methods only use synthetic data and rely on Domain Randomization to fill the sim-to-real gap, because acquiring the 3D annotation is labor-intensive. In this work, we go beyond the limitation of 3D annotations for real-world data. We propose an end-to-end …
Image-based relighting, projector compensation and depth/normal reconstruction are three important tasks of projector-camera systems (ProCams) and spatial augmented reality (SAR). Although they share a similar pipeline of finding projector-camera image mappings, in tradition, they are addressed independently, sometimes with different prerequisites, devices and sampling images. In practice, this may be cumbersome for SAR applications to address them one-by-one. In this paper, we propose a novel end-to-end trainable model named DeProCams to explicitly learn the photometric and geometric mappings…
Light-field cameras play a vital role for rich 3-D information retrieval in narrow range depth sensing applications. The key obstacle in composing light-fields from exposures taken by a plenoptic camera is to computationally calibrate, align and rearrange four-dimensional image data. Several attempts have been proposed to enhance the overall image quality by tailoring pipelines dedicated to particular plenoptic cameras and improving the consistency across viewpoints at the expense of high computational loads. The framework presented herein advances prior outcomes thanks to its novel micro imag…