Recently, Farnik asked whether the hat guessing number $\text{HG}(G)$ of a graph $G$ could be bounded as a function of its degeneracy $d$, and Bosek, Dudek, Farnik, Grytczuk and Mazur showed that $\text{HG}(G)\ge 2^d$ is possible. We show that for all $d\ge 1$ there exists a $d$-degenerate graph $G$ for which $\text{HG}(G) \ge 2^{2^{d-1}}$. We also give a new general method for obtaining upper bounds on $\text{HG}(G)$. The question of whether $\text{HG}(G)$ is bounded as a function of $d$ remains open.
The hat-guessing number is a graph invariant defined by Butler, Hajiaghayi, Kleinberg, and Leighton. We determine the hat-guessing number exactly for book graphs with sufficiently many pages, improving previously known lower bounds of He and Li and exactly matching an upper bound of Gadouleau. We prove that the hat-guessing number of $K_{3,3}$ is $3$, making this the first complete bipartite graph $K_{n,n}$ for which the hat-guessing number is known to be smaller than the upper bound of $n+1$ of Gadouleau and Georgiou. Finally, we determine the hat-guessing number of windmill graphs for most c…
We analyze the version of the deterministic Hats game. In this paper, we present new constructors, i.e. theorems that allow built winning strategies for the sages on different graphs. Using this technique we calculate the hat guessing number ${\text{HG}}_s(G)$ for paths and "petunias", and present a planar graph $G$ for which ${\text{HG}}_1(G) \ge 22$.
Assume $n$ players are placed on the $n$ vertices of a graph $G$. The following game was introduced by Winkler: An adversary puts a hat on each player, where each hat has a colour out of $q$ available colours. The players can see the hat of each of their neighbours in $G$, but not their own hat. Using a prediscussed guessing strategy, the players then simultaneously guess the colour of their hat. The players win if at least one of them guesses correctly, else the adversary wins. The largest integer $q$ such that there is a winning strategy for the players is denoted by $\text{HG}(G)$, and this…
We study a cooperative game in which each member of a team of $N$ players, wearing coloured hats and situated at the vertices of a cycle graph $C_N$, is guessing their own hat colour merely on the basis of observing the hats worn by their two neighbours without exchanging the information. Each hat can have one of three colours. A predetermined guessing strategy is winning if it guarantees at least one correct individual guess for every assignment of colours. We prove that a winning strategy exists if and only if $N$ is divisible by $3$ or $N=4$. This problem represents an example of a relation…
Let $G$ be a graph with $n$ vertices. The {\em hat guessing number} of $G$ is defined in terms of the following game: There are $n$ players and one opponent. The opponent will wear one of the $q$ hats of different colors on the player's head. At this time, the player can only see the player's hat color at the adjacent vertex, and communication between players is not allowed. Once players are assigned hats, each player must guess the color of his hat at the same time. If at least one player guesses right, then they will win collectively. Given a graph $G$, its hat guessing number $HG(G)$ is the…
Vrije Universiteit Brussel(布鲁塞尔自由大学);William & Mary(威廉玛丽学院);Delft University of Technology(代尔夫特理工大学);Université libre de Bruxelles(布鲁塞尔自由大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Leiden University(莱顿大学);IIT Kanpur(坎普尔印度理工学院);Indian Statistical Institute(印度统计研究所);Open University(开放大学);Klaipėda University(克莱佩达大学)
The hat guessing number $HG(G)$ of a graph $G$ on $n$ vertices is defined in terms of the following game: $n$ players are placed on the $n$ vertices of $G$, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible colors. Each player can see the hat colors of his neighbors, but not his own hat color. All of the players are asked to guess their own hat colors simultaneously, according to a predetermined guessing strategy and the hat colors they see, where no communication between them is allowed. The hat guessing number $HG(G)$ is the largest integer $q$ such that there e…
In this note, we give an explicit polynomial-time executable strategy for Peter Winkler's hat guessing game that gives superior results if the distribution of hats is imbalanced. While Winkler's strategy guarantees in any case that $\lfloor n/2 \rfloor$ of the $n$ player guess their hat color correct, our strategy ensures that the players produce $\max\{r,b\} - 1.2 n^{2/3} -2$ correct guesses for any distribution of $r$ red and $b = n - r$ blue hats. We also show that any strategy ensuring $\max\{r,b\} - f(n)$ correct guesses necessarily has $f(n) = Ω(\sqrt n)$.
Consider the following hat guessing game: $n$ players are placed on $n$ vertices of a graph, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible colors. Each player can see the hat colors of his neighbors, but not his own hat color. All of the players are asked to guess their own hat colors simultaneously, according to a predetermined guessing strategy and the hat colors they see, where no communication between them is allowed. Given a graph $G$, its hat guessing number ${\rm{HG}}(G)$ is the largest integer $q$ such that there exists a guessing strategy guaranteeing…
Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set. Simultaneously, each player tries to guess the color of his/her own hat by looking at colors of hats worn by other players. In this paper, we consider a new variation of this game, in which we require at least $k$ correct guesses and no wrong guess for the players to win the game, but they can choose to "pass". A strategy is called {\em perfect} if it can achieve…
We analyze the following version of the deterministic \hats game. We have a graph $G$, and a sage resides at each vertex of $G$. When the game starts, an adversary puts on the head of each sage a hat of a color arbitrarily chosen from a set of $k$ possible colors. Each sage can see the hat colors of his neighbors but not his own hat color. All of sages are asked to guess their own hat colors simultaneously, according to a predetermined guessing strategy and the hat colors they see, where no communication between them is allowed. The strategy is winning if it guarantees at least one correct ind…
The dynamical properties of finite dynamical systems (FDSs) have been investigated in the context of coding theoretic problems, such as network coding and index coding, and in the context of hat games, such as the guessing game and Winkler's hat game. In this paper, we relate the problems mentioned above to properties of FDSs, including the number of fixed points, their stability, and their instability. We first introduce the guessing dimension and the coset dimension of an FDS and their counterparts for digraphs. Based on the coset dimension, we then strengthen the existing equivalences betwe…
We analyze the following general version of the deterministic Hats game. Several sages wearing colored hats occupy the vertices of a graph. Each sage can have a hat of one of $k$ colors. Each sage tries to guess the color of his own hat merely on the basis of observing the hats of his neighbors without exchanging any information. A predetermined guessing strategy is winning if it guarantees at least one correct individual guess for every assignment of colors. We present an example of a planar graph for which the sages win for $k = 14$. We also give an easy proof of the theorem about the Hats g…
Several sages wearing colored hats occupy the vertices of a graph. Each sage tries to guess the color of his own hat merely on the basis of observing the hats of his neighbours without exchanging any information. Each hat can have one of three colors. A predetermined guessing strategy is winning if it guarantees at least one correct individual guess for every assignment of colors. We completely solve the problem of describing graphs for which the sages win.
A puzzle about prisoners trying to identify the color of a hat on their head leads to a version where there are k more hats than prisoners. This generalized puzzle is related to the independence number of the arrangement graph A(m, n) and to Steiner systems and other designs. A natural conjecture is that perfect hat-guessing strategies exist in all cases, where "perfect" means that the success probability is 1/(k+1). This is true when k = 1, but we show that it is false when k = 2. Further, we present a strategy with success rate at least 1/O(k log k), independent of the number of prisoners.
The guessing game introduced by Riis is a variant of the "guessing your own hats" game and can be played on any simple directed graph G on n vertices. For each digraph G, it is proved that there exists a unique guessing number gn(G) associated to the guessing game played on G. When we consider the directed edge to be bidirected, in other words, the graph G is undirected, Christofides and Markstrom introduced a method to bound the value of the guessing number from below using the fractional clique number Kf(G). In particular they showed gn(G) >= |V(G)| - Kf(G). Moreover, it is pointed out that…
The dynamical properties of finite dynamical systems (FDSs) have been investigated in the context of coding theoretic problems, such as network coding, and in the context of hat games, such as the guessing game and Winkler's hat game. The instability of an FDS is the minimum Hamming distance between a state and its image under the FDS, while the stability is the minimum of the reciprocal of the Hamming distance; they are both directly related to Winkler's hat game. In this paper, we study the value of the (in)stability of FDSs with prescribed interaction graphs. The first main contribution of …
A circular $r$-coloring of a signed graph $(G, σ)$ is an assignment $ϕ$ of points of a circle $C_r$ of circumference $r$ to the vertices of $(G, σ)$ such that for each positive edge $uv$ of $(G, σ)$ the distance of $ϕ(v)$ and $ϕ(v)$ is at least 1 and for each negative edge $uv$ the distance of $ϕ(u)$ from the antipodal of $ϕ(v)$ is at least 1. The circular chromatic number of $(G, σ)$, denoted $χ_c(G, σ)$, is the infimum of $r$ such that $(G, σ)$ admits a circular $r$-coloring. This notion is recently defined by Naserasr, Wang, and Zhu who, among other results, proved that for any signed $d$-d…