Most SLAM algorithms are based on the assumption that the scene is static. However, in practice, most scenes are dynamic which usually contains moving objects, these methods are not suitable. In this paper, we introduce DymSLAM, a dynamic stereo visual SLAM system being capable of reconstructing a 4D (3D + time) dynamic scene with rigid moving objects. The only input of DymSLAM is stereo video, and its output includes a dense map of the static environment, 3D model of the moving objects and the trajectories of the camera and the moving objects. We at first detect and match the interesting points between successive frames by using traditional SLAM methods. Then the interesting points belonging to different motion models (including ego-motion and motion models of rigid moving objects) are segmented by a multi-model fitting approach. Based on the interesting points belonging to the ego-motion, we are able to estimate the trajectory of the camera and reconstruct the static background. The interesting points belonging to the motion models of rigid moving objects are then used to estimate their relative motion models to the camera and reconstruct the 3D models of the objects. We then transform the relative motion to the trajectories of the moving objects in the global reference frame. Finally, we then fuse the 3D models of the moving objects into the 3D map of the environment by considering their motion trajectories to obtain a 4D (3D+time) sequence. DymSLAM obtains information about the dynamic objects instead of ignoring them and is suitable for unknown rigid objects. Hence, the proposed system allows the robot to be employed for high-level tasks, such as obstacle avoidance for dynamic objects. We conducted experiments in a real-world environment where both the camera and the objects were moving in a wide range.
Towards Localizing Structural Elements: Merging Geometrical Detection with Semantic Verification in RGB-D Data
University of Luxembourg(卢森堡大学);Interdisciplinary Centre for Security, Reliability, and Trust (SnT)(安全、可靠性与跨学科中心(SnT));Institute for Advanced Studies (IAS)(高等研究院(IAS));Faculty of Science, Technology, and Medicine(科学、技术与医学院)
We propose a new SLAM system that uses the semantic segmentation of objects and structures in the scene. Semantic information is relevant as it contains high level information which may make SLAM more accurate and robust. Our contribution is twofold: i) A new SLAM system based on ORB-SLAM2 that creates a semantic map made of clusters of points corresponding to objects instances and structures in the scene. ii) A modification of the classical Bundle Adjustment formulation to constrain each cluster using geometrical priors, which improves both camera localization and reconstruction and enables a…
3D scene understanding is important for robots to interact with the 3D world in a meaningful way. Most previous works on 3D scene understanding focus on recognizing geometrical or semantic properties of the scene independently. In this work, we introduce Data Associated Recurrent Neural Networks (DA-RNNs), a novel framework for joint 3D scene mapping and semantic labeling. DA-RNNs use a new recurrent neural network architecture for semantic labeling on RGB-D videos. The output of the network is integrated with mapping techniques such as KinectFusion in order to inject semantic information into…
Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the surroundings. Current methods treat the semantic map as part of the geometry which limits scalability and accuracy. We propose to represent the semantic map as a geometrical mesh and a semantic texture coupled at independent resolution. The key idea is that in many environments the geometry can be greatly simplified without loosing fidelity, while semantic i…
Deep approaches to predict monocular depth and ego-motion have grown in recent years due to their ability to produce dense depth from monocular images. The main idea behind them is to optimize the photometric consistency over image sequences by warping one view into another, similar to direct visual odometry methods. One major drawback is that these methods infer depth from a single view, which might not effectively capture the relation between pixels. Moreover, simply minimizing the photometric loss does not ensure proper pixel correspondences, which is a key factor for accurate depth and pos…
MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction
ETH Zurich(苏黎世联邦理工学院);Harbin Engineering University(哈尔滨工程大学);University of Liverpool(利物浦大学);University of Macau(澳门大学);University of Ottawa(多伦多大学);Wuhan University(武汉大学);Imperial College London(伦敦帝国学院)
The Hong Kong University of Science and Technology(香港科技大学);Kwai Inc.(快手公司)
We present a novel end-to-end framework named as GSNet (Geometric and Scene-aware Network), which jointly estimates 6DoF poses and reconstructs detailed 3D car shapes from single urban street view. GSNet utilizes a unique four-way feature extraction and fusion scheme and directly regresses 6DoF poses and shapes in a single forward pass. Extensive experiments show that our diverse feature extraction and fusion scheme can greatly improve model performance. Based on a divide-and-conquer 3D shape representation strategy, GSNet reconstructs 3D vehicle shape with great detail (1352 vertices and 2700…
Wave Processes and Control Systems Lab, MIPT(莫斯科物理技术学院波动过程与控制系统实验室)
We propose a method of improving detection precision (mAP) with the help of the prior knowledge about the scene geometry: we assume the scene to be a plane with objects placed on it. We focus our attention on autonomous robots, so given the robot's dimensions and the inclination angles of the camera, it is possible to predict the spatial scale for each pixel of the input frame. With slightly modified YOLOv3-tiny we demonstrate that the detection supplemented by the scale channel, further referred as S, outperforms standard RGB-based detection with small computational overhead.
DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting
School of Automation, Southeast University(东南大学自动化学院);School of Internet of Things, Nanjing University of Posts and Telecommunications(南京邮电大学物联网学院);Department of Biomedical Engineering, National University of Singapore(新加坡国立大学生物医学工程系)
Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from a single image, especially when considering complex spatial arrangements in the scene. Differently, an image sequence conveys useful information using the multi-view geometric relations arising from camera motion. Indeed, in such cases, object relationships are naturally related to the 3D scene structure. To this end, this paper proposes a system that first …
MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Beihang University(北京航空航天大学)
CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Shandong University(山东大学);University of Science and Technology Beijing(北京科技大学)
Indian Institute of Technology, Kanpur(印度理工学院坎普尔分校)
In this work, we propose a novel framework shape back-projection for computationally efficient point cloud processing in a probabilistic manner. The primary component of the technique is shape histogram and a back-projection procedure. The technique measures similarity between 3D surfaces, by analyzing their geometrical properties. It is analogous to color back-projection which measures similarity between images, simply by looking at their color distributions. In the overall process, first, shape histogram of a sample surface (e.g. planar) is computed, which captures the profile of surface nor…
UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction
Hangzhou International Innovation Institute, Beihang University(北京航空航天大学杭州国际创新研究院);Institute of Artificial Intelligence, Beihang University(北京航空航天大学人工智能研究院);School of Software, Beihang University(北京航空航天大学软件学院);State Key Laboratory of Media Convergence and Communication, Communication University of China(中国传媒大学媒体融合与传播国家重点实验室);Department of Computer Science, National University of Singapore(新加坡国立大学计算机科学系);Control Science and Engineering, Shandong University(山东大学控制科学与工程学院);Artificial Intelligence Research Center, Lobachevsky State University(洛夫奇夫斯基国立大学人工智能研究中心)
We examine 3D reconstruction of architectural scenes in unordered sets of uncalibrated images. We introduce a linear method to self-calibrate and find the metric reconstruction of a camera pair. We assume unknown and different focal lengths but otherwise known internal camera parameters and a known projective reconstruction of the camera pair. We recover two possible camera configurations in space and use the Cheirality condition, that all 3D scene points are in front of both cameras, to disambiguate the solution. We show in two Theorems, first that the two solutions are in mirror positions an…
360-GeoGS: Geometrically Consistent Feed-Forward 3D Gaussian Splatting Reconstruction for 360 Images
Shanghai Key Laboratory of Navigation and Location Based Services(上海导航与基于位置的服务关键实验室);Shanghai Jiao Tong University(上海交通大学);State Key Laboratory of Submarine Geoscience(海底地球科学国家重点实验室);School of Automation and Intelligent Sensing(自动化与智能感知学院)
In this work, we propose a method for three-dimensional (3D) reconstruction of wide crime scene, based on a Simultaneous Localization and Mapping (SLAM) approach. We used a Kinect V2 Time-of-Flight (TOF) RGB-D camera to provide colored dense point clouds at a 30 Hz frequency. This device is moved freely (6 degrees of freedom) during the scene exploration. The implemented SLAM solution aligns successive point clouds using an 3D keypoints description and matching approach. This type of approach exploits both colorimetric and geometrical information, and permits reconstruction under poor illumina…
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
School of Computer Science and Engineering, State Key Laboratory of Complex Critical Software Environment, Jiangxi Research Institute, Beihang University(北京航空航天大学计算机科学与工程学院、复杂临界软件环境国家重点实验室、江西研究院);Rawmantic AI;State Key Laboratory of Virtual Reality Technology and Systems, Beijing(虚拟现实技术与系统国家重点实验室);Macquarie University(麦考瑞大学);RIKEN AIP(日本理化学研究所AIP);The University of Tokyo(东京大学)
We address the issue of domain gap when making use of synthetic data to train a scene-specific object detector and pose estimator. While previous works have shown that the constraints of learning a scene-specific model can be leveraged to create geometrically and photometrically consistent synthetic data, care must be taken to design synthetic content which is as close as possible to the real-world data distribution. In this work, we propose to solve domain gap through the use of appearance randomization to generate a wide range of synthetic objects to span the space of realistic images for tr…
Objects and their relationships are critical contents for image understanding. A scene graph provides a structured description that captures these properties of an image. However, reasoning about the relationships between objects is very challenging and only a few recent works have attempted to solve the problem of generating a scene graph from an image. In this paper, we present a method that improves scene graph generation by explicitly modeling inter-dependency among the entire object instances. We design a simple and effective relational embedding module that enables our model to jointly r…
3D object recognition has seen significant advances in recent years, showing impressive performance on real-world 3D scan benchmarks, but lacking in object part reasoning, which is fundamental to higher-level scene understanding such as inter-object similarities or object functionality. Thus, we propose to leverage large-scale synthetic datasets of 3D shapes annotated with part information to learn Neural Part Priors (NPPs), optimizable spaces characterizing geometric part priors. Crucially, we can optimize over the learned part priors in order to fit to real-world scanned 3D scenes at test ti…
University of Modena and Reggio Emilia(摩德纳和雷焦艾米利亚大学)
In this work we propose a deep learning pipeline to predict the visual future appearance of an urban scene. Despite recent advances, generating the entire scene in an end-to-end fashion is still far from being achieved. Instead, here we follow a two stages approach, where interpretable information is included in the loop and each actor is modelled independently. We leverage a per-object novel view synthesis paradigm; i.e. generating a synthetic representation of an object undergoing a geometrical roto-translation in the 3D space. Our model can be easily conditioned with constraints (e.g. input…
University of California, Berkeley(加利福尼亚大学伯克利分校);Amazon(亚马逊)
Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and functional and plausible relationships to other objects are maintained in the target environment. Yet, due to the complexity and diversity of user environments, automatically calculating ideal positions of virtual content that is adaptive to the context of the scene is considered a challenging task. Motivated by this problem, in this paper we introduce SceneGen, a …
Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body -- grasping everyday objects. Existing methods approach this problem by collecting a 3D dataset of humans interacting with objects and training on this data. However, 1) these methods do not generalize to different object positions and orientations, or to the presence of furniture in the scene, and 2) the diversity of their generated full-body poses is very l…
University of Washington(华盛顿大学);MIT(麻省理工学院);Meta AI
We introduce a new approach to image forensics: placing physical refractive objects, which we call totems, into a scene so as to protect any photograph taken of that scene. Totems bend and redirect light rays, thus providing multiple, albeit distorted, views of the scene within a single image. A defender can use these distorted totem pixels to detect if an image has been manipulated. Our approach unscrambles the light rays passing through the totems by estimating their positions in the scene and using their known geometric and material properties. To verify a totem-protected image, we detect i…
Institute for Infocomm Research(资讯通信研究院);University of Glasgow(格拉斯哥大学);University of Technology and Design(科技设计大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Traditional image stitching algorithms use transforms such as homography to combine different views of a scene. They usually work well when the scene is planar or when the camera is only rotated, keeping its position static. This severely limits their use in real world scenarios where an unmanned aerial vehicle (UAV) potentially hovers around and flies in an enclosed area while rotating to capture a video sequence. We utilize known scene geometry along with recorded camera trajectory to create cylindrical images captured in a given environment such as a tunnel where the camera rotates around i…
Imperial College(帝国理工学院);Imperial College London(伦敦帝国理工学院)
Systems which incrementally create 3D semantic maps from image sequences must store and update representations of both geometry and semantic entities. However, while there has been much work on the correct formulation for geometrical estimation, state-of-the-art systems usually rely on simple semantic representations which store and update independent label estimates for each surface element (depth pixels, surfels, or voxels). Spatial correlation is discarded, and fused label maps are incoherent and noisy. We introduce a new compact and optimisable semantic representation by training a variati…
Generative Adversarial Networks (GANs) have become the de-facto standard in image synthesis. However, without considering the foreground-background decomposition, existing GANs tend to capture excessive content correlation between foreground and background, thus constraining the diversity in image generation. This paper presents a novel Foreground-Background Composition GAN (FBC-GAN) that performs image generation by generating foreground objects and background scenes concurrently and independently, followed by composing them with style and geometrical consistency. With this explicit design, F…
Czech Institute of Informatics, Robotics and Cybernetics, CTU in Prague(捷克布拉格捷克理工大学信息学、机器人学与控制论研究所);National Technical University of Athens(雅典国立技术大学)
AR/VR applications and robots need to know when the scene has changed. An example is when objects are moved, added, or removed from the scene. We propose a 3D object discovery method that is based only on scene changes. Our method does not need to encode any assumptions about what is an object, but rather discovers objects by exploiting their coherent move. Changes are initially detected as differences in the depth maps and segmented as objects if they undergo rigid motions. A graph cut optimization propagates the changing labels to geometrically consistent regions. Experiments show that our m…
ReScene: Structured Indoor Scene Reconstruction from Multi-View Captures
School of Computer Science and Technology, East China Normal University(华东师范大学计算机科学与技术学院);Institute of Trustworthy Embodied AI, Fudan University(复旦大学可信具身智能研究院)
DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenes
State Key Laboratory of Multimodal Artificial Intelligence Systems(多模态人工智能系统国家重点实验室);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Zhongguancun Academy(中关村学院);Waytous