Accurate 6D object pose estimation is fundamental to robotic manipulation and grasping. Previous methods follow a local optimization approach which minimizes the distance between closest point pairs to handle the rotation ambiguity of symmetric objects. In this work, we propose a novel discrete-continuous formulation for rotation regression to resolve this local-optimum problem. We uniformly sample rotation anchors in SO(3), and predict a constrained deviation from each anchor to the target, as well as uncertainty scores for selecting the best prediction. Additionally, the object location is detected by aggregating point-wise vectors pointing to the 3D center. Experiments on two benchmarks: LINEMOD and YCB-Video, show that the proposed method outperforms state-of-the-art approaches. Our code is available at https://github.com/mentian/object-posenet.
We tackle the challenging task of estimating global 3D joint locations for both hands via only monocular RGB input images. We propose a novel multi-stage convolutional neural network based pipeline that accurately segments and locates the hands despite occlusion between two hands and complex background noise and estimates the 2D and 3D canonical joint locations without any depth information. Global joint locations with respect to the camera origin are computed using the hand pose estimations and the actual length of the key bone with a novel projection algorithm. To train the CNNs for this new…
Low-cost consumer depth cameras and deep learning have enabled reasonable 3D hand pose estimation from single depth images. In this paper, we present an approach that estimates 3D hand pose from regular RGB images. This task has far more ambiguities due to the missing depth information. To this end, we propose a deep network that learns a network-implicit 3D articulation prior. Together with detected keypoints in the images, this network yields good estimates of the 3D pose. We introduce a large scale 3D hand pose dataset based on synthetic hand models for training the involved networks. Exper…
Seoul National University(首尔大学);University of Birmingham(伯明翰大学)
3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the appearance of a hand but incorporate the temporal movement information of a hand in motion into the learning framework for better 3D hand pose estimation performance, which leads to the necessity of a large scale dataset with sequential RGB hand images. We propose a novel method that generates a synthetic dataset that mimics natural human hand movements by re-en…
ECE & ASRI, Seoul National University(首尔大学电气与计算机工程系及自动化与系统研究所);Facebook Reality Labs(Facebook现实实验室)
Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a large-scale dataset, InterHand2.6M, and (2) a baseline network, InterNet, for 3D interacting hand pose estimation from a single RGB image. The proposed InterHand2.6M consists of \textbf{2.6M labeled single and interacting hand frames} under various poses from multiple subjects. Our InterNet simultaneously performs 3D single and interacting hand pose estimation. In …
In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinematics. Additionally, we recorded the 6D object poses and provide 3D object models for a subset of hand-…
Tampere University(坦佩雷大学);University of Oulu(奥卢大学)
Acquiring labeled 6D poses from real images is an expensive and time-consuming task. Though massive amounts of synthetic RGB images are easy to obtain, the models trained on them suffer from noticeable performance degradation due to the synthetic-to-real domain gap. To mitigate this degradation, we propose a practical self-supervised domain adaptation approach that takes advantage of real RGB(-D) data without needing real pose labels. We first pre-train the model with synthetic RGB images and then utilize real RGB(-D) images to fine-tune the pre-trained model. The fine-tuning process is self-s…
Nanyang Technological University(南洋理工大学);Wormpex AI Research(Wormpex AI研究院);Snap Inc.(Snap公司);State University of New York at Buffalo(纽约州立大学布法罗分校)
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both grou…
National Institute of Advanced Industrial Science and Technology (AIST)(国立先进工业科学技术研究所(AIST));CNRS-AIST JRL (Joint Robotics Laboratory), UMI3218/RL(法国国家科学研究中心-国立先进工业科学技术研究所联合机器人实验室(UMI3218/RL))
In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in turn allows us to generate skinned mesh animations. Here, we propose a two-step regression approach. The first step regresses bone rotations in order to obtain an initial solution by considering skeleton structure. The second step performs refinement based on heatmap regressor using a 3D pose representation called cross heatmap which stacks heatmaps of xy and z…
Sapienza University(罗马第一大学);University of Udine(乌迪内大学);University of Bristol(布里斯托大学)
Estimating the 3D pose of a hand from a 2D image is a well-studied problem and a requirement for several real-life applications such as virtual reality, augmented reality, and hand gesture recognition. Currently, reasonable estimations can be computed from single RGB images, especially when a multi-task learning approach is used to force the system to consider the shape of the hand when its pose is determined. However, depending on the method used to represent the hand, the performance can drop considerably in real-life tasks, suggesting that stable descriptions are required to achieve satisfa…
Insufficient labeled training datasets is one of the bottlenecks of 3D hand pose estimation from monocular RGB images. Synthetic datasets have a large number of images with precise annotations, but the obvious difference with real-world datasets impacts the generalization. Little work has been done to bridge the gap between two domains over their wide difference. In this paper, we propose a domain adaptation method called Adaptive Wasserstein Hourglass (AW Hourglass) for weakly-supervised 3D hand pose estimation, which aims to distinguish the difference and explore the common characteristics (…
HiPose: Hierarchical Binary Surface Encoding and Correspondence Pruning for RGB-D 6DoF Object Pose Estimation
Zhejiang University(浙江大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);RPTU Kaiserslautern-Landau(凯撒斯劳滕-兰道工业大学);Technische Universität München(慕尼黑工业大学);Google(谷歌公司)
University of Freiburg(弗莱堡大学);Adobe Research(Adobe研究院)
Estimating 3D hand pose from single RGB images is a highly ambiguous problem that relies on an unbiased training dataset. In this paper, we analyze cross-dataset generalization when training on existing datasets. We find that approaches perform well on the datasets they are trained on, but do not generalize to other datasets or in-the-wild scenarios. As a consequence, we introduce the first large-scale, multi-view hand dataset that is accompanied by both 3D hand pose and shape annotations. For annotating this real-world dataset, we propose an iterative, semi-automated `human-in-the-loop' appro…
Recently, various methods for 6D pose and shape estimation of objects at a per-category level have been proposed. This work provides an overview of the field in terms of methods, datasets, and evaluation protocols. First, an overview of existing works and their commonalities and differences is provided. Second, we take a critical look at the predominant evaluation protocol, including metrics and datasets. Based on the findings, we propose a new set of metrics, contribute new annotations for the Redwood dataset, and evaluate state-of-the-art methods in a fair comparison. The results indicate th…
While a great variety of 3D cameras have been introduced in recent years, most publicly available datasets for object recognition and pose estimation focus on one single camera. In this work, we present a dataset of 32 scenes that have been captured by 7 different 3D cameras, totaling 49,294 frames. This allows evaluating the sensitivity of pose estimation algorithms to the specifics of the used camera and the development of more robust algorithms that are more independent of the camera model. Vice versa, our dataset enables researchers to perform a quantitative comparison of the data from sev…
Institute for Technical Logistics(技术物流研究所);Hamburg University of Technology(汉堡工业大学)
Estimating the pose of a pallet and other logistics objects is crucial for various use cases, such as automatized material handling or tracking. Innovations in computer vision, computing power, and machine learning open up new opportunities for device-free localization based on cameras and neural networks. Large image datasets with annotated poses are required for training the network. Manual annotation, especially of 6D poses, is an extremely labor-intensive process. Hence, newer approaches often leverage synthetic training data to automatize the process of generating annotated image datasets…
Samsung AI Center – Moscow(三星人工智能中心(莫斯科));Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究院)
We present a system for real-time RGBD-based estimation of 3D human pose. We use parametric 3D deformable human mesh model (SMPL-X) as a representation and focus on the real-time estimation of parameters for the body pose, hands pose and facial expression from Kinect Azure RGB-D camera. We train estimators of body pose and facial expression parameters. Both estimators use previously published landmark extractors as input and custom annotated datasets for supervision, while hand pose is estimated directly by a previously published method. We combine the predictions of those estimators into a te…
Imperial College London(帝国理工学院);Rakuten Institute of Technology(乐天技术研究所)
This paper proposes a method for hand pose estimation from RGB images that uses both external large-scale depth image datasets and paired depth and RGB images as privileged information at training time. We show that providing depth information during training significantly improves performance of pose estimation from RGB images during testing. We explore different ways of using this privileged information: (1) using depth data to initially train a depth-based network, (2) using the features from the depth-based network of the paired depth images to constrain mid-level RGB network weights, and …
ICube, University of Strasbourg, CNRS, IHU Strasbourg(ICube实验室,斯特拉斯堡大学,法国国家科学研究中心,斯特拉斯堡大学医院);University Hospital of Strasbourg(斯特拉斯堡大学医院)
Many approaches have been proposed for human pose estimation in single and multi-view RGB images. However, some environments, such as the operating room, are still very challenging for state-of-the-art RGB methods. In this paper, we propose an approach for multi-view 3D human pose estimation from RGB-D images and demonstrate the benefits of using the additional depth channel for pose refinement beyond its use for the generation of improved features. The proposed method permits the joint detection and estimation of the poses without knowing a priori the number of persons present in the scene. W…
In recent years, many works in the video action recognition literature have shown that two stream models (combining spatial and temporal input streams) are necessary for achieving state of the art performance. In this paper we show the benefits of including yet another stream based on human pose estimated from each frame -- specifically by rendering pose on input RGB frames. At first blush, this additional stream may seem redundant given that human pose is fully determined by RGB pixel values -- however we show (perhaps surprisingly) that this simple and flexible addition can provide complemen…
DFKI - German Research Center for Artificial Intelligence(德国人工智能研究中心);Birla Institute of Technology and Science (BITS) Pilani(博拉理工学院皮拉尼校区);University of Applied Sciences Mannheim(曼海姆应用科学大学);University of Kaiserslautern - TUK(凯泽斯劳滕大学)
In-the-wild human pose estimation has a huge potential for various fields, ranging from animation and action recognition to intention recognition and prediction for autonomous driving. The current state-of-the-art is focused only on RGB and RGB-D approaches for predicting the 3D human pose. However, not using precise LiDAR depth information limits the performance and leads to very inaccurate absolute pose estimation. With LiDAR sensors becoming more affordable and common on robots and autonomous vehicle setups, we propose an end-to-end architecture using RGB and LiDAR to predict the absolute 3…
We propose Human Pose Models that represent RGB and depth images of human poses independent of clothing textures, backgrounds, lighting conditions, body shapes and camera viewpoints. Learning such universal models requires training images where all factors are varied for every human pose. Capturing such data is prohibitively expensive. Therefore, we develop a framework for synthesizing the training data. First, we learn representative human poses from a large corpus of real motion captured human skeleton data. Next, we fit synthetic 3D humans with different body shapes to each pose and render …
Toyota Research Institute(丰田研究院);Technical University of Munich(慕尼黑工业大学);Siemens R&D(西门子研发中心)
We present a novel method for detecting 3D model instances and estimating their 6D poses from RGB data in a single shot. To this end, we extend the popular SSD paradigm to cover the full 6D pose space and train on synthetic model data only. Our approach competes or surpasses current state-of-the-art methods that leverage RGB-D data on multiple challenging datasets. Furthermore, our method produces these results at around 10Hz, which is many times faster than the related methods. For the sake of reproducibility, we make our trained networks and detection code publicly available.
Institute of Computer Science, FORTH(FORTH 计算机科学研究所);Computer Science Department, UOC(克里特大学计算机科学系)
We present a method for the real-time estimation of the full 3D pose of one or more human hands using a single commodity RGB camera. Recent work in the area has displayed impressive progress using RGBD input. However, since the introduction of RGBD sensors, there has been little progress for the case of monocular color input. We capitalize on the latest advancements of deep learning, combining them with the power of generative hand pose estimation techniques to achieve real-time monocular 3D hand pose estimation in unrestricted scenarios. More specifically, given an RGB image and the relevant …
Pose estimation is a vital step in many robotics and perception tasks such as robotic manipulation, autonomous vehicle navigation, etc. Current state-of-the-art pose estimation methods rely on deep neural networks with complicated structures and long inference times. While highly robust, they require computing power often unavailable on mobile robots. We propose a CNN-based pose refinement system which takes a coarsely estimated 3D pose from a computationally cheaper algorithm along with a bounding box image of the object, and returns a highly refined pose. Our experiments on the YCB-Video dat…
Seoul National University(首尔国立大学);Kwangwoon University(光云大学)
Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down approach for 3D multi-person pose estimation from a single RGB image. The pipeline of the proposed system consists of human detection, absolute 3D human root localization, and root-relative 3D single-person pose estimation modules. Our system achieves comparable results with the state-of-the-art 3D single-person pose estimation models without any groundtruth …
While much progress has been made in 6-DoF object pose estimation from a single RGB image, the current leading approaches heavily rely on real-annotation data. As such, they remain sensitive to severe occlusions, because covering all possible occlusions with annotated data is intractable. In this paper, we introduce an approach to robustly and accurately estimate the 6-DoF pose in challenging conditions and without using any real pose annotations. To this end, we leverage the intuition that the poses predicted by a network from an image and from its counterpart synthetically altered to mimic o…
Bernstein Center for Computational Neuroscience(伯恩斯坦计算神经科学中心);Georg-August University of Göttingen(哥廷根乔治-奥古斯特大学)
In this work we address the problem of indoor scene understanding from RGB-D images. Specifically, we propose to find instances of common furniture classes, their spatial extent, and their pose with respect to generalized class models. To accomplish this, we use a deep, wide, multi-output convolutional neural network (CNN) that predicts class, pose, and location of possible objects simultaneously. To overcome the lack of large annotated RGB-D training sets (especially those with pose), we use an on-the-fly rendering pipeline that generates realistic cluttered room scenes in parallel to trainin…
University of California, Irvine(加州大学欧文分校);Tencent America(腾讯美国);Amazon(亚马逊);National Chiao Tung University(国立交通大学)
Estimating3D hand poses from RGB images is essentialto a wide range of potential applications, but is challengingowing to substantial ambiguity in the inference of depth in-formation from RGB images. State-of-the-art estimators ad-dress this problem by regularizing3D hand pose estimationmodels during training to enforce the consistency betweenthe predicted3D poses and the ground-truth depth maps.However, these estimators rely on both RGB images and thepaired depth maps during training. In this study, we proposea conditional generative adversarial network (GAN) model,called Depth-image Guided G…
Renmin University of China(中国人民大学);Nanjing University of Science and Technology(南京理工大学);Nreal;Tsinghua University(清华大学)
Recently, RGBD-based category-level 6D object pose estimation has achieved promising improvement in performance, however, the requirement of depth information prohibits broader applications. In order to relieve this problem, this paper proposes a novel approach named Object Level Depth reconstruction Network (OLD-Net) taking only RGB images as input for category-level 6D object pose estimation. We propose to directly predict object-level depth from a monocular RGB image by deforming the category-level shape prior into object-level depth and the canonical NOCS representation. Two novel modules …
The University of Adelaide(阿德莱德大学);Facebook Reality Labs Research;Monash University(莫纳什大学)
Localizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection, Association, and Mapping using posed RGB videos. The proposed system relies on a deep learning front-end to detect 3D objects from a given RGB frame and associate them to a global object-based map using a graph neural network (GNN). Based on these frame-to-model associations, our back-end optimizes object bounding volumes, represented as super-quadrics, under multi-v…
We address the task of 6D pose estimation of known rigid objects from single input images in scenarios where the objects are partly occluded. Recent RGB-D-based methods are robust to moderate degrees of occlusion. For RGB inputs, no previous method works well for partly occluded objects. Our main contribution is to present the first deep learning-based system that estimates accurate poses for partly occluded objects from RGB-D and RGB input. We achieve this with a new instance-aware pipeline that decomposes 6D object pose estimation into a sequence of simpler steps, where each step removes spe…
Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To achieve the model fitting to RGB images, we investigate and contribute in three ways: 1) Neural rendering: inspired by recent work on human body, our hand mesh estimator (HME) is implemented by a neural network and a differentiable renderer, supervised by 2D segmentation masks and 3D skeletons. HME demonstrates good performance for estimating diverse hand shap…
The ability to estimate 3D human body pose and movement, also known as human pose estimation (HPE), enables many applications for home-based health monitoring, such as remote rehabilitation training. Several possible solutions have emerged using sensors ranging from RGB cameras, depth sensors, millimeter-Wave (mmWave) radars, and wearable inertial sensors. Despite previous efforts on datasets and benchmarks for HPE, few dataset exploits multiple modalities and focuses on home-based health monitoring. To bridge the gap, we present mRI, a multi-modal 3D human pose estimation dataset with mmWave,…
UniPose: Unified Cross-modality Pose Prior Propagation towards RGB-D data for Weakly Supervised 3D Human Pose Estimation
National Key Laboratory of Multispectral Information Intelligent Processing Technology, School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(多谱段信息智能处理技术国家重点实验室,人工智能与自动化学院,华中科技大学)
This paper presents a iterative optimization method, explicit shape regression, for face pose detection and localization. The regression function is learnt to find out the entire facial shape and minimize the alignment errors. A cascaded learning framework is employed to enhance shape constraint during detection. A combination of a two-level boosted regression, shape indexed features and a correlation-based feature selection method is used to improve the performance. In this paper, we have explain the advantage of ESR for deformable object like face pose estimation and reveal its generic appli…
We address the problem of estimating the pose of humans using RGB image input. More specifically, we are using a random forest classifier to classify pixels into joint-based body part categories, much similar to the famous Kinect pose estimator [11], [12]. However, we are using pure RGB input, i.e. no depth. Since the random forest requires a large number of training examples, we are using computer graphics generated, synthetic training data. In addition, we assume that we have access to a large number of real images with bounding box labels, extracted for example by a pedestrian detector or a…
Aragon Institute of Engineering Research (i3A), Universidad de Zaragoza(阿拉贡工程研究所(i3A),萨拉戈萨大学);University of California, Irvine(加州大学欧文分校)
We focus on the task of everyday hand pose estimation from egocentric viewpoints. For this task, we show that depth sensors are particularly informative for extracting near-field interactions of the camera wearer with his/her environment. Despite the recent advances in full-body pose estimation using Kinect-like sensors, reliable monocular hand pose estimation in RGB-D images is still an unsolved problem. The problem is considerably exacerbated when analyzing hands performing daily activities from a first-person viewpoint, due to severe occlusions arising from object manipulations and a limite…
Cerema Research Center(Cerema研究中心);Aparnix;Cortexica Vision Systems Ltd.(Cortexica视觉系统有限公司);Vingroup Big Data Institute (VinBDI)(Vingroup大数据研究所(VinBDI))
We present a deep learning-based multitask framework for joint 3D human pose estimation and action recognition from RGB video sequences. Our approach proceeds along two stages. In the first, we run a real-time 2D pose detector to determine the precise pixel location of important keypoints of the body. A two-stream neural network is then designed and trained to map detected 2D keypoints into 3D poses. In the second, we deploy the Efficient Neural Architecture Search (ENAS) algorithm to find an optimal network architecture that is used for modeling the spatio-temporal evolution of the estimated …
We develop a system for modeling hand-object interactions in 3D from RGB images that show a hand which is holding a novel object from a known category. We design a Convolutional Neural Network (CNN) for Hand-held Object Pose and Shape estimation called HOPS-Net and utilize prior work to estimate the hand pose and configuration. We leverage the insight that information about the hand facilitates object pose and shape estimation by incorporating the hand into both training and inference of the object pose and shape as well as the refinement of the estimated pose. The network is trained on a larg…
National Technical University of Athens(雅典国家技术大学);TU Darmstadt(达姆施塔特工业大学)
We present a novel multi-attentional convolutional architecture to tackle the problem of real-time RGB-D 6D object pose tracking of single, known objects. Such a problem poses multiple challenges originating both from the objects' nature and their interaction with their environment, which previous approaches have failed to fully address. The proposed framework encapsulates methods for background clutter and occlusion handling by integrating multiple parallel soft spatial attention modules into a multitask Convolutional Neural Network (CNN) architecture. Moreover, we consider the special geomet…
University of Texas at Austin(德克萨斯大学奥斯汀分校);UT Austin(德克萨斯大学奥斯汀分校);Phillips Academy Andover(安多弗菲利普斯学院);Snap Research(Snap研究);Zhejiang University(浙江大学);Facebook AI Research(Facebook人工智能研究院)
Estimating the relative rigid pose between two RGB-D scans of the same underlying environment is a fundamental problem in computer vision, robotics, and computer graphics. Most existing approaches allow only limited maximum relative pose changes since they require considerable overlap between the input scans. We introduce a novel deep neural network that extends the scope to extreme relative poses, with little or even no overlap between the input scans. The key idea is to infer more complete scene information about the underlying environment and match on the completed scans. In particular, ins…
SenseTime Research(商汤科技研究院);Beijing Institute of Technology(北京理工大学)
The growing availability of commodity RGB-D cameras has boosted the applications in the field of scene understanding. However, as a fundamental scene understanding task, surface normal estimation from RGB-D data lacks thorough investigation. In this paper, a hierarchical fusion network with adaptive feature re-weighting is proposed for surface normal estimation from a single RGB-D image. Specifically, the features from color image and depth are successively integrated at multiple scales to ensure global surface smoothness while preserving visually salient details. Meanwhile, the depth features…