arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2002.12499cs.LGcs.AIstat.ML

On Catastrophic Interference in Atari 2600 Games

Google Brain(谷歌大脑);University of Montreal (Mila)(蒙特利尔大学(米拉研究所));CIFAR(加拿大高等研究院)

William Fedus, Dibya Ghosh, John D. Martin, Marc G. Bellemare, Yoshua Bengio, Hugo Larochelle

英文摘要:

Model-free deep reinforcement learning is sample inefficient. One hypothesis -- speculated, but not confirmed -- is that catastrophic interference within an environment inhibits learning. We test this hypothesis through a large-scale empirical study in the Arcade Learning Environment (ALE) and, indeed, find supporting evidence. We show that interference causes performance to plateau; the network cannot train on segments beyond the plateau without degrading the policy used to reach there. By synthetically controlling for interference, we demonstrate performance boosts across architectures, learning algorithms and environments. A more refined analysis shows that learning one segment of a game often increases prediction errors elsewhere. Our study provides a clear empirical link between catastrophic interference and sample efficiency in reinforcement learning.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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