There have been many work in the literature on generation of various kinds of images such as Hand-Written characters (MNIST dataset), scene images (CIFAR-10 dataset), various objects images (ImageNet dataset), road signboard images (SVHN dataset) etc. Unfortunately, there have been very limited amount of work done in the domain of document image processing. Automatic image generation can lead to the enormous increase of labeled datasets with the help of only limited amount of labeled data. Various kinds of Deep generative models can be primarily divided into two categories. First category is auto-encoder (AE) and the second one is Generative Adversarial Networks (GANs). In this paper, we have evaluated various kinds of AE as well as GANs and have compared their performances on hand-written digits dataset (MNIST) and also on historical hand-written character dataset of Indonesian BALI language. Moreover, these generated characters are recognized by using character recognition tool for calculating the statistical performance of these generated characters with respect to original character images.
How to build a good model for image generation given an abstract concept is a fundamental problem in computer vision. In this paper, we explore a generative model for the task of generating unseen images with desired features. We propose the Generative Cooperative Net (GCN) for image generation. The idea is similar to generative adversarial networks except that the generators and discriminators are trained to work accordingly. Our experiments on hand-written digit generation and facial expression generation show that GCN's two cooperative counterparts (the generator and the classifier) can wor…
Institute of Computer Science(计算机科学研究所);University of Bern(伯尔尼大学)
We introduce Kernel Density Discrimination GAN (KDD GAN), a novel method for generative adversarial learning. KDD GAN formulates the training as a likelihood ratio optimization problem where the data distributions are written explicitly via (local) Kernel Density Estimates (KDE). This is inspired by the recent progress in contrastive learning and its relation to KDE. We define the KDEs directly in feature space and forgo the requirement of invertibility of the kernel feature mappings. In our approach, features are no longer optimized for linear separability, as in the original GAN formulation,…
IBM Research Africa(IBM非洲研究院);IBM Research(IBM研究院)
Deep generative models, such as Variational Autoencoders (VAEs) and Generative Adversarial Networks (GANs), have been employed widely in computational creativity research. However, such models discourage out-of-distribution generation to avoid spurious sample generation, thereby limiting their creativity. Thus, incorporating research on human creativity into generative deep learning techniques presents an opportunity to make their outputs more compelling and human-like. As we see the emergence of generative models directed toward creativity research, a need for machine learning-based surrogate…
Due to the sparsity of features, noise has proven to be a great inhibitor in the classification of handwritten characters. To combat this, most techniques perform denoising of the data before classification. In this paper, we consolidate the approach by training an all-in-one model that is able to classify even noisy characters. For classification, we progressively train a classifier generative adversarial network on the characters from low to high resolution. We show that by learning the features at each resolution independently a trained model is able to accurately classify characters even i…
In this paper, we propose GlyphGAN: style-consistent font generation based on generative adversarial networks (GANs). GANs are a framework for learning a generative model using a system of two neural networks competing with each other. One network generates synthetic images from random input vectors, and the other discriminates between synthetic and real images. The motivation of this study is to create new fonts using the GAN framework while maintaining style consistency over all characters. In GlyphGAN, the input vector for the generator network consists of two vectors: character class vecto…
Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial Network. Specifically, we leverage CycleGAN to generate the face image of the target character with the corresponding head pose and facial expression of the source. In order to improve the quality of generated videos, we adopt PatchGAN and explore the effect of different receptive field sizes on generated images.
Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none of the existing work gives a promising result. In this work, we explore the training of GAN models specialized on an anime facial image dataset. We address the issue from both the data and the model aspect, by collecting a more clean, well-suited dataset and leverage proper, empirical application of DRAGAN. With quantitative analysis and case studies we demo…
Beijing National Day School(北京十一学校);Peking University(北京大学)
Rubbing restorations are significant for preserving world cultural history. In this paper, we propose the RubbingGAN model for restoring incomplete rubbing characters. Specifically, we collect characters from the Zhang Menglong Bei and build up the first rubbing restoration dataset. We design the first generative adversarial network for rubbing restoration. Based on the dataset we collect, we apply the RubbingGAN to learn the Zhang Menglong Bei font style and restore the characters. The results of experiments show that RubbingGAN can repair both slightly and severely incomplete rubbing charact…
Hefei National Laboratory for Physical Sciences at the Microscale(合肥微尺度物质科学国家研究中心);University of Science and Technology of China(中国科学技术大学);CAS Center for Excellence in Quantum Information and Quantum Physics(中国科学院量子信息与量子物理卓越创新中心);Shanghai Research Center for Quantum Sciences(上海量子科学研究中心);Henan Key Laboratory of Quantum Information and Cryptography(河南省量子信息与密码学重点实验室);University of Sydney(悉尼大学)
Quantum machine learning is expected to be one of the first practical applications of near-term quantum devices. Pioneer theoretical works suggest that quantum generative adversarial networks (GANs) may exhibit a potential exponential advantage over classical GANs, thus attracting widespread attention. However, it remains elusive whether quantum GANs implemented on near-term quantum devices can actually solve real-world learning tasks. Here, we devise a flexible quantum GAN scheme to narrow this knowledge gap, which could accomplish image generation with arbitrarily high-dimensional features, …
National Institute of Science and Technology(国立科学技术学院)
In this paper, an efficient Offline Hand Written Character Recognition algorithm is proposed based on Associative Memory Net (AMN). The AMN used in this work is basically auto associative. The implementation is carried out completely in 'C' language. To make the system perform to its best with minimal computation time, a Parallel algorithm is also developed using an API package OpenMP. Characters are mainly English alphabets (Small (26), Capital (26)) collected from system (52) and from different persons (52). The characters collected from system are used to train the AMN and characters collec…
Indian Institute of Information Technology and Management Gwalior(印度信息技术与管理学院瓜廖尔分校)
Handwriting Recognition enables a person to scribble something on a piece of paper and then convert it into text. If we look into the practical reality there are enumerable styles in which a character may be written. These styles can be self combined to generate more styles. Even if a small child knows the basic styles a character can be written, he would be able to recognize characters written in styles intermediate between them or formed by their mixture. This motivates the use of Genetic Algorithms for the problem. In order to prove this, we made a pool of images of characters. We converted…
Faculty of Informatics, University of Gondar(贡达尔大学信息学院)
Recognition of handwritten document aims at transforming document images into a machine understandable format. Handwritten document recognition is the most challenging area in the field of pattern recognition. It becomes more complex when a document was written on vellum before hundreds of years, like older Geez scripts. In this study, we introduced a modified segmentation approach to recognize older Geez scripts. We used adaptive filtering for noise reduction, Isodata iterative global thresholding for document image binarization, modified bounding box projection to segment distinct strokes be…
Models that are learned from real-world data are often biased because the data used to train them is biased. This can propagate systemic human biases that exist and ultimately lead to inequitable treatment of people, especially minorities. To characterize bias in learned classifiers, existing approaches rely on human oracles labeling real-world examples to identify the "blind spots" of the classifiers; these are ultimately limited due to the human labor required and the finite nature of existing image examples. We propose a simulation-based approach for interrogating classifiers using generati…
Nanyang Technological University(南洋理工大学);Harbin Institute of Technology(哈尔滨工业大学)
Blind text image super-resolution (SR) is challenging as one needs to cope with diverse font styles and unknown degradation. To address the problem, existing methods perform character recognition in parallel to regularize the SR task, either through a loss constraint or intermediate feature condition. Nonetheless, the high-level prior could still fail when encountering severe degradation. The problem is further compounded given characters of complex structures, e.g., Chinese characters that combine multiple pictographic or ideographic symbols into a single character. In this work, we present a…
Generative Adversarial Networks (GAN) receive great attentions recently due to its excellent performance in image generation, transformation, and super-resolution. However, GAN has rarely been studied and trained for classification, leading that the generated images may not be appropriate for classification. In this paper, we propose a novel Generative Adversarial Classifier (GAC) particularly for low-resolution Handwriting Character Recognition. Specifically, involving additionally a classifier in the training process of normal GANs, GAC is calibrated for learning suitable structures and rest…
This abstract explores an RNN-based approach to online handwritten recognition problem. Our method uses data from an accelerometer and a gyroscope mounted on a handheld pen-like device to train and run a character pre-diction model. We have built a dataset of timestamped gyroscope and accelerometer data gathered during the manual process of handwriting Latin characters, labeled with the character being written; in total, the dataset con-sists of 1500 gyroscope and accelerometer data sequenc-es for 8 characters of the Latin alphabet from 6 different people, and 20 characters, each 1500 samples …
Trajectory data generation is an important domain that characterizes the generative process of mobility data. Traditional methods heavily rely on predefined heuristics and distributions and are weak in learning unknown mechanisms. Inspired by the success of deep generative neural networks for images and texts, a fast-developing research topic is deep generative models for trajectory data which can learn expressively explanatory models for sophisticated latent patterns. This is a nascent yet promising domain for many applications. We first propose novel deep generative models factorizing time-v…
We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the input images lack any common structure, correspondences, or labels. We express pose changes as a deformation of a layered 2.5D template mesh, and devise a novel architecture that learns to predict mesh deformations matching the template to a target image. This enables us to extract a common low-dimensional structure from a diverse set of character poses. We…