Imagine a large graph that is being processed by a cluster of computers, e.g., described by the $k$-machine model or the Massively Parallel Computation Model. The graph, however, is not static; instead it is receiving a constant stream of updates. How fast can the cluster process the stream of updates? The fundamental question we want to ask in this paper is whether we can update the graph fast enough to keep up with the stream. We focus specifically on the problem of maintaining a minimum spanning tree (MST), and we give an algorithm for the $k$-machine model that can process $O(k)$ graph updates per $O(1)$ rounds with high probability. (And these results carry over to the Massively Parallel Computation (MPC) model.) We also show a lower bound, i.e., it is impossible to process $k^{1+ε}$ updates in $O(1)$ rounds. Thus we provide a nearly tight answer to the question of how fast a cluster can respond to a stream of graph modifications while maintaining an MST.
In this paper, we present a fully-dynamic distributed algorithm for maintaining a minimum spanning tree on general graphs with positive real edge weights. The goal of a dynamic MST algorithm is to update efficiently the minimum spanning tree after dynamic changes like edge weight changes, rather than having to recompute it from scatch each time. The first part of the paper surveys various algorithms available today both in sequential and distributed environments to solve static MST problem. We also present some of the efficient sequential algorithms for computing dynamic MST like the Frederick…
A singularly (near) optimal distributed algorithm is one that is (near) optimal in \emph{two} criteria, namely, its time and message complexities. For \emph{synchronous} CONGEST networks, such algorithms are known for fundamental distributed computing problems such as leader election [Kutten et al., JACM 2015] and Minimum Spanning Tree (MST) construction [Pandurangan et al., STOC 2017, Elkin, PODC 2017]. However, it is open whether a singularly (near) optimal bound can be obtained for the MST construction problem in general \emph{asynchronous} CONGEST networks. We present a randomized distribu…
Algorithms for dynamically maintaining minimum spanning trees (MSTs) have received much attention in both the parallel and sequential settings. While previous work has given optimal algorithms for dense graphs, all existing parallel batch-dynamic algorithms perform polynomial work per update in the worst case for sparse graphs. In this paper, we present the first work-efficient parallel batch-dynamic algorithm for incremental MST, which can insert $\ell$ edges in $O(\ell \log(1+n/\ell))$ work in expectation and $O(\text{polylog}(n))$ span w.h.p. The key ingredient of our algorithm is an algori…
Motivated by the increasing need to understand the algorithmic foundations of distributed large-scale graph computations, we study a number of fundamental graph problems in a message-passing model for distributed computing where $k \geq 2$ machines jointly perform computations on graphs with $n$ nodes (typically, $n \gg k$). The input graph is assumed to be initially randomly partitioned among the $k$ machines, a common implementation in many real-world systems. Communication is point-to-point, and the goal is to minimize the number of communication rounds of the computation. Our main result i…
Building a spanning tree, minimum spanning tree (MST), and BFS tree in a distributed network are fundamental problems which are still not fully understood in terms of time and communication cost. x The first work to succeed in computing a spanning tree with communication sublinear in the number of edges in an asynchronous CONGEST network appeared in DISC 2018. That algorithm which constructs an MST is sequential in the worst case; its running time is proportional to the total number of messages sent. Our paper matches its message complexity but brings the running time down to linear in $n$. Ou…
A fundamental problem in wireless networks is the \emph{minimum spanning tree} (MST) problem: given a set $V$ of wireless nodes, compute a spanning tree $T$, so that the total cost of $T$ is minimized. In recent years, there has been a lot of interest in the physical interference model based on SINR constraints. Distributed algorithms are especially challenging in the SINR model, because of the non-locality of the model. In this paper, we develop a fast distributed approximation algorithm for MST construction in an SINR based distributed computing model. For an $n$-node network, our algorithm'…
We give algorithms for geometric graph problems in the modern parallel models inspired by MapReduce. For example, for the Minimum Spanning Tree (MST) problem over a set of points in the two-dimensional space, our algorithm computes a $(1+ε)$-approximate MST. Our algorithms work in a constant number of rounds of communication, while using total space and communication proportional to the size of the data (linear space and near linear time algorithms). In contrast, for general graphs, achieving the same result for MST (or even connectivity) remains a challenging open problem, despite drawing sig…
We present a novel self-stabilizing algorithm for minimum spanning tree (MST) construction. The space complexity of our solution is $O(\log^2n)$ bits and it converges in $O(n^2)$ rounds. Thus, this algorithm improves the convergence time of all previously known self-stabilizing asynchronous MST algorithms by a multiplicative factor $Θ(n)$, to the price of increasing the best known space complexity by a factor $O(\log n)$. The main ingredient used in our algorithm is the design, for the first time in self-stabilizing settings, of a labeling scheme for computing the nearest common ancestor with …
The Congested Clique model proposed by Lotker et al.[SICOMP'05] was introduced in order to provide a simple abstraction for overlay networks. Congested Clique is a model of distributed (or parallel) computing, in which there are $n$ players with unique identifiers from set [n], which perform computations in synchronous rounds. Each round consists of the phase of unlimited local computation and the communication phase. While communicating, each pair of players is allowed to exchange a single message of size $O(\log n)$ bits. Since, in a single round, each player can communicate with even $Θ(n)$…
We provide the first asynchronous distributed algorithms to compute broadcast and minimum spanning tree with $o(m)$ bits of communication, in a graph with $n$ nodes and $m$ edges. For decades, it was believed that $Ω(m)$ bits of communication are required for any algorithm that constructs a broadcast tree. In 2015, King, Kutten and Thorup showed that in the KT1 model where nodes have initial knowledge of their neighbors' identities it is possible to construct MST in $\tilde{O}(n)$ messages in the synchronous CONGEST model. In the CONGEST model messages are of size $O(\log n)$. However, no algo…
We present a novel self-stabilizing algorithm for minimum spanning tree (MST) construction. The space complexity of our solution is $O(\log^2n)$ bits and it converges in $O(n^2)$ rounds. Thus, this algorithm improves the convergence time of previously known self-stabilizing asynchronous MST algorithms by a multiplicative factor $Θ(n)$, to the price of increasing the best known space complexity by a factor $O(\log n)$. The main ingredient used in our algorithm is the design, for the first time in self-stabilizing settings, of a labeling scheme for computing the nearest common ancestor with only…
Inspired by social networks and complex systems, we propose a core-periphery network architecture that supports fast computation for many distributed algorithms and is robust and efficient in number of links. Rather than providing a concrete network model, we take an axiom-based design approach. We provide three intuitive (and independent) algorithmic axioms and prove that any network that satisfies all axioms enjoys an efficient algorithm for a range of tasks (e.g., MST, sparse matrix multiplication, etc.). We also show the minimality of our axiom set: for networks that satisfy any subset of …
Distributed graph algorithms that separately optimize for either the number of rounds used or the total number of messages sent have been studied extensively. However, algorithms simultaneously efficient with respect to both measures have been elusive. For example, only very recently was it shown that for Minimum Spanning Tree (MST), an optimal message and round complexity is achievable (up to polylog terms) by a single algorithm in the CONGEST model of communication. In this paper we provide algorithms that are simultaneously round- and message-optimal for a number of well-studied distributed…
Minimum Spanning Tree (MST) is an important graph algorithm that has wide ranging applications in the areas of computer networks, VLSI routing, wireless communications among others. Today virtually every computer is built out of multi-core processors. Hence it is important to take advantage of such parallel computing power by parallelizing existing algorithms and applications. Most of the earlier work on parallelizing MST focused on algorithms for PRAM models. There are two limitations to such studies. First, PRAM models assume infinite memory bandwidth which is unrealistic. Second, PRAM model…
The concept of low-congestion shortcuts is initiated by Ghaffari and Haeupler [SODA2016] for addressing the design of CONGEST algorithms running fast in restricted network topologies. Specifically, given a specific graph class $X$, an $f$-round algorithm of constructing shortcuts of quality $q$ for any instance in $X$ results in $\tilde{O}(q + f)$-round algorithms of solving several fundamental graph problems such as minimum spanning tree and minimum cut, for $X$. In this paper, we consider the relationship between the quality of low-congestion shortcuts and three major graph parameters, chord…
The $CONGEST$ model for distributed network computing is well suited for analyzing the impact of limiting the throughput of a network on its capacity to solve tasks efficiently. For many "global" problems there exists a lower bound of $Ω(D + \sqrt{n/B})$, where $B$ is the amount of bits that can be exchanged between two nodes in one round of communication, $n$ is the number of nodes and $D$ is the diameter of the graph. Typically, upper bounds are given only for the case $B=O(\log n)$, or for the case $B = +\infty$. For $B=O(\log n)$, the Minimum Spanning Tree (MST) construction problem can be…
Serverless computing has grown in popularity in recent years, with an increasing number of applications being built on Functions-as-a-Service (FaaS) platforms. By default, FaaS platforms support retry-based fault tolerance, but this is insufficient for programs that modify shared state, as they can unwittingly persist partial sets of updates in case of failures. To address this challenge, we would like atomic visibility of the updates made by a FaaS application. In this paper, we present AFT, an atomic fault tolerance shim for serverless applications. AFT interposes between a commodity FaaS pl…
Finding a fixed point to a nonexpansive operator, i.e., $x^*=Tx^*$, abstracts many problems in numerical linear algebra, optimization, and other areas of scientific computing. To solve fixed-point problems, we propose ARock, an algorithmic framework in which multiple agents (machines, processors, or cores) update $x$ in an asynchronous parallel fashion. Asynchrony is crucial to parallel computing since it reduces synchronization wait, relaxes communication bottleneck, and thus speeds up computing significantly. At each step of ARock, an agent updates a randomly selected coordinate $x_i$ based …
ByzSecAgg: A Byzantine-Resistant Secure Aggregation Scheme for Federated Learning Based on Coded Computing and Vector Commitment
Department of Electrical Engineering and Computer Science, Technische Universität Berlin(电气工程与计算机科学系,柏林技术大学);Department of Electrical and Computer Engineering, University of Minnesota Twin Cities(电气与计算机工程系,明尼苏达大学双城分校)
In WSN, each sensor is responsible for sensing environmental conditions and sending them to the one or more base stations. Battery-operated sensors are severely constrained by the amount of energy that can be spend for transmitting these sensed data. However, aggregation of data (including removal of redundant data) at intermediate sensors and forwarding of aggregate data reduce overall energy consumptions in WSN. In general, data gathering refers to the process of periodic collection of sensed data from various sensors to one or more base stations (BS). Energy efficient data gathering schedul…
GQFedWAvg: Optimization-Based Quantized Federated Learning in General Edge Computing Systems
School of EIEE, Shanghai Jiao Tong University(上海交通大学电子信息与电气工程学院);IoT Thrust, the HKUST (GZ)(香港科技大学(广州)物联网枢纽);Department of ECE, the HKUST(香港科技大学电子与计算机工程学系)
Federated learning (FL) is a new machine learning framework which trains a joint model across a large amount of decentralized computing devices. Existing methods, e.g., Federated Averaging (FedAvg), are able to provide an optimization guarantee by synchronously training the joint model, but usually suffer from stragglers, i.e., IoT devices with low computing power or communication bandwidth, especially on heterogeneous optimization problems. To mitigate the influence of stragglers, this paper presents a novel FL algorithm, namely Hybrid Federated Learning (HFL), to achieve a learning balance i…
University of Exeter(埃克塞特大学);The University of Sydney(悉尼大学);British Telecom(英国电信)
Multi-access edge computing (MEC) aims to extend cloud service to the network edge to reduce network traffic and service latency. A fundamental problem in MEC is how to efficiently offload heterogeneous tasks of mobile applications from user equipment (UE) to MEC hosts. Recently, many deep reinforcement learning (DRL) based methods have been proposed to learn offloading policies through interacting with the MEC environment that consists of UE, wireless channels, and MEC hosts. However, these methods have weak adaptability to new environments because they have low sample efficiency and need ful…
We implement a master-slave parallel genetic algorithm (PGA) with a bespoke log-likelihood fitness function to identify emergent clusters within price evolutions. We use graphics processing units (GPUs) to implement a PGA and visualise the results using disjoint minimal spanning trees (MSTs). We demonstrate that our GPU PGA, implemented on a commercially available general purpose GPU, is able to recover stock clusters in sub-second speed, based on a subset of stocks in the South African market. This represents a pragmatic choice for low-cost, scalable parallel computing and is significantly fa…