R-MADDPG for Partially Observable Environments and Limited Communication
Massachusetts Institute of Technology(麻省理工学院)
Rose E. Wang, Michael Everett, Jonathan P. How
备注:
Reinforcement Learning for Real Life (RL4RealLife) Workshop in the 36th International Conference on Machine Learning, Long Beach, California, USA, 2019
发表信息:
Reinforcement Learning for Real Life (RL4RealLife) Workshop in the 36th International Conference on Machine Learning, Long Beach, California, USA, 2019
There are several real-world tasks that would benefit from applying multiagent reinforcement learning (MARL) algorithms, including the coordination among self-driving cars. The real world has challenging conditions for multiagent learning systems, such as its partial observable and nonstationary nature. Moreover, if agents must share a limited resource (e.g. network bandwidth) they must all learn how to coordinate resource use. This paper introduces a deep recurrent multiagent actor-critic framework (R-MADDPG) for handling multiagent coordination under partial observable set-tings and limited communication. We investigate recurrency effects on performance and communication use of a team of agents. We demonstrate that the resulting framework learns time dependencies for sharing missing observations, handling resource limitations, and developing different communication patterns among agents.
We introduce POGEMA (https://github.com/AIRI-Institute/pogema) a sandbox for challenging partially observable multi-agent pathfinding (PO-MAPF) problems . This is a grid-based environment that was specifically designed to be a flexible, tunable and scalable benchmark. It can be tailored to a variety of PO-MAPF, which can serve as an excellent testing ground for planning and learning methods, and their combination, which will allow us to move towards filling the gap between AI planning and learning.
Coordinated Science Laboratory, University of Illinois(伊利诺伊大学厄巴纳-香槟分校协调科学实验室)
Multi-agent reinforcement learning (MARL) under partial observability has long been considered challenging, primarily due to the requirement for each agent to maintain a belief over all other agents' local histories -- a domain that generally grows exponentially over time. In this work, we investigate a partially observable MARL problem in which agents are cooperative. To enable the development of tractable algorithms, we introduce the concept of an information state embedding that serves to compress agents' histories. We quantify how the compression error influences the resulting value functi…
Search is an important tool for computing effective policies in single- and multi-agent environments, and has been crucial for achieving superhuman performance in several benchmark fully and partially observable games. However, one major limitation of prior search approaches for partially observable environments is that the computational cost scales poorly with the amount of hidden information. In this paper we present \emph{Learned Belief Search} (LBS), a computationally efficient search procedure for partially observable environments. Rather than maintaining an exact belief distribution, LBS…
The recent progress in multi-agent deep reinforcement learning(MADRL) makes it more practical in real-world tasks, but its relatively poor scalability and the partially observable constraints raise challenges to its performance and deployment. Based on our intuitive observation that the human society could be regarded as a large-scale partially observable environment, where each individual has the function of communicating with neighbors and remembering its own experience, we propose a novel network structure called hierarchical graph recurrent network(HGRN) for multi-agent cooperation under p…
Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradient and actor-critic algorithms in partially-observable multiagent environments. We show several candidate policy update rules and relate them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unkno…
Moscow Institute of Physics and Technology(莫斯科物理技术学院);Moscow Aviation Institute(莫斯科航空学院);Artificial Intelligence Research Institute FRC CSC RAS(俄罗斯科学院联邦科学研究中心计算机科学与控制研究所人工智能研究院)
In this paper, we consider the problem of multi-agent navigation in partially observable grid environments. This problem is challenging for centralized planning approaches as they, typically, rely on the full knowledge of the environment. We suggest utilizing the reinforcement learning approach when the agents, first, learn the policies that map observations to actions and then follow these policies to reach their goals. To tackle the challenge associated with learning cooperative behavior, i.e. in many cases agents need to yield to each other to accomplish a mission, we use a mixing Q-network…
A Local Information Aggregation based Multi-Agent Reinforcement Learning for Robot Swarm Dynamic Task Allocation
Shanghai Research Institute for Intelligent Autonomous Systems, Tongji University(同济大学上海智能自主系统研究院);Shanghai Institute of Intelligent Science and Technology, Tongji University(同济大学上海智能科学技术研究院)
Princeton University(普林斯顿大学);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs -- weakly revealing POMGs -- in which sample-efficient learning is …
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
As one of the solutions to the decentralized partially observable Markov decision process (Dec-POMDP) problems, the value decomposition method has achieved significant results recently. However, most value decomposition methods require the fully observable state of the environment during training, but this is not feasible in some scenarios where only incomplete and noisy observations can be obtained. Therefore, we propose a novel value decomposition framework, named State Inference for value DEcomposition (SIDE), which eliminates the need to know the global state by simultaneously seeking solu…
Unlike traditional reinforcement learning (RL), market-based RL is in principle applicable to worlds described by partially observable Markov Decision Processes (POMDPs), where an agent needs to learn short-term memories of relevant previous events in order to execute optimal actions. Most previous work, however, has focused on reactive settings (MDPs) instead of POMDPs. Here we reimplement a recent approach to market-based RL and for the first time evaluate it in a toy POMDP setting.
The focus of this paper is on solving multi-robot planning problems in continuous spaces with partial observability. Decentralized partially observable Markov decision processes (Dec-POMDPs) are general models for multi-robot coordination problems, but representing and solving Dec-POMDPs is often intractable for large problems. To allow for a high-level representation that is natural for multi-robot problems and scalable to large discrete and continuous problems, this paper extends the Dec-POMDP model to the decentralized partially observable semi-Markov decision process (Dec-POSMDP). The Dec-…
We present a novel, game theoretic representation of a multi-agent prediction market using a partially observable stochastic game with information (POSGI). We then describe a correlated equilibrium (CE)-based solution strategy for this game which enables each agent to dynamically calculate the prices at which it should trade a security in the prediction market. We have extended our results to risk averse traders and shown that a Pareto optimal correlated equilibrium strategy can be used to incentively truthful revelations from risk averse agents. Simulation results comparing our CE strategy wi…
California Institute of Technology(加州理工学院);Jet Propulsion Laboratory, California Institute of Technology(加州理工学院喷气推进实验室)
Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single framework. To this end, we propose the two-player partially observable stochastic game formalism to capture both high-level autonomous mission planning under uncertainty and adversarial decision making subject to imperfect information. We show that synthesizing sub-optimal strategies for such games is possible under finite-memory assumptions for both the autono…
IBM T. J. Watson Research Center(IBM T. J. 沃森研究中心);Princeton University(普林斯顿大学);Massachusetts Institute of Technology(麻省理工学院);Northeastern University(东北大学)
This paper presents a data-driven approach for multi-robot coordination in partially-observable domains based on Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) and macro-actions (MAs). Dec-POMDPs provide a general framework for cooperative sequential decision making under uncertainty and MAs allow temporally extended and asynchronous action execution. To date, most methods assume the underlying Dec-POMDP model is known a priori or a full simulator is available during planning time. Previous methods which aim to address these issues suffer from local optimality and se…
On Mobile Ad Hoc Networks for Coverage of Partially Observable Worlds
McGill University Computer Science Department and MILA Institute(麦吉尔大学计算机科学系和MILA研究所);L2S at the University Paris-Saclay, CentraleSupélec(巴黎萨克雷大学L2S及CentraleSupélec)