Metalearning of deep neural network (DNN) architectures and hyperparameters has become an increasingly important area of research. At the same time, network regularization has been recognized as a crucial dimension to effective training of DNNs. However, the role of metalearning in establishing effective regularization has not yet been fully explored. There is recent evidence that loss-function optimization could play this role, however it is computationally impractical as an outer loop to full training. This paper presents an algorithm called Evolutionary Population-Based Training (EPBT) that interleaves the training of a DNN's weights with the metalearning of loss functions. They are parameterized using multivariate Taylor expansions that EPBT can directly optimize. Such simultaneous adaptation of weights and loss functions can be deceptive, and therefore EPBT uses a quality-diversity heuristic called Novelty Pulsation as well as knowledge distillation to prevent overfitting during training. On the CIFAR-10 and SVHN image classification benchmarks, EPBT results in faster, more accurate learning. The discovered hyperparameters adapt to the training process and serve to regularize the learning task by discouraging overfitting to the labels. EPBT thus demonstrates a practical instantiation of regularization metalearning based on simultaneous training.
University of Trento(特伦托大学);Fondazione Bruno Kessler (FBK)(布鲁诺·凯斯勒基金会)
Designing neural networks for object recognition requires considerable architecture engineering. As a remedy, neuro-evolutionary network architecture search, which automatically searches for optimal network architectures using evolutionary algorithms, has recently become very popular. Although very effective, evolutionary algorithms rely heavily on having a large population of individuals (i.e., network architectures) and is therefore memory expensive. In this work, we propose a Regularized Evolutionary Algorithm with low memory footprint to evolve a dynamic image classifier. In details, we in…
In an evolutionary algorithm, the population has a very important role as its size has direct implications regarding solution quality, speed, and reliability. Theoretical studies have been done in the past to investigate the role of population sizing in evolutionary algorithms. In addition to those studies, several self-adjusting population sizing mechanisms have been proposed in the literature. This paper revisits the latter topic and pays special attention to the genetic algorithm with adaptive population size (APGA), for which several researchers have claimed to be very effective at autonom…
Initial population plays an important role in heuristic algorithms such as GA as it help to decrease the time those algorithms need to achieve an acceptable result. Furthermore, it may influence the quality of the final answer given by evolutionary algorithms. In this paper, we shall introduce a heuristic method to generate a target based initial population which possess two mentioned characteristics. The efficiency of the proposed method has been shown by presenting the results of our tests on the benchmarks.
The search ability of an Evolutionary Algorithm (EA) depends on the variation among the individuals in the population [3, 4, 8]. Maintaining an optimal level of diversity in the EA population is imperative to ensure that progress of the EA search is unhindered by premature convergence to suboptimal solutions. Clearer understanding of the concept of population diversity, in the context of evolutionary search and premature convergence in particular, is the key to designing efficient EAs. To this end, this paper first presents a brief analysis of the EA population diversity issues. Next we presen…
Population diversity is crucial in evolutionary algorithms to enable global exploration and to avoid poor performance due to premature convergence. This book chapter reviews runtime analyses that have shown benefits of population diversity, either through explicit diversity mechanisms or through naturally emerging diversity. These works show that the benefits of diversity are manifold: diversity is important for global exploration and the ability to find several global optima. Diversity enhances crossover and enables crossover to be more effective than mutation. Diversity can be crucial in dyn…
IBM Research AI(IBM研究院人工智能部门);IBM T. J. Watson Research Center(IBM托马斯·J·沃森研究中心)
We propose a population-based Evolutionary Stochastic Gradient Descent (ESGD) framework for optimizing deep neural networks. ESGD combines SGD and gradient-free evolutionary algorithms as complementary algorithms in one framework in which the optimization alternates between the SGD step and evolution step to improve the average fitness of the population. With a back-off strategy in the SGD step and an elitist strategy in the evolution step, it guarantees that the best fitness in the population will never degrade. In addition, individuals in the population optimized with various SGD-based optim…
In this paper, we consider a fitness-level model of a non-elitist mutation-only evolutionary algorithm (EA) with tournament selection. The model provides upper and lower bounds for the expected proportion of the individuals with fitness above given thresholds. In the case of so-called monotone mutation, the obtained bounds imply that increasing the tournament size improves the EA performance. As corollaries, we obtain an exponentially vanishing tail bound for the Randomized Local Search on unimodal functions and polynomial upper bounds on the runtime of EAs on 2-SAT problem and on a family of …
In this article a tool for the analysis of population-based EAs is used to derive asymptotic upper bounds on the optimization time of the algorithm solving Royal Roads problem, a test function with plateaus of fitness. In addition to this, limiting distribution of a certain subset of the population is approximated.
We present a number of bounds on convergence time for two elitist population-based Evolutionary Algorithms using a recombination operator k-Bit-Swap and a mainstream Randomized Local Search algorithm. We study the effect of distribution of elite species and population size.
We present a method for using neural networks to model evolutionary population dynamics, and draw parallels to recent deep learning advancements in which adversarially-trained neural networks engage in coevolutionary interactions. We conduct experiments which demonstrate that models from evolutionary game theory are capable of describing the behavior of these neural population systems.
The search ability of an Evolutionary Algorithm (EA) depends on the variation among the individuals in the population. Maintaining an optimal level of diversity in the EA population is imperative to ensure that progress of the EA search is unhindered by premature convergence to suboptimal solutions. Clearer understanding of the concept of population diversity, in the context of evolutionary search and premature convergence in particular, is the key to designing efficient EAs. To this end, this paper first presents a comprehensive analysis of the EA population diversity issues. Next we present …
Most experimental studies initialize the population of evolutionary algorithms with random genotypes. In practice, however, optimizers are typically seeded with good candidate solutions either previously known or created according to some problem-specific method. This "seeding" has been studied extensively for single-objective problems. For multi-objective problems, however, very little literature is available on the approaches to seeding and their individual benefits and disadvantages. In this article, we are trying to narrow this gap via a comprehensive computational study on common real-val…
The utilization of populations is one of the most important features of evolutionary algorithms (EAs). There have been many studies analyzing the impact of different population sizes on the performance of EAs. However, most of such studies are based computational experiments, except for a few cases. The common wisdom so far appears to be that a large population would increase the population diversity and thus help an EA. Indeed, increasing the population size has been a commonly used strategy in tuning an EA when it did not perform as well as expected for a given problem. He and Yao (2002) sho…
Infinite population models are important tools for studying population dynamics of evolutionary algorithms. They describe how the distributions of populations change between consecutive generations. In general, infinite population models are derived from Markov chains by exploiting symmetries between individuals in the population and analyzing the limit as the population size goes to infinity. In this paper, we study the theoretical foundations of infinite population models of evolutionary algorithms on continuous optimization problems. First, we show that the convergence proofs in a widely ci…
CMU(卡内基梅隆大学);SJTU(上海交通大学);Facebook AI Research(脸书人工智能研究院);OpenAI(开放人工智能公司);UC Berkeley(加州大学伯克利分校);UCSD(加州大学圣地亚哥分校)
In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce Evolutionary Population Curriculum (EPC), a curriculum learning paradigm that scales up Multi-Agent Reinforcement Learning (MARL) by progressively increasing the population of training agents in a stage-wise manner. Furthermore, EPC uses an evolutionary approach to fix an objective misalignment issue throughout the curriculum: agents successfully trained in an ea…
Population-based evolutionary algorithms (EAs) have been widely applied to solve various optimization problems. The question of how the performance of a population-based EA depends on the population size arises naturally. The performance of an EA may be evaluated by different measures, such as the average convergence rate to the optimal set per generation or the expected number of generations to encounter an optimal solution for the first time. Population scalability is the performance ratio between a benchmark EA and another EA using identical genetic operators but a larger population size. A…
A co-evolutionary algorithm (CA) based chess player is presented. Implementation details of the algorithms, namely coding, population, variation operators are described. The alpha-beta or mini-max like behaviour of the player is achieved through two competitive or cooperative populations. Special attention is given to the fitness function evaluation (the heart of the solution). Test results on algorithms vs. algorithms or human player is provided.
The representation used for solutions in optimization can have a significant impact on the performance of the optimization method. Traditional population based evolutionary methods have homogeneous populations where all solutions use the same representation. If different representations are to be considered, different runs are required to investigate the relative performance. In this paper, we illustrate the use of a population based evolutionary method, Fresa, inspired by the propagation of Strawberry plants, which allows for multiple representations to co-exist in the population. Fresa is im…
Explaining to what extent the real power of genetic algorithms lies in the ability of crossover to recombine individuals into higher quality solutions is an important problem in evolutionary computation. In this paper we show how the interplay between mutation and crossover can make genetic algorithms hillclimb faster than their mutation-only counterparts. We devise a Markov Chain framework that allows to rigorously prove an upper bound on the runtime of standard steady state genetic algorithms to hillclimb the OneMax function. The bound establishes that the steady-state genetic algorithms are…
Evolutionary multitasking has recently emerged as a novel paradigm that enables the similarities and/or latent complementarities (if present) between distinct optimization tasks to be exploited in an autonomous manner simply by solving them together with a unified solution representation scheme. An important matter underpinning future algorithmic advancements is to develop a better understanding of the driving force behind successful multitask problem-solving. In this regard, two (seemingly disparate) ideas have been put forward, namely, (a) implicit genetic transfer as the key ingredient faci…
We present an analysis of the performance of an elitist Evolutionary algorithm using a recombination operator known as 1-Bit-Swap on the Royal Roads test function based on a population. We derive complete, approximate and asymptotic convergence rates for the algorithm. The complete model shows the benefit of the size of the population and re- combination pool.
This paper presents the main characteristics of the evolutionary optimization code named EOS, Evolutionary Optimization at Sapienza, and its successful application to challenging, real-world space trajectory optimization problems. EOS is a global optimization algorithm for constrained and unconstrained problems of real-valued variables. It implements a number of improvements to the well-known Differential Evolution (DE) algorithm, namely, a self-adaptation of the control parameters, an epidemic mechanism, a clustering technique, an $\varepsilon$-constrained method to deal with nonlinear constr…
We apply the approach of evolutionary programming to the problem of optimization of the blackjack basic strategy. We demonstrate that the population of initially random blackjack strategies evolves and saturates to a profitable performance in about one hundred generations. The resulting strategy resembles the known blackjack basic strategies in the specifics of its prescriptions, and has a similar performance. We also study evolution of the population of strategies initialized to the Thorp's basic strategy.
Most of the problems in genetic algorithms are very complex and demand a large amount of resources that current technology can not offer. Our purpose was to develop a Java-JINI distributed library that implements Genetic Algorithms with sub-populations (coarse grain) and a graphical interface in order to configure and follow the evolution of the search. The sub-populations are simulated/evaluated in personal computers connected trough a network, keeping in mind different models of sub-populations, migration policies and network topologies. We show that this model delays the convergence of the …
In this paper we propose a crossover operator for evolutionary algorithms with real values that is based on the statistical theory of population distributions. The operator is based on the theoretical distribution of the values of the genes of the best individuals in the population. The proposed operator takes into account the localization and dispersion features of the best individuals of the population with the objective that these features would be inherited by the offspring. Our aim is the optimization of the balance between exploration and exploitation in the search process. In order to t…
We analyze the performance of the 2-rate $(1+λ)$ Evolutionary Algorithm (EA) with self-adjusting mutation rate control, its 3-rate counterpart, and a $(1+λ)$~EA variant using multiplicative update rules on the OneMax problem. We compare their efficiency for offspring population sizes ranging up to $λ=3,200$ and problem sizes up to $n=100,000$. Our empirical results show that the ranking of the algorithms is very consistent across all tested dimensions, but strongly depends on the population size. While for small values of $λ$ the 2-rate EA performs best, the multiplicative updates become super…
Evolutionary algorithms (EAs) are population-based general-purpose optimization algorithms, and have been successfully applied in various real-world optimization tasks. However, previous theoretical studies often employ EAs with only a parent or offspring population and focus on specific problems. Furthermore, they often only show upper bounds on the running time, while lower bounds are also necessary to get a complete understanding of an algorithm. In this paper, we analyze the running time of the ($μ$+$λ$)-EA (a general population-based EA with mutation only) on the class of pseudo-Boolean f…
In this paper, we show that different types of evolutionary game dynamics are, in principle, special cases of a dynamical system model based on our previously reported framework of generalized growth transforms. The framework shows that different dynamics arise as a result of minimizing a population energy such that the population as a whole evolves to reach the most stable state. By introducing a population dependent time-constant in the generalized growth transform model, the proposed framework can be used to explain a vast repertoire of evolutionary dynamics, including some novel forms of g…
he greatest weakness of evolutionary algorithms, widely used today, is the premature convergence due to the loss of population diversity over generations. To overcome this problem, several algorithms have been proposed, such as the Graph-based Evolutionary Algorithm (GEA) \cite{1} which uses graphs to model the structure of the population, but also memetic or differential evolution algorithms \cite{2,3}, or diversity-based ones \cite{4,5} have been designed. These algorithms are based on multi-populations, or often rather focus on the self-tuning parameters, however, they become complex to tun…
Evolutionary processes proved very useful for solving optimization problems. In this work, we build a formalization of the notion of cooperation and competition of multiple systems working toward a common optimization goal of the population using evolutionary computation techniques. It is justified that evolutionary algorithms are more expressive than conventional recursive algorithms. Three subclasses of evolutionary algorithms are proposed here: bounded finite, unbounded finite and infinite types. Some results on completeness, optimality and search decidability for the above classes are pres…
This paper combines the idea of a hierarchical distributed genetic algorithm with different inter-agent partnering strategies. Cascading clusters of sub-populations are built from bottom up, with higher-level sub-populations optimising larger parts of the problem. Hence higher-level sub-populations search a larger search space with a lower resolution whilst lower-level sub-populations search a smaller search space with a higher resolution. The effects of different partner selection schemes for (sub-)fitness evaluation purposes are examined for two multiple-choice optimisation problems. It is s…
This paper combines the idea of a hierarchical distributed genetic algorithm with different inter-agent partnering strategies. Cascading clusters of sub-populations are built from bottom up, with higher-level sub-populations optimising larger parts of the problem. Hence higher-level sub-populations search a larger search space with a lower resolution whilst lower-level sub-populations search a smaller search space with a higher resolution. The effects of different partner selection schemes amongst the agents on solution quality are examined for two multiple-choice optimisation problems. It is …
The interaction networks of biological systems are known to take on several non-random structural properties, some of which are believed to positively influence system robustness. Researchers are only starting to understand how these structural properties emerge, however suggested roles for component fitness and community development (modularity) have attracted interest from the scientific community. In this study, we apply some of these concepts to an evolutionary algorithm and spontaneously organize its population using information that the population receives as it moves over a fitness land…