Model-Based Reinforcement Learning (MBRL) offers a promising direction for sample efficient learning, often achieving state of the art results for continuous control tasks. However, many existing MBRL methods rely on combining greedy policies with exploration heuristics, and even those which utilize principled exploration bonuses construct dual objectives in an ad hoc fashion. In this paper we introduce Ready Policy One (RP1), a framework that views MBRL as an active learning problem, where we aim to improve the world model in the fewest samples possible. RP1 achieves this by utilizing a hybrid objective function, which crucially adapts during optimization, allowing the algorithm to trade off reward v.s. exploration at different stages of learning. In addition, we introduce a principled mechanism to terminate sample collection once we have a rich enough trajectory batch to improve the model. We rigorously evaluate our method on a variety of continuous control tasks, and demonstrate statistically significant gains over existing approaches.
University of Alberta(阿尔伯塔大学);University of Wisconsin – Madison(威斯康星大学麦迪逊分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Sony AI(索尼人工智能研究院);Alberta Machine Intelligence Institute(阿尔伯塔机器智能研究院)
The world currently offers an abundance of data in multiple domains, from which we can learn reinforcement learning (RL) policies without further interaction with the environment. RL agents learning offline from such data is possible but deploying them while learning might be dangerous in domains where safety is critical. Therefore, it is essential to find a way to estimate how a newly-learned agent will perform if deployed in the target environment before actually deploying it and without the risk of overestimating its true performance. To achieve this, we introduce a framework for safe evalu…
Non-Myopic Active Feature Acquisition via Pathwise Policy Gradients
Department of Computer Science and Department of Computer Science and Engineering(计算机科学系和计算机科学与工程系);Chalmers University of Technology(楚姆勒斯技术大学);University of Gothenburg(哥德堡大学)
This paper addresses the problem of policy selection in domains with abundant logged data, but with a restricted interaction budget. Solving this problem would enable safe evaluation and deployment of offline reinforcement learning policies in industry, robotics, and recommendation domains among others. Several off-policy evaluation (OPE) techniques have been proposed to assess the value of policies using only logged data. However, there is still a big gap between the evaluation by OPE and the full online evaluation. Yet, large amounts of online interactions are often not possible in practice.…
READY: Reward Discovery for Meta-Black-Box Optimization
School of Computer Science and Engineering, South China University of Technology, Guangzhou, China(华南理工大学计算机科学与工程学院);School of Computing and Information Systems, Singapore Management University, Singapore, Singapore(新加坡国立大学计算机科学与信息系统学院)
Robotics Innovation Center, DFKI GmbH(德国人工智能研究中心有限公司机器人创新中心)
Contextual policy search (CPS) is a class of multi-task reinforcement learning algorithms that is particularly useful for robotic applications. A recent state-of-the-art method is Contextual Covariance Matrix Adaptation Evolution Strategies (C-CMA-ES). It is based on the standard black-box optimization algorithm CMA-ES. There are two useful extensions of CMA-ES that we will transfer to C-CMA-ES and evaluate empirically: ACM-ES, which uses a comparison-based surrogate model, and aCMA-ES, which uses an active update of the covariance matrix. We will show that improvements with these methods can …
Active Inference is a theory of action arising from neuroscience which casts action and planning as a bayesian inference problem to be solved by minimizing a single quantity - the variational free energy. Active Inference promises a unifying account of action and perception coupled with a biologically plausible process theory. Despite these potential advantages, current implementations of Active Inference can only handle small, discrete policy and state-spaces and typically require the environmental dynamics to be known. In this paper we propose a novel deep Active Inference algorithm which ap…
ETH Zurich(苏黎世联邦理工学院);Carnegie Mellon University(卡内基梅隆大学);Stanford University(斯坦福大学);University College London(伦敦大学学院);University of Alberta(阿尔伯塔大学)
Many real-world reinforcement learning tasks require control of complex dynamical systems that involve both costly data acquisition processes and large state spaces. In cases where the transition dynamics can be readily evaluated at specified states (e.g., via a simulator), agents can operate in what is often referred to as planning with a \emph{generative model}. We propose the AE-LSVI algorithm for best-policy identification, a novel variant of the kernelized least-squares value iteration (LSVI) algorithm that combines optimism with pessimism for active exploration (AE). AE-LSVI provably ide…
Active learning identifies data points to label that are expected to be the most useful in improving a supervised model. Opportunistic active learning incorporates active learning into interactive tasks that constrain possible queries during interactions. Prior work has shown that opportunistic active learning can be used to improve grounding of natural language descriptions in an interactive object retrieval task. In this work, we use reinforcement learning for such an object retrieval task, to learn a policy that effectively trades off task completion with model improvement that would benefi…
High false-positive rate is a long-standing challenge for anomaly detection algorithms, especially in high-stake applications. To identify the true anomalies, in practice, analysts or domain experts will be employed to investigate the top instances one by one in a ranked list of anomalies identified by an anomaly detection system. This verification procedure generates informative labels that can be leveraged to re-rank the anomalies so as to help the analyst to discover more true anomalies given a time budget. Some re-ranking strategies have been proposed to approximate the above sequential de…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Indian Institute of Technology Madras(马德拉斯印度理工学院)
Robust Policy Search is the problem of learning policies that do not degrade in performance when subject to unseen environment model parameters. It is particularly relevant for transferring policies learned in a simulation environment to the real world. Several existing approaches involve sampling large batches of trajectories which reflect the differences in various possible environments, and then selecting some subset of these to learn robust policies, such as the ones that result in the worst performance. We propose an active learning based framework, EffAcTS, to selectively choose model pa…
National Tsing Hua University(国立清华大学);Umbo Computer Vision(Umbo计算机视觉公司)
The data efficiency of learning-based algorithms is more and more important since high-quality and clean data is expensive as well as hard to collect. In order to achieve high model performance with the least number of samples, active learning is a technique that queries the most important subset of data from the original dataset. In active learning domain, one of the mainstream research is the heuristic uncertainty-based method which is useful for the learning-based system. Recently, a few works propose to apply policy reinforcement learning (PRL) for querying important data. It seems more ge…
Active-GRPO: Adaptive Imitation and Self-Improving Reasoning for Molecular Optimization
School of Medicine, Stanford University(斯坦福大学医学院);Data Science Institute, University of Chicago(芝加哥大学数据科学研究所);Pritzker School of Molecular Engineering, University of Chicago(芝加哥大学普利兹克分子工程学院);Department of Computer Science, University of Chicago(芝加哥大学计算机科学系);Argonne National Laboratory(阿贡国家实验室)
University of Edinburgh(爱丁堡大学);University College London(伦敦大学学院);Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
Active learning (AL) aims to enable training high performance classifiers with low annotation cost by predicting which subset of unlabelled instances would be most beneficial to label. The importance of AL has motivated extensive research, proposing a wide variety of manually designed AL algorithms with diverse theoretical and intuitive motivations. In contrast to this body of research, we propose to treat active learning algorithm design as a meta-learning problem and learn the best criterion from data. We model an active learning algorithm as a deep neural network that inputs the base learne…
This paper focuses on reinforcement learning (RL) with limited prior knowledge. In the domain of swarm robotics for instance, the expert can hardly design a reward function or demonstrate the target behavior, forbidding the use of both standard RL and inverse reinforcement learning. Although with a limited expertise, the human expert is still often able to emit preferences and rank the agent demonstrations. Earlier work has presented an iterative preference-based RL framework: expert preferences are exploited to learn an approximate policy return, thus enabling the agent to achieve direct poli…
The ability to compute an accurate reward function is essential for optimising a dialogue policy via reinforcement learning. In real-world applications, using explicit user feedback as the reward signal is often unreliable and costly to collect. This problem can be mitigated if the user's intent is known in advance or data is available to pre-train a task success predictor off-line. In practice neither of these apply for most real world applications. Here we propose an on-line learning framework whereby the dialogue policy is jointly trained alongside the reward model via active learning with …
SUNY at Buffalo(纽约州立大学布法罗分校);Baidu(百度);Salesforce(赛富时)
Reinforcement learning has attracted great attention recently, especially policy gradient algorithms, which have been demonstrated on challenging decision making and control tasks. In this paper, we propose an active multi-step TD algorithm with adaptive stepsizes to learn actor and critic. Specifically, our model consists of two components: active stepsize learning and adaptive multi-step TD algorithm. Firstly, we divide the time horizon into chunks and actively select state and action inside each chunk. Then given the selected samples, we propose the adaptive multi-step TD, which generalizes…
MIT(麻省理工学院);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
Width-based planning has shown promising results on Atari 2600 games using pixel input, while using substantially fewer environment interactions than reinforcement learning. Recent width-based approaches have computed feature vectors for each screen using a hand designed feature set or a variational autoencoder trained on game screens (VAE-IW), and prune screens that do not have novel features during the search. We propose Olive (Online-VAE-IW), which updates the VAE features online using active learning to maximize the utility of screens observed during planning. Experimental results in 55 At…
Learning to take actions based on observations is a core requirement for artificial agents to be able to be successful and robust at their task. Reinforcement Learning (RL) is a well-known technique for learning such policies. However, current RL algorithms often have to deal with reward shaping, have difficulties generalizing to other environments and are most often sample inefficient. In this paper, we explore active inference and the free energy principle, a normative theory from neuroscience that explains how self-organizing biological systems operate by maintaining a model of the world an…
Active learning aims to select a small subset of data for annotation such that a classifier learned on the data is highly accurate. This is usually done using heuristic selection methods, however the effectiveness of such methods is limited and moreover, the performance of heuristics varies between datasets. To address these shortcomings, we introduce a novel formulation by reframing the active learning as a reinforcement learning problem and explicitly learning a data selection policy, where the policy takes the role of the active learning heuristic. Importantly, our method allows the selecti…
The past decade has seen the rapid development of Reinforcement Learning, which acquires impressive performance with numerous training resources. However, one of the greatest challenges in RL is generalization efficiency (i.e., generalization performance in a unit time). This paper proposes a framework of Active Reinforcement Learning (ARL) over MDPs to improve generalization efficiency in a limited resource by instance selection. Given a number of instances, the algorithm chooses out valuable instances as training sets while training the policy, thereby costing fewer resources. Unlike existin…
We seek to align agent policy with human expert behavior in a reinforcement learning (RL) setting, without any prior knowledge about dynamics, reward function, and unsafe states. There is a human expert knowing the rewards and unsafe states based on his preference and objective, but querying that human expert is expensive. To address this challenge, we propose a new framework for imitation learning (IL) algorithm that actively and interactively learns a model of the user's reward function with efficient queries. We build an adversarial generative model of states and a successor feature (SR) mo…
Microsoft Research(微软研究院);Paul G. Allen School of Computer Science & Engineering, University of Washington(华盛顿大学保罗·G·艾伦计算机科学与工程学院);Carnegie Mellon University(卡内基梅隆大学)
Training task-completion dialogue agents with reinforcement learning usually requires a large number of real user experiences. The Dyna-Q algorithm extends Q-learning by integrating a world model, and thus can effectively boost training efficiency using simulated experiences generated by the world model. The effectiveness of Dyna-Q, however, depends on the quality of the world model - or implicitly, the pre-specified ratio of real vs. simulated experiences used for Q-learning. To this end, we extend the recently proposed Deep Dyna-Q (DDQ) framework by integrating a switcher that automatically …
In this paper, we study the task of embodied interactive learning for object detection. Given a set of environments (and some labeling budget), our goal is to learn an object detector by having an agent select what data to obtain labels for. How should an exploration policy decide which trajectory should be labeled? One possibility is to use a trained object detector's failure cases as an external reward. However, this will require labeling millions of frames required for training RL policies, which is infeasible. Instead, we explore a self-supervised approach for training our exploration poli…
KTH Royal Institute of Technology(瑞典皇家理工学院);Ericsson Research(爱立信研究院)
Controlling antenna tilts in cellular networks is imperative to reach an efficient trade-off between network coverage and capacity. In this paper, we devise algorithms learning optimal tilt control policies from existing data (in the so-called passive learning setting) or from data actively generated by the algorithms (the active learning setting). We formalize the design of such algorithms as a Best Policy Identification (BPI) problem in Contextual Linear Multi-Arm Bandits (CL-MAB). An arm represents an antenna tilt update; the context captures current network conditions; the reward correspon…
The pandemic caused by the SARS-CoV-2 virus has exposed many flaws in the decision-making strategies used to distribute resources to combat global health crises. In this paper, we leverage reinforcement learning and optimization to improve upon the allocation strategies for various resources. In particular, we consider a problem where a central controller must decide where to send testing kits to learn about the uncertain states of the world (active learning); then, use the new information to construct beliefs about the states and decide where to allocate resources. We propose a general model …
Localization is the problem of estimating the location of an autonomous agent from an observation and a map of the environment. Traditional methods of localization, which filter the belief based on the observations, are sub-optimal in the number of steps required, as they do not decide the actions taken by the agent. We propose "Active Neural Localizer", a fully differentiable neural network that learns to localize accurately and efficiently. The proposed model incorporates ideas of traditional filtering-based localization methods, by using a structured belief of the state with multiplicative …
WUSTL(华盛顿大学圣路易斯分校);Tepper School of Business, CMU(卡内基梅隆大学泰珀商学院)
Active search is a learning paradigm for actively identifying as many members of a given class as possible. A critical target scenario is high-throughput screening for scientific discovery, such as drug or materials discovery. In this paper, we approach this problem in Bayesian decision framework. We first derive the Bayesian optimal policy under a natural utility, and establish a theoretical hardness of active search, proving that the optimal policy can not be approximated for any constant ratio. We also study the batch setting for the first time, where a batch of $b>1$ points can be queried …
Tsinghua University(清华大学);Mila-Quebec AI Institute(米拉-魁北克人工智能研究所);Microsoft Research(微软研究院);HEC Montreal(蒙特利尔高等商学院);Université de Montréal(蒙特利尔大学)
Graph neural networks (GNNs) have been attracting increasing popularity due to their simplicity and effectiveness in a variety of fields. However, a large number of labeled data is generally required to train these networks, which could be very expensive to obtain in some domains. In this paper, we study active learning for GNNs, i.e., how to efficiently label the nodes on a graph to reduce the annotation cost of training GNNs. We formulate the problem as a sequential decision process on graphs and train a GNN-based policy network with reinforcement learning to learn the optimal query strategy…
Universität Bremen(不来梅大学);DFKI GmbH(德国人工智能研究中心有限公司)
Contextual policy search allows adapting robotic movement primitives to different situations. For instance, a locomotion primitive might be adapted to different terrain inclinations or desired walking speeds. Such an adaptation is often achievable by modifying a small number of hyperparameters. However, learning, when performed on real robotic systems, is typically restricted to a small number of trials. Bayesian optimization has recently been proposed as a sample-efficient means for contextual policy search that is well suited under these conditions. In this work, we extend entropy search, a …
VERSES Research Labs(VERSES研究实验室);Monash University(莫纳什大学);Université du Québec à Montréal(魁北克大学蒙特利尔分校)
We develop an approach to policy selection in active inference that allows us to efficiently search large policy spaces by mapping each policy to its embedding in a vector space. We sample the expected free energy of representative points in the space, then perform a more thorough policy search around the most promising point in this initial sample. We consider various approaches to creating the policy embedding space, and propose using k-means clustering to select representative points. We apply our technique to a goal-oriented graph-traversal problem, for which naive policy selection is intr…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学);RWTH Aachen University(亚琛工业大学);IAV GmbH(IAV有限责任公司)
Reinforcement learning (RL) aims to find an optimal policy by interaction with an environment. Consequently, learning complex behavior requires a vast number of samples, which can be prohibitive in practice. Nevertheless, instead of systematically reasoning and actively choosing informative samples, policy gradients for local search are often obtained from random perturbations. These random samples yield high variance estimates and hence are sub-optimal in terms of sample complexity. Actively selecting informative samples is at the core of Bayesian optimization, which constructs a probabilisti…
Intelligent systems need to be able to recover from mistakes, resolve uncertainty, and adapt to novel concepts not seen during training. Dialog interaction can enable this by the use of clarifications for correction and resolving uncertainty, and active learning queries to learn new concepts encountered during operation. Prior work on dialog systems has either focused on exclusively learning how to perform clarification/ information seeking, or to perform active learning. In this work, we train a hierarchical dialog policy to jointly perform both clarification and active learning in the contex…