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arXiv 2002.02031cs.AIcs.CL

Stimulating Creativity with FunLines: A Case Study of Humor Generation in Headlines

University of Rochester(罗切斯特大学);Microsoft Research AI, Microsoft Corporation(微软研究院人工智能部门,微软公司);University of Alberta(阿尔伯塔大学)

Nabil Hossain, John Krumm, Tanvir Sajed, Henry Kautz

英文摘要:

Building datasets of creative text, such as humor, is quite challenging. We introduce FunLines, a competitive game where players edit news headlines to make them funny, and where they rate the funniness of headlines edited by others. FunLines makes the humor generation process fun, interactive, collaborative, rewarding and educational, keeping players engaged and providing humor data at a very low cost compared to traditional crowdsourcing approaches. FunLines offers useful performance feedback, assisting players in getting better over time at generating and assessing humor, as our analysis shows. This helps to further increase the quality of the generated dataset. We show the effectiveness of this data by training humor classification models that outperform a previous benchmark, and we release this dataset to the public.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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