In this paper we study the smooth convex-concave saddle point problem. Specifically, we analyze the last iterate convergence properties of the Extragradient (EG) algorithm. It is well known that the ergodic (averaged) iterates of EG converge at a rate of $O(1/T)$ (Nemirovski, 2004). In this paper, we show that the last iterate of EG converges at a rate of $O(1/\sqrt{T})$. To the best of our knowledge, this is the first paper to provide a convergence rate guarantee for the last iterate of EG for the smooth convex-concave saddle point problem. Moreover, we show that this rate is tight by proving a lower bound of $Ω(1/\sqrt{T})$ for the last iterate. This lower bound therefore shows a quadratic separation of the convergence rates of ergodic and last iterates in smooth convex-concave saddle point problems.
While classic work in convex-concave min-max optimization relies on average-iterate convergence results, the emergence of nonconvex applications such as training Generative Adversarial Networks has led to renewed interest in last-iterate convergence guarantees. Proving last-iterate convergence is challenging because many natural algorithms, such as Simultaneous Gradient Descent/Ascent, provably diverge or cycle even in simple convex-concave min-max settings, and previous work on global last-iterate convergence rates has been limited to the bilinear and convex-strongly concave settings. In this…
Department of Electrical and Computer Engineering, University of Texas at Austin(德克萨斯大学奥斯汀分校电气与计算机工程系);Department of Electrical Engineering and Computer Science, Massachusetts Institute of Technology(麻省理工学院电气工程与计算机科学系)
We study the iteration complexity of the optimistic gradient descent-ascent (OGDA) method and the extra-gradient (EG) method for finding a saddle point of a convex-concave unconstrained min-max problem. To do so, we first show that both OGDA and EG can be interpreted as approximate variants of the proximal point method. This is similar to the approach taken in [Nemirovski, 2004] which analyzes EG as an approximation of the `conceptual mirror prox'. In this paper, we highlight how gradients used in OGDA and EG try to approximate the gradient of the Proximal Point method. We then exploit this in…
The aim of this paper is to design computationally-efficient and optimal algorithms for the online and stochastic exp-concave optimization settings. Typical algorithms for these settings, such as the Online Newton Step (ONS), can guarantee a $O(d\ln T)$ bound on their regret after $T$ rounds, where $d$ is the dimension of the feasible set. However, such algorithms perform so-called generalized projections whenever their iterates step outside the feasible set. Such generalized projections require $Ω(d^3)$ arithmetic operations even for simple sets such a Euclidean ball, making the total runtime…
Many problems in machine learning and game theory can be formulated as saddle-point problems, for which various first-order methods have been developed and proven efficient in practice. Under the general convex-concave assumption, most first-order methods only guarantee an ergodic convergence rate, that is, the uniform averages of the iterates converge at a $O(1/T)$ rate in terms of the saddle-point residual. However, numerically, the iterates themselves can often converge much faster than the uniform averages. This observation motivates increasing averaging schemes that put more weight on lat…
Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) for saddle-point optimization have received growing attention due to their favorable last-iterate convergence. However, their behaviors for simple bilinear games over the probability simplex are still not fully understood - previous analysis lacks explicit convergence rates, only applies to an exponentially small learning rate, or requires additional assumptions such as the uniqueness of the optimal solution. In this work, we significantly expand the understanding of last-iterate convergence for OGDA …
From optimal transport to robust dimensionality reduction, a plethora of machine learning applications can be cast into the min-max optimization problems over Riemannian manifolds. Though many min-max algorithms have been analyzed in the Euclidean setting, it has proved elusive to translate these results to the Riemannian case. Zhang et al. [2022] have recently shown that geodesic convex concave Riemannian problems always admit saddle-point solutions. Inspired by this result, we study whether a performance gap between Riemannian and optimal Euclidean space convex-concave algorithms is necessar…
Stochastic Gradient Langevin Dynamics (SGLD) ensures strong guarantees with regards to convergence in measure for sampling log-concave posterior distributions by adding noise to stochastic gradient iterates. Given the size of many practical problems, parallelizing across several asynchronously running processors is a popular strategy for reducing the end-to-end computation time of stochastic optimization algorithms. In this paper, we are the first to investigate the effect of asynchronous computation, in particular, the evaluation of stochastic Langevin gradients at delayed iterates, on the co…
The monotone variational inequality is a central problem in mathematical programming that unifies and generalizes many important settings such as smooth convex optimization, two-player zero-sum games, convex-concave saddle point problems, etc. The extragradient algorithm by Korpelevich [1976] and the optimistic gradient descent-ascent algorithm by Popov [1980] are arguably the two most classical and popular methods for solving monotone variational inequalities. Despite their long histories, the following major problem remains open. What is the last-iterate convergence rate of the extragradient…
A theoretical, and potentially also practical, problem with stochastic gradient descent is that trajectories may escape to infinity. In this note, we investigate uniform boundedness properties of iterates and function values along the trajectories of the stochastic gradient descent algorithm and its important momentum variant. Under smoothness and $R$-dissipativity of the loss function, we show that broad families of step-sizes, including the widely used step-decay and cosine with (or without) restart step-sizes, result in uniformly bounded iterates and function values. Several important appli…
Georgia Institute of Technology(佐治亚理工学院);Zuse Institute Berlin(柏林祖斯研究所);Technische Universität Berlin(柏林工业大学)
Matching pursuit algorithms are an important class of algorithms in signal processing and machine learning. We present a blended matching pursuit algorithm, combining coordinate descent-like steps with stronger gradient descent steps, for minimizing a smooth convex function over a linear space spanned by a set of atoms. We derive sublinear to linear convergence rates according to the smoothness and sharpness orders of the function and demonstrate computational superiority of our approach. In particular, we derive linear rates for a wide class of non-strongly convex functions, and we demonstrat…
In this paper we present a first-order method that admits near-optimal convergence rates for convex/concave min-max problems while requiring a simple and intuitive analysis. Similarly to the seminal work of Nemirovski and the recent approach of Piliouras et al. in normal form games, our work is based on the fact that the update rule of the Proximal Point method (PP) can be approximated up to accuracy $ε$ with only $O(\log 1/ε)$ additional gradient-calls through the iterations of a contraction map. Then combining the analysis of (PP) method with an error-propagation analysis we establish that t…
We consider the convex-concave saddle point problem $\min_{x}\max_{y} f(x)+y^\top A x-g(y)$ where $f$ is smooth and convex and $g$ is smooth and strongly convex. We prove that if the coupling matrix $A$ has full column rank, the vanilla primal-dual gradient method can achieve linear convergence even if $f$ is not strongly convex. Our result generalizes previous work which either requires $f$ and $g$ to be quadratic functions or requires proximal mappings for both $f$ and $g$. We adopt a novel analysis technique that in each iteration uses a "ghost" update as a reference, and show that the iter…
Mila(米拉);Université de Montréal(蒙特利尔大学);Facebook AI Research(Facebook人工智能研究院)
The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain classes of stochastic smooth games. We propose a novel unbiased estimator for the stochastic Hamiltonian gradient descent (SHGD) and highlight its benefits. Using tools from the optimization literature we show that SHGD converges linearly to the neighbourhood of a stationary point. To guarantee convergence to the exact solution, we analyze SHGD with a decreasing…
University of Toronto(多伦多大学);Vector Institute(向量研究所);Microsoft Research(微软研究院)
Sampling with Markov chain Monte Carlo methods often amounts to discretizing some continuous-time dynamics with numerical integration. In this paper, we establish the convergence rate of sampling algorithms obtained by discretizing smooth Itô diffusions exhibiting fast Wasserstein-$2$ contraction, based on local deviation properties of the integration scheme. In particular, we study a sampling algorithm constructed by discretizing the overdamped Langevin diffusion with the method of stochastic Runge-Kutta. For strongly convex potentials that are smooth up to a certain order, its iterates conve…
In this paper, we examine the convergence of mirror descent in a class of stochastic optimization problems that are not necessarily convex (or even quasi-convex), and which we call variationally coherent. Since the standard technique of "ergodic averaging" offers no tangible benefits beyond convex programming, we focus directly on the algorithm's last generated sample (its "last iterate"), and we show that it converges with probabiility $1$ if the underlying problem is coherent. We further consider a localized version of variational coherence which ensures local convergence of stochastic mirro…
Zhejiang University(浙江大学);UT Austin(德克萨斯大学奥斯汀分校);MIT(麻省理工学院);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we focus on solving a class of constrained non-convex non-concave saddle point problems in a decentralized manner by a group of nodes in a network. Specifically, we assume that each node has access to a summand of a global objective function and nodes are allowed to exchange information only with their neighboring nodes. We propose a decentralized variant of the proximal point method for solving this problem. We show that when the objective function is $ρ$-weakly convex-weakly concave the iterates converge to approximate stationarity with a rate of $\mathcal{O}(1/\sqrt{T})$ wher…
Goergen Institute for Data Science and Artificial Intelligence (GIDS-AI)(数据科学与人工智能研究所);Department of Computer Science, University of Rochester(罗切斯特大学计算机科学系);School of Aerospace Engineering, Georgia Institute of Technology(佐治亚理工学院航空航天工程学院)
Carnegie Mellon University(卡内基梅隆大学);University of Washington(华盛顿大学);Meta AI Research(Meta人工智能研究院)
Multi-Agent Reinforcement Learning (MARL) -- where multiple agents learn to interact in a shared dynamic environment -- permeates across a wide range of critical applications. While there has been substantial progress on understanding the global convergence of policy optimization methods in single-agent RL, designing and analysis of efficient policy optimization algorithms in the MARL setting present significant challenges, which unfortunately, remain highly inadequately addressed by existing theory. In this paper, we focus on the most basic setting of competitive multi-agent RL, namely two-pl…
College of Computing(计算学院);Georgia Institute of Technology(佐治亚理工学院)
We consider the problem of minimizing a smooth convex function by reducing the optimization to computing the Nash equilibrium of a particular zero-sum convex-concave game. Zero-sum games can be solved using online learning dynamics, where a classical technique involves simulating two no-regret algorithms that play against each other and, after $T$ rounds, the average iterate is guaranteed to solve the original optimization problem with error decaying as $O(\log T/T)$. In this paper we show that the technique can be enhanced to a rate of $O(1/T^2)$ by extending recent work \cite{RS13,SALS15} th…