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arXiv 2001.12004cs.LGcs.AIcs.MAstat.ML

Neural MMO v1.3: A Massively Multiagent Game Environment for Training and Evaluating Neural Networks

Massachusetts Institute of Technology(麻省理工学院);Google Brain(谷歌大脑)

Joseph Suarez, Yilun Du, Igor Mordatch, Phillip Isola

英文摘要:

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in part due to their accessibility and interpretability. Previous works have targeted and demonstrated success on arcade, first person shooter (FPS), real-time strategy (RTS), and massive online battle arena (MOBA) games. Our work considers massively multiplayer online role-playing games (MMORPGs or MMOs), which capture several complexities of real-world learning that are not well modeled by any other game genre. We present Neural MMO, a massively multiagent game environment inspired by MMOs and discuss our progress on two more general challenges in multiagent systems engineering for AI research: distributed infrastructure and game IO. We further demonstrate that standard policy gradient methods and simple baseline models can learn interesting emergent exploration and specialization behaviors in this setting.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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