Human bodies influence the owners' affect through posture, facial expressions, and movement. It remains unclear whether similar links between virtual bodies and affect exist. Such links could present design opportunities for virtual environments and advance our understanding of fundamental concepts of embodied VR.
An initial outside-the-lab between-subjects study using commodity equipment presented 207 participants with seven avatar manipulations, related to posture, facial expression, and speed. We conducted a lab-based between-subjects study using high-end VR equipment with 41 subjects to clarify affect's impact on body ownership.
The results show that some avatar manipulations can subtly influence affect. Study I found that facial manipulations emerged as most effective in this regard, particularly for positive affect. Also, body ownership showed a moderating influence on affect: in Study I body ownership varied with valence but not with arousal, and Study II showed body ownership to vary with positive but not with negative affect.
Toward Scalable Patient Safety Training: A Prototype for Root Cause Analysis Simulation With AI Virtual Avatars
Khoury College of Computer Science, Northeastern University(东北大学科利计算机学院);Department of Computer Science, San Francisco State University(旧金山州立大学计算机科学系);Northeastern University, Vancouver(温哥华东北大学)
Simulating Life Paths with Digital Twins: AI-Generated Future Selves Influence Decision-Making and Expand Human Choice
MIT Media Lab(MIT媒体实验室);Stanford University(斯坦福大学);Nanyang Technological University(南洋理工大学);University of California, Los Angeles(加州大学洛杉矶分校);KASIKORN Labs(KASIKORN实验室)