arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2001.03539eess.SPcs.RO

A rasterized ray-tracer pipeline for real-time, multi-device sonar simulation

Brazilian Institute of Robotics, SENAI CIMATEC(巴西机器人研究所,SENAI CIMATEC);Federal University of Bahia(巴伊亚联邦大学);Kraken Robotik GmbH(克拉肯机器人有限公司)

Rômulo Cerqueira, Tiago Trocoli, Jan Albiez, Luciano Oliveira

英文摘要:

Simulating sonar devices requires modeling complex underwater acoustics, simultaneously rendering time-efficient data. Existing methods focus on basic implementation of one sonar type, where most of sound properties are disregarded. In this context, this work presents a multi-device sonar simulator capable of processing an underwater scene by a hybrid pipeline on GPU: Rasterization computes the primary intersections, while only the reflective areas are ray-traced. Our proposed system launches few rays when compared to a full ray-tracing based method, achieving a significant performance gain without quality loss in the final rendering. Resulting reflections are then characterized as two sonar parameters: Echo intensity and pulse distance. Underwater acoustic features, such as speckle noise, transmission loss, reverberation and material properties of observable objects are also computed in the final generated acoustic image. Visual and numerical performance assessments demonstrated the effectiveness of the proposed simulator to render underwater scenes in comparison to real-world sonar devices.

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