arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2001.02620cs.GR
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大象的数字化--莫阿纳岛场景路径追踪的互动制作体验

Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene

Ingo Wald, Bruce Cherniak, Will Usher, Carson Brownlee, Attila Afra, Johannes Guenther, Jefferson Amstutz, Tim Rowley, Valerio Pascucci, Chris R Johnson, Jim Jeffers

摘要:

在过去二十年中,新的算法和硬件开发已经实现了小到中等尺寸场景的交互式光线追踪,并且在科学可视化和游戏中越来越受欢迎。然而,交互式光线追踪尚未在电影制作渲染的背景下得到广泛的探索,其中由于模型的复杂性而带来的挑战以及从实践的角度来看,它们对更广泛的研究界的不可用性带来了重大挑战。最近发布的迪斯尼莫阿纳岛场景已经为社区提供了一个这样的模型进行实验。在本文中,我们详细介绍了这个场景的交互式光线跟踪器所带来的挑战,我们已经采用和开发的解决方案,使互动路径追踪的场景与完整的几何和阴影细节,提供洞察力和指导其他研究人员的目标。

英文摘要:

New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding growing popularity in scientific visualization and games. However, interactive ray tracing has not been as widely explored in the context of production film rendering, where challenges due to the complexity of the models and, from a practical standpoint, their unavailability to the wider research community, have posed significant challenges. The recent release of the Disney Moana Island Scene has made one such model available to the community for experimentation. In this paper, we detail the challenges posed by this scene to an interactive ray tracer, and the solutions we have employed and developed to enable interactive path tracing of the scene with full geometric and shading detail, with the goal of providing insight and guidance to other researchers.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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