arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1912.06910cs.LGcs.AIstat.ML
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适应行为以促进学习进步

Adapting Behaviour for Learning Progress

DeepMind(深度思维)

Tom Schaul, Diana Borsa, David Ding, David Szepesvari, Georg Ostrovski, Will Dabney, Simon Osindero

摘要:

确定生成什么样的经验以最好地促进学习(即探索)是强化学习的显着特征和开放挑战之一。与环境的并行实例交互的分布式代理的出现使得更大的规模和更大的灵活性成为可能,但并没有消除根据任务调整探索的需要,因为学习算法的理想数据必然取决于其学习过程。我们建议动态地适应数据生成,通过使用一个非平稳的多臂强盗优化代理的学习进度。通过调整策略的多个参数(如随机性、一致性或乐观性)来控制数据分布,而不会产生显著的开销。利用因子调制结构可以提高Bandit的自适应速度。我们演示了一套雅达利2600游戏如何这种统一的方法产生的结果相当于每任务调整的一小部分的成本。

英文摘要:

Determining what experience to generate to best facilitate learning (i.e. exploration) is one of the distinguishing features and open challenges in reinforcement learning. The advent of distributed agents that interact with parallel instances of the environment has enabled larger scales and greater flexibility, but has not removed the need to tune exploration to the task, because the ideal data for the learning algorithm necessarily depends on its process of learning. We propose to dynamically adapt the data generation by using a non-stationary multi-armed bandit to optimize a proxy of the learning progress. The data distribution is controlled by modulating multiple parameters of the policy (such as stochasticity, consistency or optimism) without significant overhead. The adaptation speed of the bandit can be increased by exploiting the factored modulation structure. We demonstrate on a suite of Atari 2600 games how this unified approach produces results comparable to per-task tuning at a fraction of the cost.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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