arXivDaily arXiv每日学术速递 周一至周五更新
​通知:联邦节假日调休:哥伦布日 / 原住民日(Columbus Day / Indigenous Peoples' Day),今日(13日)无更新。
arXiv 1911.08618cs.CVcs.LGcs.MMeess.IV

Explanation vs Attention: A Two-Player Game to Obtain Attention for VQA

Indian Institute of Technology, Kanpur(印度理工学院坎普尔分校)

Badri N. Patro, Anupriy, Vinay P. Namboodiri

英文摘要:

In this paper, we aim to obtain improved attention for a visual question answering (VQA) task. It is challenging to provide supervision for attention. An observation we make is that visual explanations as obtained through class activation mappings (specifically Grad-CAM) that are meant to explain the performance of various networks could form a means of supervision. However, as the distributions of attention maps and that of Grad-CAMs differ, it would not be suitable to directly use these as a form of supervision. Rather, we propose the use of a discriminator that aims to distinguish samples of visual explanation and attention maps. The use of adversarial training of the attention regions as a two-player game between attention and explanation serves to bring the distributions of attention maps and visual explanations closer. Significantly, we observe that providing such a means of supervision also results in attention maps that are more closely related to human attention resulting in a substantial improvement over baseline stacked attention network (SAN) models. It also results in a good improvement in rank correlation metric on the VQA task. This method can also be combined with recent MCB based methods and results in consistent improvement. We also provide comparisons with other means for learning distributions such as based on Correlation Alignment (Coral), Maximum Mean Discrepancy (MMD) and Mean Square Error (MSE) losses and observe that the adversarial loss outperforms the other forms of learning the attention maps. Visualization of the results also confirms our hypothesis that attention maps improve using this form of supervision.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑