In this contribution, we design, implement and evaluate the pedagogical benefits of a novel interactive note taking interface (iVRNote) in VR for the purpose of learning and reflection lectures. In future VR learning environments, students would have challenges in taking notes when they wear a head mounted display (HMD). To solve this problem, we installed a digital tablet on the desk and provided several tools in VR to facilitate the learning experience. Specifically, we track the stylus position and orientation in the physical world and then render a virtual stylus in VR. In other words, when students see a virtual stylus somewhere on the desk, they can reach out with their hand for the physical stylus. The information provided will also enable them to know where they will draw or write before the stylus touches the tablet. Since the presented iVRNote featuring our note taking system is a digital environment, we also enable students save efforts in taking extensive notes by providing several functions, such as post-editing and picture taking, so that they can pay more attention to lectures in VR. We also record the time of each stroke on the note to help students review a lecture. They can select a part of their note to revisit the corresponding segment in a virtual online lecture. Figures and the accompanying video demonstrate the feasibility of the presented iVRNote system. To evaluate the system, we conducted a user study with 20 participants to assess the preference and pedagogical benefits of the iVRNote interface.
Two-player Alternate Uses Test: A Controlled Testbed for Interactive Human-AI and Human-Human Co-Creation
AI Innovation Institute, Stony Brook University(石溪大学人工智能创新研究所);Forward College Berlin(柏林前进学院);Alinea;University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of California San Diego(加州大学圣地亚哥分校);University of Chicago(芝加哥大学)
PromptMagician: Interactive Prompt Engineering for Text-to-Image Creation
State Key Lab of CAD&CG, Zhejiang University(浙江大学CAD&CG国家重点实验室);Laboratory of Art and Archaeology Image (Zhejiang University), Ministry of Education(浙江大学艺术与考古图像实验室(教育部));Hong Kong University of Science and Technology(香港科技大学);Zhejiang University(浙江大学)
Stories and Systems: Educational Interactive Storytelling to Teach Media Literacy and Systemic Thinking
HKU University of the Arts Utrecht(乌得勒支艺术大学);J.E. Cairnes School of Business & Economics, University of Galway(高威大学J.E.凯恩斯商学院与经济系);School of Computer Science and Statistics, Trinity College Dublin, The University of Dublin(都柏林三一学院计算机科学和统计学院)