arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1909.12969cs.LGcs.AIcs.HCstat.ML
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Atari智能体的反事实状态生成式深度学习

Counterfactual States for Atari Agents via Generative Deep Learning

Oregon State University(俄勒冈州立大学)

Matthew L. Olson, Lawrence Neal, Fuxin Li, Weng-Keen Wong

摘要:

尽管深度强化学习代理在许多领域都取得了令人印象深刻的成果,但它们的决策很难向人类解释。为了解决这个问题,过去的工作主要集中在解释为什么在给定的状态下选择一个动作。另一种有用的解释是反事实解释,它涉及“如果?“场景。在这项工作中,我们引入了反事实状态的概念,以帮助人类更好地了解Atari游戏图像中需要改变(最低限度)的代理选择不同的动作。我们引入了一种新的方法来从生成式深度学习架构中创建反事实状态。此外,我们评估了反事实状态对非机器学习专家的人类参与者的有效性。我们的用户研究结果表明,我们生成的反事实状态是有用的,帮助非专家参与者获得更好地了解代理的决策过程。

英文摘要:

Although deep reinforcement learning agents have produced impressive results in many domains, their decision making is difficult to explain to humans. To address this problem, past work has mainly focused on explaining why an action was chosen in a given state. A different type of explanation that is useful is a counterfactual, which deals with "what if?" scenarios. In this work, we introduce the concept of a counterfactual state to help humans gain a better understanding of what would need to change (minimally) in an Atari game image for the agent to choose a different action. We introduce a novel method to create counterfactual states from a generative deep learning architecture. In addition, we evaluate the effectiveness of counterfactual states on human participants who are not machine learning experts. Our user study results suggest that our generated counterfactual states are useful in helping non-expert participants gain a better understanding of an agent's decision making process.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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