arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1908.11071cs.LGcs.DSstat.ML
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Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity

Stanford University(斯坦福大学);Princeton University(普林斯顿大学);University of California, Los Angeles(加州大学洛杉矶分校)

Aaron Sidford, Mengdi Wang, Lin F. Yang, Yinyu Ye

英文摘要:

In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $γ\in(0,1)$ we provide an algorithm that computes an $ε$-optimal strategy with high-probability given $\tilde{O}((1 - γ)^{-3} ε^{-2})$ samples from the transition function for each state-action-pair. Our algorithm runs in time nearly linear in the number of samples and uses space nearly linear in the number of state-action pairs. As stochastic games generalize Markov decision processes (MDPs) our runtime and sample complexities are optimal due to Azar et al (2013). We achieve our results by showing how to generalize a near-optimal Q-learning based algorithms for MDP, in particular Sidford et al (2018), to two-player strategy computation algorithms. This overcomes limitations of standard Q-learning and strategy iteration or alternating minimization based approaches and we hope will pave the way for future reinforcement learning results by facilitating the extension of MDP results to multi-agent settings with little loss.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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