DefSLAM: Tracking and Mapping of Deforming Scenes from Monocular Sequences
Instituto de Investigación en Ingeniería de Aragón (I3A), Universidad de Zaragoza(萨拉戈萨大学阿拉贡工程研究所(I3A));Institut Pascal - UMR 6602 - CNRS/UCA/CHU(帕斯卡研究所 - UMR 6602 - 法国国家科学研究中心/克莱蒙奥弗涅大学/大学医疗中心)
Jose Lamarca, Shaifali Parashar, Adrien Bartoli, J. M. M. Montiel
Monocular SLAM algorithms perform robustly when observing rigid scenes, however, they fail when the observed scene deforms, for example, in medical endoscopy applications. We present DefSLAM, the first monocular SLAM capable of operating in deforming scenes in real-time. Our approach intertwines Shape-from-Template (SfT) and Non-Rigid Structure-from-Motion (NRSfM) techniques to deal with the exploratory sequences typical of SLAM. A deformation tracking thread recovers the pose of the camera and the deformation of the observed map, at frame rate, by means of SfT processing a template that models the scene shape-at-rest. A deformation mapping thread runs in parallel with the tracking to update the template, at keyframe rate, by means of an isometric NRSfM processing a batch of full perspective keyframes. In our experiments, DefSLAM processes close-up sequences of deforming scenes, both in a laboratory controlled experiment and in medical endoscopy sequences, producing accurate 3D models of the scene with respect to the moving camera.
Instituto de Investigación en Ingeniería de Aragón (I3A)(阿拉贡工程研究所(I3A));Universidad de Zaragoza(萨拉戈萨大学)
Conventional SLAM techniques strongly rely on scene rigidity to solve data association, ignoring dynamic parts of the scene. In this work we present Semi-Direct DefSLAM (SD-DefSLAM), a novel monocular deformable SLAM method able to map highly deforming environments, built on top of DefSLAM. To robustly solve data association in challenging deforming scenes, SD-DefSLAM combines direct and indirect methods: an enhanced illumination-invariant Lucas-Kanade tracker for data association, geometric Bundle Adjustment for pose and deformable map estimation, and bag-of-words based on feature descriptors…
Saarland University(萨尔大学);MPI for Informatics(马克斯·普朗克信息学研究所)
3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly and do not model possible surface deformations often occurring when humans interact with scene surfaces. In contrast, this paper proposes MoCapDeform, i.e., a new framework for monocular 3D human motion capture that is the first to explicitly model non-rigid deformations of a 3D scene for improved 3D human pose estimation and deformable environment reconstruct…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);ETH Zurich(苏黎世联邦理工学院);Google Inc.(谷歌公司)
Recent monocular human performance capture approaches have shown compelling dense tracking results of the full body from a single RGB camera. However, existing methods either do not estimate clothing at all or model cloth deformation with simple geometric priors instead of taking into account the underlying physical principles. This leads to noticeable artifacts in their reconstructions, e.g. baked-in wrinkles, implausible deformations that seemingly defy gravity, and intersections between cloth and body. To address these problems, we propose a person-specific, learning-based method that integ…
University of Science and Technology of China(中国科学技术大学);Alibaba Group(阿里巴巴集团)
We propose Neural-DynamicReconstruction (NDR), a template-free method to recover high-fidelity geometry and motions of a dynamic scene from a monocular RGB-D camera. In NDR, we adopt the neural implicit function for surface representation and rendering such that the captured color and depth can be fully utilized to jointly optimize the surface and deformations. To represent and constrain the non-rigid deformations, we propose a novel neural invertible deforming network such that the cycle consistency between arbitrary two frames is automatically satisfied. Considering that the surface topology…
DFKI(德国人工智能研究中心);University of Kaiserslautern(凯泽斯劳滕大学)
Monocular dense 3D reconstruction of deformable objects is a hard ill-posed problem in computer vision. Current techniques either require dense correspondences and rely on motion and deformation cues, or assume a highly accurate reconstruction (referred to as a template) of at least a single frame given in advance and operate in the manner of non-rigid tracking. Accurate computation of dense point tracks often requires multiple frames and might be computationally expensive. Availability of a template is a very strong prior which restricts system operation to a pre-defined environment and scena…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
Monocular 3D human performance capture is indispensable for many applications in computer graphics and vision for enabling immersive experiences. However, detailed capture of humans requires tracking of multiple aspects, including the skeletal pose, the dynamic surface, which includes clothing, hand gestures as well as facial expressions. No existing monocular method allows joint tracking of all these components. To this end, we propose HiFECap, a new neural human performance capture approach, which simultaneously captures human pose, clothing, facial expression, and hands just from a single R…
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
Institute for Photogrammetry and Geoinformatics, University of Stuttgart(摄影测量与地理信息学研究所,斯图加特大学);Technical University of Munich(慕尼黑技术大学);Karlsruhe University of Applied Sciences(卡尔斯鲁厄应用科学大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
Capturing Head Avatar with Hand Contacts from a Monocular Video
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));The Hong Kong University of Science and Technology(香港科技大学);ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(智能系统研究所)
Tsinghua University(清华大学);Carnegie Mellon University(卡内基梅隆大学);Australian National University(澳大利亚国立大学)
This paper proposes a new method for Non-Rigid Structure-from-Motion (NRSfM) from a long monocular video sequence observing a non-rigid object performing recurrent and possibly repetitive dynamic action. Departing from the traditional idea of using linear low-order or lowrank shape model for the task of NRSfM, our method exploits the property of shape recurrency (i.e., many deforming shapes tend to repeat themselves in time). We show that recurrency is in fact a generalized rigidity. Based on this, we reduce NRSfM problems to rigid ones provided that certain recurrency condition is satisfied. …
Geometry-Guided Modeling of Foundation Features Enables Generalizable Object Shape Deformation Learning
Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong SAR, China(香港中文大学计算机科学与工程系);Zhejiang Innovation Center for Humanoid Robotics, Ningbo, China(浙江省人形机器人创新中心);State Key Laboratory of Industrial Control and Technology, Zhejiang University, Hangzhou, China(浙江省工业控制技术重点实验室)
ROBUSfT: Robust Real-Time Shape-from-Template, a C++ Library
CNRS(法国国家科学研究中心);Clermont Auvergne INP(克莱蒙奥弗涅国立理工学院);Institut Pascal(帕斯卡研究所);Université Clermont Auvergne(克莱蒙奥弗涅大学);Instituto de Investigación en Ingeniería de Aragón (I3A)(阿拉贡工程研究所(I3A));Universidad de Zaragoza(萨拉戈萨大学)