arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1907.09620cs.AIcs.LGcs.RO
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Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning

Massachusetts Institute of Technology(麻省理工学院);Center for Brains, Minds and Machines(脑、心智与机器中心)

Kelsey R. Allen, Kevin A. Smith, Joshua B. Tenenbaum

英文摘要:

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in new ways to act on the world, achieve a goal, or solve a problem. To study this type of general physical problem solving, we introduce the Virtual Tools game. In this game, people solve a large range of challenging physical puzzles in just a handful of attempts. We propose that the flexibility of human physical problem solving rests on an ability to imagine the effects of hypothesized actions, while the efficiency of human search arises from rich action priors which are updated via observations of the world. We instantiate these components in the "Sample, Simulate, Update" (SSUP) model and show that it captures human performance across 30 levels of the Virtual Tools game. More broadly, this model provides a mechanism for explaining how people condense general physical knowledge into actionable, task-specific plans to achieve flexible and efficient physical problem-solving.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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