Scene graph prediction --- classifying the set of objects and predicates in a visual scene --- requires substantial training data. However, most predicates only occur a handful of times making them difficult to learn. We introduce the first scene graph prediction model that supports few-shot learning of predicates. Existing scene graph generation models represent objects using pretrained object detectors or word embeddings that capture semantic object information at the cost of encoding information about which relationships they afford. So, these object representations are unable to generalize to new few-shot relationships. We introduce a framework that induces object representations that are structured according to their visual relationships. Unlike past methods, our framework embeds objects that afford similar relationships closer together. This property allows our model to perform well in the few-shot setting. For example, applying the 'riding' predicate transformation to 'person' modifies the representation towards objects like 'skateboard' and 'horse' that enable riding. We generate object representations by learning predicates trained as message passing functions within a new graph convolution framework. The object representations are used to build few-shot predicate classifiers for rare predicates with as few as 1 labeled example. We achieve a 5-shot performance of 22.70 recall@50, a 3.7 increase when compared to strong transfer learning baselines.
Visual (re)localization addresses the problem of estimating the 6-DoF (Degree of Freedom) camera pose of a query image captured in a known scene, which is a key building block of many computer vision and robotics applications. Recent advances in structure-based localization solve this problem by memorizing the mapping from image pixels to scene coordinates with neural networks to build 2D-3D correspondences for camera pose optimization. However, such memorization requires training by amounts of posed images in each scene, which is heavy and inefficient. On the contrary, few-shot images are usu…
CycleSAM: Few-Shot Surgical Scene Segmentation with Cycle- and Scene-Consistent Feature Matching
University of Strasbourg, CNRS, INSERM, ICube, UMR7357(斯特拉斯堡大学、国家科学研究中心、法国国家医学研究院、ICube、UMR7357);IHU Strasbourg(斯特拉斯堡IHU);Fondazione Policlinico Universitario A. Gemelli IRCCS(阿·吉梅利大学附属医院基金会)
We tackle the problem of one-shot instance segmentation: Given an example image of a novel, previously unknown object category, find and segment all objects of this category within a complex scene. To address this challenging new task, we propose Siamese Mask R-CNN. It extends Mask R-CNN by a Siamese backbone encoding both reference image and scene, allowing it to target detection and segmentation towards the reference category. We demonstrate empirical results on MS Coco highlighting challenges of the one-shot setting: while transferring knowledge about instance segmentation to novel object c…
University of Chinese Academy of Sciences(中国科学院大学);Wuhan University(武汉大学)
Few-shot segmentation of point cloud remains a challenging task, as there is no effective way to convert local point cloud information to global representation, which hinders the generalization ability of point features. In this study, we propose a bidirectional feature globalization (BFG) approach, which leverages the similarity measurement between point features and prototype vectors to embed global perception to local point features in a bidirectional fashion. With point-to-prototype globalization (Po2PrG), BFG aggregates local point features to prototypes according to similarity weights fr…
Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering, captioning, and even object detection, to name a few. Current approaches take a generation-by-classification approach where the scene graph is generated through labeling of all possible edges between objects in a scene, which adds computational overhead to the approach. This work introduces a generative transformer-based approach to generating scene graphs b…
For a typical Scene Graph Generation (SGG) method, there is often a large gap in the performance of the predicates' head classes and tail classes. This phenomenon is mainly caused by the semantic overlap between different predicates as well as the long-tailed data distribution. In this paper, a Predicate Correlation Learning (PCL) method for SGG is proposed to address the above two problems by taking the correlation between predicates into consideration. To describe the semantic overlap between strong-correlated predicate classes, a Predicate Correlation Matrix (PCM) is defined to quantify the…
University of Electronic Science and Technology of China(电子科技大学);Zhejiang University(浙江大学);Kuaishou(快手)
The performance of current Scene Graph Generation models is severely hampered by some hard-to-distinguish predicates, e.g., "woman-on/standing on/walking on-beach" or "woman-near/looking at/in front of-child". While general SGG models are prone to predict head predicates and existing re-balancing strategies prefer tail categories, none of them can appropriately handle these hard-to-distinguish predicates. To tackle this issue, inspired by fine-grained image classification, which focuses on differentiating among hard-to-distinguish object classes, we propose a method named Fine-Grained Predicat…
Scene Graphs are widely applied in computer vision as a graphical representation of relationships between objects shown in images. However, these applications have not yet reached a practical stage of development owing to biased training caused by long-tailed predicate distributions. In recent years, many studies have tackled this problem. In contrast, relatively few works have considered predicate similarities as a unique dataset feature which also leads to the biased prediction. Due to the feature, infrequent predicates (e.g., parked on, covered in) are easily misclassified as closely-relate…
Scene graph generation (SGG) has gained tremendous progress in recent years. However, its underlying long-tailed distribution of predicate classes is a challenging problem. For extremely unbalanced predicate distributions, existing approaches usually construct complicated context encoders to extract the intrinsic relevance of scene context to predicates and complex networks to improve the learning ability of network models for highly imbalanced predicate distributions. To address the unbiased SGG problem, we introduce a simple yet effective method dubbed Context-Aware Mixture-of-Experts (CAME)…
Unbiased scene graph generation (USGG) is a challenging task that requires predicting diverse and heavily imbalanced predicates between objects in an image. To address this, we propose a novel framework peer learning that uses predicate sampling and consensus voting (PSCV) to encourage multiple peers to learn from each other. Predicate sampling divides the predicate classes into sub-distributions based on frequency, and assigns different peers to handle each sub-distribution or combinations of them. Consensus voting ensembles the peers' complementary predicate knowledge by emphasizing majority…
University of Electronic Science and Technology of China(电子科技大学);University of Ottawa(渥太华大学)
The current studies of Scene Graph Generation (SGG) focus on solving the long-tailed problem for generating unbiased scene graphs. However, most de-biasing methods overemphasize the tail predicates and underestimate head ones throughout training, thereby wrecking the representation ability of head predicate features. Furthermore, these impaired features from head predicates harm the learning of tail predicates. In fact, the inference of tail predicates heavily depends on the general patterns learned from head ones, e.g., "standing on" depends on "on". Thus, these de-biasing SGG methods can nei…
Zhejiang University(浙江大学);DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);Zhejiang University Embedded System Engineering Research Center, Ministry of Education of China(浙江大学教育部嵌入式系统工程研究中心);Zhejiang Provincial Key Laboratory for Network Multimedia Technologies(浙江省网络多媒体技术重点实验室)
Today, scene graph generation(SGG) task is largely limited in realistic scenarios, mainly due to the extremely long-tailed bias of predicate annotation distribution. Thus, tackling the class imbalance trouble of SGG is critical and challenging. In this paper, we first discover that when predicate labels have strong correlation with each other, prevalent re-balancing strategies(e.g., re-sampling and re-weighting) will give rise to either over-fitting the tail data(e.g., bench sitting on sidewalk rather than on), or still suffering the adverse effect from the original uneven distribution(e.g., a…
Zhejiang University(浙江大学);Columbia University(哥伦比亚大学);University of Rochester(罗切斯特大学)
Current Scene Graph Generation (SGG) methods tend to predict frequent predicate categories and fail to recognize rare ones due to the severe imbalanced distribution of predicates. To improve the robustness of SGG models on different predicate categories, recent research has focused on unbiased SGG and adopted mean Recall@K (mR@K) as the main evaluation metric. However, we discovered two overlooked issues about this de facto standard metric, which makes current unbiased SGG evaluation vulnerable and unfair: 1) mR@K neglects the correlations among predicates and unintentionally breaks category i…
University of Electronic Science and Technology of China(电子科技大学);Sichuan Artificial Intelligence Research Institute(四川人工智能研究院)
Scene Graph Generation (SGG) represents objects and their interactions with a graph structure. Recently, many works are devoted to solving the imbalanced problem in SGG. However, underestimating the head predicates in the whole training process, they wreck the features of head predicates that provide general features for tail ones. Besides, assigning excessive attention to the tail predicates leads to semantic deviation. Based on this, we propose a novel SGG framework, learning to generate scene graphs from Head to Tail (SGG-HT), containing Curriculum Re-weight Mechanism (CRM) and Semantic Con…
Current video-based scene graph generation (VidSGG) methods have been found to perform poorly on predicting predicates that are less represented due to the inherent biased distribution in the training data. In this paper, we take a closer look at the predicates and identify that most visual relations (e.g. sit_above) involve both actional pattern (sit) and spatial pattern (above), while the distribution bias is much less severe at the pattern level. Based on this insight, we propose a decoupled label learning (DLL) paradigm to address the intractable visual relation prediction from the pattern…
University of Electronic Science and Technology of China(电子科技大学)
Current Scene Graph Generation (SGG) methods explore contextual information to predict relationships among entity pairs. However, due to the diverse visual appearance of numerous possible subject-object combinations, there is a large intra-class variation within each predicate category, e.g., "man-eating-pizza, giraffe-eating-leaf", and the severe inter-class similarity between different classes, e.g., "man-holding-plate, man-eating-pizza", in model's latent space. The above challenges prevent current SGG methods from acquiring robust features for reliable relation prediction. In this paper, w…
University of Electronic Science and Technology of China(电子科技大学);Southwest University(西南大学);Kuaishou(快手)
The scene graph generation (SGG) task aims to detect visual relationship triplets, i.e., subject, predicate, object, in an image, providing a structural vision layout for scene understanding. However, current models are stuck in common predicates, e.g., "on" and "at", rather than informative ones, e.g., "standing on" and "looking at", resulting in the loss of precise information and overall performance. If a model only uses "stone on road" rather than "blocking" to describe an image, it is easy to misunderstand the scene. We argue that this phenomenon is caused by two key imbalances between in…
The performance of current Scene Graph Generation (SGG) models is severely hampered by hard-to-distinguish predicates, e.g., woman-on/standing on/walking on-beach. As general SGG models tend to predict head predicates and re-balancing strategies prefer tail categories, none of them can appropriately handle hard-to-distinguish predicates. To tackle this issue, inspired by fine-grained image classification, which focuses on differentiating hard-to-distinguish objects, we propose an Adaptive Fine-Grained Predicates Learning (FGPL-A) which aims at differentiating hard-to-distinguish predicates for…
Most scene graph parsers use a two-stage pipeline to detect visual relationships: the first stage detects entities, and the second predicts the predicate for each entity pair using a softmax distribution. We find that such pipelines, trained with only a cross entropy loss over predicate classes, suffer from two common errors. The first, Entity Instance Confusion, occurs when the model confuses multiple instances of the same type of entity (e.g. multiple cups). The second, Proximal Relationship Ambiguity, arises when multiple subject-predicate-object triplets appear in close proximity with the …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Nvidia Research(英伟达研究院)
Relations amongst entities play a central role in image understanding. Due to the complexity of modeling (subject, predicate, object) relation triplets, it is crucial to develop a method that can not only recognize seen relations, but also generalize to unseen cases. Inspired by a previously proposed visual translation embedding model, or VTransE, we propose a context-augmented translation embedding model that can capture both common and rare relations. The previous VTransE model maps entities and predicates into a low-dimensional embedding vector space where the predicate is interpreted as a …
Can We Build Scene Graphs, Not Classify Them? FlowSG: Progressive Image-Conditioned Scene Graph Generation with Flow Matching
The Laboratory of Intelligent Collaborative Computing of UESTC(UESTC智能协同计算实验室);Tianfu Jiangxi Laboratory(天斧江西实验室);Monash University(墨尔本大学);Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(广东人工智能与数字经济实验室(深圳))
The Scene Graph Generation (SGG) task aims to detect all the objects and their pairwise visual relationships in a given image. Although SGG has achieved remarkable progress over the last few years, almost all existing SGG models follow the same training paradigm: they treat both object and predicate classification in SGG as a single-label classification problem, and the ground-truths are one-hot target labels. However, this prevalent training paradigm has overlooked two characteristics of current SGG datasets: 1) For positive samples, some specific subject-object instances may have multiple re…
Beijing Institute of Technology(北京理工大学);Huawei(华为);The University of Hong Kong(香港大学)
Objects in a scene are not always related. The execution efficiency of the one-stage scene graph generation approaches are quite high, which infer the effective relation between entity pairs using sparse proposal sets and a few queries. However, they only focus on the relation between subject and object in triplet set subject entity, predicate entity, object entity, ignoring the relation between subject and predicate or predicate and object, and the model lacks self-reasoning ability. In addition, linguistic modality has been neglected in the one-stage method. It is necessary to mine linguisti…
National University of Singapore(新加坡国立大学);Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)
Scene graph generation (SGG) is designed to extract (subject, predicate, object) triplets in images. Recent works have made a steady progress on SGG, and provide useful tools for high-level vision and language understanding. However, due to the data distribution problems including long-tail distribution and semantic ambiguity, the predictions of current SGG models tend to collapse to several frequent but uninformative predicates (e.g., on, at), which limits practical application of these models in downstream tasks. To deal with the problems above, we propose a novel Internal and External Data …
University of British Columbia(不列颠哥伦比亚大学);Vector Institute for AI(向量人工智能研究所)
The task of scene graph generation entails identifying object entities and their corresponding interaction predicates in a given image (or video). Due to the combinatorially large solution space, existing approaches to scene graph generation assume certain factorization of the joint distribution to make the estimation feasible (e.g., assuming that objects are conditionally independent of predicate predictions). However, this fixed factorization is not ideal under all scenarios (e.g., for images where an object entailed in interaction is small and not discernible on its own). In this work, we p…
Scene graphs are powerful representations that parse images into their abstract semantic elements, i.e., objects and their interactions, which facilitates visual comprehension and explainable reasoning. On the other hand, commonsense knowledge graphs are rich repositories that encode how the world is structured, and how general concepts interact. In this paper, we present a unified formulation of these two constructs, where a scene graph is seen as an image-conditioned instantiation of a commonsense knowledge graph. Based on this new perspective, we re-formulate scene graph generation as the i…
University of Electronic Science and Technology of China(电子科技大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Tencent AI Lab(腾讯人工智能实验室)
Visual scene graph generation is a challenging task. Previous works have achieved great progress, but most of them do not explicitly consider the class imbalance issue in scene graph generation. Models learned without considering the class imbalance tend to predict the majority classes, which leads to a good performance on trivial frequent predicates, but poor performance on informative infrequent predicates. However, predicates of minority classes often carry more semantic and precise information~(\textit{e.g.}, \emph{`on'} v.s \emph{`parked on'}). % which leads to a good score of recall, but…