Autonomous navigation based on precise localization has been widely developed in both academic research and practical applications. The high demand for localization accuracy has been essential for safe robot planing and navigation while it makes the current geometric solutions less robust to environmental changes. Recent research on end-to-end methods handle raw sensory data with forms of navigation instructions and directly output the command for robot control. However, the lack of intermediate semantics makes the system more rigid and unstable for practical use. To explore these issues, this paper proposes an innovate navigation framework based on the GPS-level localization, which takes the raw perception data with publicly accessible navigation maps to produce an intermediate navigation cost map that allows subsequent flexible motion planning. A deterministic conditional adversarial network is adopted in our method to generate visual goal-directed paths under diverse navigation conditions. The adversarial loss avoids the pixel-level annotation and enables a weakly supervised training strategy to implicitly learn both of the traffic semantics in image perceptions and the planning intentions in navigation instructions. The navigation cost map is then rendered from the goal-directed path and the concurrently collected laser data, indicating the way towards the destination. Comprehensive experiments have been conducted with a real vehicle running in our campus and the results have verified the robustness to localization error of the proposed navigation system.
The Hong Kong University of Science and Technology(香港科技大学);The Hong Kong Polytechnic University(香港理工大学);the University of California San Diego(加州大学圣迭戈分校)
Path planning is a fundamental capability for autonomous navigation of robotic wheelchairs. With the impressive development of deep-learning technologies, imitation learning-based path planning approaches have achieved effective results in recent years. However, the disadvantages of these approaches are twofold: 1) they may need extensive time and labor to record expert demonstrations as training data; and 2) existing approaches could only receive high-level commands, such as turning left/right. These commands could be less sufficient for the navigation of mobile robots (e.g., robotic wheelcha…
University of Electronic Science and Technology of China(电子科技大学)
Recent experimental observations have shown that the reactivation of hippocampal place cells (PC) during sleep or immobility depicts trajectories that can go around barriers and can flexibly adapt to a changing maze layout. Such layout-conforming replay sheds a light on how the activity of place cells supports the learning of flexible navigation of an animal in a dynamically changing maze. However, existing computational models of replay fall short of generating layout-conforming replay, restricting their usage to simple environments, like linear tracks or open fields. In this paper, we propos…
We focus on the utilisation of reactive trajectory imitation controllers for goal-directed mobile robot navigation. We propose a topological navigation graph (TNG) - an imitation-learning-based framework for navigating through environments with intersecting trajectories. The TNG framework represents the environment as a directed graph composed of deep neural networks. Each vertex of the graph corresponds to a trajectory and is represented by a trajectory identification classifier and a trajectory imitation controller. For trajectory following, we propose the novel use of neural object detectio…
A Reinforcement Learning-Based Model for Mapping and Goal-Directed Navigation Using Multiscale Place Fields
Department of Computer Science, University of Cincinnati(计算机科学系,辛辛那提大学);Department of Electrical and Computer Engineering, University of Cincinnati(电气与计算机工程系,辛辛那提大学)
University of Bonn(波恩大学);Lamarr Institute for Machine Learning and Artificial Intelligence(拉玛尔机器学习与人工智能研究所)
Collision-free, goal-directed navigation in environments containing unknown static and dynamic obstacles is still a great challenge, especially when manual tuning of navigation policies or costly motion prediction needs to be avoided. In this paper, we therefore propose a subgoal-driven hierarchical navigation architecture that is trained with deep reinforcement learning and decouples obstacle avoidance and motor control. In particular, we separate the navigation task into the prediction of the next subgoal position for avoiding collisions while moving toward the final target position, and the…
Aalto University(阿尔托大学);The University of Queensland(昆士兰大学);Queensland Brain Institute(昆士兰脑研究所);Queensland University of Technology(昆士兰科技大学);University of Oulu(奥卢大学)
With the advent of consumer-grade products for presenting an immersive virtual environment (VE), there is a growing interest in utilizing VEs for testing human navigation behavior. However, preparing a VE still requires a high level of technical expertise in computer graphics and virtual reality, posing a significant hurdle to embracing the emerging technology. To address this issue, this paper presents Delayed Feedback based Immersive Navigation Environment (DeFINE), a framework that allows for easy creation and administration of navigation tasks within customizable VEs via intuitive graphica…
We present a novel approach for efficient and reliable goal-directed long-horizon navigation for a multi-robot team in a structured, unknown environment by predicting statistics of unknown space. Building on recent work in learning-augmented model based planning under uncertainty, we introduce a high-level state and action abstraction that lets us approximate the challenging Dec-POMDP into a tractable stochastic MDP. Our Multi-Robot Learning over Subgoals Planner (MR-LSP) guides agents towards coordinated exploration of regions more likely to reach the unseen goal. We demonstrate improvement i…
Robotic systems are nowadays capable of solving complex navigation tasks. However, their capabilities are limited to the knowledge of the designer and consequently lack generalizability to initially unconsidered situations. This makes deep reinforcement learning (DRL) especially interesting, as these algorithms promise a self-learning system only relying on feedback from the environment. In this paper, we consider the problem of lidar-based robot navigation in continuous action space using DRL without providing any goal-oriented or global information. By relying solely on local sensor data to …
Model-free reinforcement learning has recently been shown to be effective at learning navigation policies from complex image input. However, these algorithms tend to require large amounts of interaction with the environment, which can be prohibitively costly to obtain on robots in the real world. We present an approach for efficiently learning goal-directed navigation policies on a mobile robot, from only a single coverage traversal of recorded data. The navigation agent learns an effective policy over a diverse action space in a large heterogeneous environment consisting of more than 2km of t…
MRS-CWC: A Weakly Constrained Multi-Robot System with Controllable Constraint Stiffness for Mobility and Navigation in Unknown 3D Rough Environments
The University of Tokyo(东京大学);University of Hyogo(兵库县立大学);Osaka University(大阪大学);Tokyo College, Institute for Advanced Studies, The University of Tokyo(东京大学东京高等研究院)
Autonomous Navigation for Robot-assisted Intraluminal and Endovascular Procedures: A Systematic Review
University of Verona(维罗纳大学);Universitat Politècnica de Catalunya(加泰罗尼亚理工大学);Politecnico di Milano(米兰理工大学);Delft University of Technology(代尔夫特理工大学);Scuola Superiore Sant’Anna(圣安娜高等研究院);KU Leuven(鲁汶大学)
Okinawa Institute of Science and Technology(冲绳科学技术大学院大学)
What is the difference between goal-directed and habitual behavior? We propose a novel computational framework of decision making with Bayesian inference, in which everything is integrated as an entire neural network model. The model learns to predict environmental state transitions by self-exploration and generating motor actions by sampling stochastic internal states ${z}$. Habitual behavior, which is obtained from the prior distribution of ${z}$, is acquired by reinforcement learning. Goal-directed behavior is determined from the posterior distribution of ${z}$ by planning, using active inf…
This paper extends the gap-based navigation technique in Potential Gap by guaranteeing safety for nonholonomic robots for all tiers of the local planner hierarchy, so called Safer Gap. The first tier generates a Bezier-based collision-free path through gaps. A subset of navigable free-space from the robot through a gap, called the keyhole, is defined to be the union of the largest collision-free disc centered on the robot and a trapezoidal region directed through the gap. It is encoded by a shallow neural network zeroing barrier function (ZBF). Nonlinear model predictive control (NMPC), with K…
Path planning for robotic coverage is the task of determining a collision-free robot trajectory that observes all points of interest in an environment. Robots employed for such tasks are often capable of exercising active control over onboard observational sensors during navigation. In this paper, we tackle the problem of planning robot and sensor trajectories that maximize information gain in such tasks where the robot needs to cover points of interest with its sensor footprint. Search-based planners in general guarantee completeness and provable bounds on suboptimality with respect to an und…
GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation
Georgia Institute of Technology(佐治亚理工学院);Carnegie Mellon University(卡内基梅隆大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Mistral AI(米斯特拉尔人工智能公司);University of Washington(华盛顿大学)
Contextual information in human environments, such as signs, symbols, and objects provide important information for robots to use for exploration and navigation. To identify and segment contextual information from complex images obtained in these environments, data-driven methods such as Convolutional Neural Networks (CNNs) are used. However, these methods require large amounts of human labeled data which are slow and time-consuming to obtain. Weakly supervised methods address this limitation by generating pseudo segmentation labels (PSLs). In this paper, we present the novel Weakly Supervised…
Seoul National University(首尔国立大学);Automation and Systems Research Institute(自动化与系统研究所);Artificial Intelligence Institute of Seoul National University(首尔国立大学人工智能研究所)
Current reinforcement learning (RL) often suffers when solving a challenging exploration problem where the desired outcomes or high rewards are rarely observed. Even though curriculum RL, a framework that solves complex tasks by proposing a sequence of surrogate tasks, shows reasonable results, most of the previous works still have difficulty in proposing curriculum due to the absence of a mechanism for obtaining calibrated guidance to the desired outcome state without any prior domain knowledge. To alleviate it, we propose an uncertainty & temporal distance-aware curriculum goal generation me…
SAGE: A Socially-Aware Generative Engine for Heterogeneous Multi-Agent Navigation
Guohao School, Tongji University(同济大学国豪书院);Shanghai Research Institute for Intelligent Autonomous Systems(上海智能无人系统科学中心);Tongji University(同济大学);Western University(西安大略大学);Aeromind Technology Co., Ltd.(深圳智元科技有限公司);University at Buffalo-SUNY(纽约州立大学布法罗分校)
University of Texas at Austin(得克萨斯大学奥斯汀分校);Tokyo Institute of Technology(东京工业大学)
This paper considers the problem of task-dependent (top-down) attention allocation for vision-based autonomous navigation using known landmarks. Unlike the existing paradigm in which landmark selection is formulated as a combinatorial optimization problem, we model it as a resource allocation problem where the decision-maker (DM) is granted extra freedom to control the degree of attention to each landmark. The total resource available to DM is expressed in terms of the capacity limit of the in-take information flow, which is quantified by the directed information from the state of the environm…
Robotic navigation has been approached as a problem of 3D reconstruction and planning, as well as an end-to-end learning problem. However, long-range navigation requires both planning and reasoning about local traversability, as well as being able to utilize general knowledge about global geography, in the form of a roadmap, GPS, or other side information providing important cues. In this work, we propose an approach that integrates learning and planning, and can utilize side information such as schematic roadmaps, satellite maps and GPS coordinates as a planning heuristic, without relying on …