We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we propose first to transfer audio to high-level structure, i.e., the facial landmarks, and then to generate video frames conditioned on the landmarks. Compared to a direct audio-to-image approach, our cascade approach avoids fitting spurious correlations between audiovisual signals that are irrelevant to the speech content. We, humans, are sensitive to temporal discontinuities and subtle artifacts in video. To avoid those pixel jittering problems and to enforce the network to focus on audiovisual-correlated regions, we propose a novel dynamically adjustable pixel-wise loss with an attention mechanism. Furthermore, to generate a sharper image with well-synchronized facial movements, we propose a novel regression-based discriminator structure, which considers sequence-level information along with frame-level information. Thoughtful experiments on several datasets and real-world samples demonstrate significantly better results obtained by our method than the state-of-the-art methods in both quantitative and qualitative comparisons.
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry a…
GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expression
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);NIO(蔚来);Banma(斑马);Beihang University(北京航空航天大学)
ScanTalk: 3D Talking Heads from Unregistered Scans
Media Integration and Communication Center (MICC), University of Florence(佛罗伦萨大学媒体集成与传播中心);Univ. Lille(里尔大学);Centrale Lille(里尔中央理工学院);University of Parma(帕尔马大学);IMT Nord Europe, Institut Mines-Télécom, Centre for Digital Systems(北欧电信学院 矿业电信学院 数字系统中心)
Temporally-Aligned Evaluation for Audio-Driven Talking Head Generation
School of Business, University of New South Wales (UNSW)(新南威尔士大学商学院);School of Engineering and Built Environment, Griffith University(格里菲斯大学工程与环境学院);Data61/CSIRO(Data61/澳大利亚国家科学委员会)
College of Computer(计算机学院);National University of Defense Technology(国防科技大学)
We present an approach to learn voice-face representations from the talking face videos, without any identity labels. Previous works employ cross-modal instance discrimination tasks to establish the correlation of voice and face. These methods neglect the semantic content of different videos, introducing false-negative pairs as training noise. Furthermore, the positive pairs are constructed based on the natural correlation between audio clips and visual frames. However, this correlation might be weak or inaccurate in a large amount of real-world data, which leads to deviating positives into th…
Nanchang Hangkong University(南昌航空大学);Dalian University of Technology(大连理工大学);Cardiff University(卡迪夫大学)
Most of the existing audio-driven 3D facial animation methods suffered from the lack of detailed facial expression and head pose, resulting in unsatisfactory experience of human-robot interaction. In this paper, a novel pose-controllable 3D facial animation synthesis method is proposed by utilizing hierarchical audio-vertex attention. To synthesize real and detailed expression, a hierarchical decomposition strategy is proposed to encode the audio signal into both a global latent feature and a local vertex-wise control feature. Then the local and global audio features combined with vertex spati…