This paper provides a new way to improve the efficiency of the REINFORCE training process. We apply it to the task of instance selection in distant supervision. Modeling the instance selection in one bag as a sequential decision process, a reinforcement learning agent is trained to determine whether an instance is valuable or not and construct a new bag with less noisy instances. However unbiased methods, such as REINFORCE, could usually take much time to train. This paper adopts posterior regularization (PR) to integrate some domain-specific rules in instance selection using REINFORCE. As the experiment results show, this method remarkably improves the performance of the relation classifier trained on cleaned distant supervision dataset as well as the efficiency of the REINFORCE training.
Mila, Quebec AI Institute(魁北克人工智能研究所Mila);School of Computer Science, McGill University(麦吉尔大学计算机科学学院);Facebook AI Research(Facebook人工智能研究院)
Inverse Reinforcement Learning (IRL) aims to facilitate a learner's ability to imitate expert behavior by acquiring reward functions that explain the expert's decisions. Regularized IRL applies strongly convex regularizers to the learner's policy in order to avoid the expert's behavior being rationalized by arbitrary constant rewards, also known as degenerate solutions. We propose tractable solutions, and practical methods to obtain them, for regularized IRL. Current methods are restricted to the maximum-entropy IRL framework, limiting them to Shannon-entropy regularizers, as well as proposing…
KL-regularized reinforcement learning from expert demonstrations has proved successful in improving the sample efficiency of deep reinforcement learning algorithms, allowing them to be applied to challenging physical real-world tasks. However, we show that KL-regularized reinforcement learning with behavioral reference policies derived from expert demonstrations can suffer from pathological training dynamics that can lead to slow, unstable, and suboptimal online learning. We show empirically that the pathology occurs for commonly chosen behavioral policy classes and demonstrate its impact on s…
We propose and study a general framework for regularized Markov decision processes (MDPs) where the goal is to find an optimal policy that maximizes the expected discounted total reward plus a policy regularization term. The extant entropy-regularized MDPs can be cast into our framework. Moreover, under our framework, many regularization terms can bring multi-modality and sparsity, which are potentially useful in reinforcement learning. In particular, we present sufficient and necessary conditions that induce a sparse optimal policy. We also conduct a full mathematical analysis of the proposed…
University of Massachusetts Boston(马萨诸塞大学波士顿分校);San Jose State University(圣何塞州立大学)
In reinforcement learning (RL), the ability to utilize prior knowledge from previously solved tasks can allow agents to quickly solve new problems. In some cases, these new problems may be approximately solved by composing the solutions of previously solved primitive tasks (task composition). Otherwise, prior knowledge can be used to adjust the reward function for a new problem, in a way that leaves the optimal policy unchanged but enables quicker learning (reward shaping). In this work, we develop a general framework for reward shaping and task composition in entropy-regularized RL. To do so,…
Reinforcement learning has been shown to perform a range of complex tasks through interaction with an environment or collected leveraging experience. However, many of these approaches presume optimal or near optimal experiences or the presence of a consistent environment. In this work we propose dual, advantage-based behavior policy based on counterfactual regret minimization. We demonstrate the flexibility of this approach and how it can be adapted to online contexts where the environment is available to collect experiences and a variety of other contexts. We demonstrate this new algorithm ca…
Online interactions with the environment to collect data samples for training a Reinforcement Learning (RL) agent is not always feasible due to economic and safety concerns. The goal of Offline Reinforcement Learning is to address this problem by learning effective policies using previously collected datasets. Standard off-policy RL algorithms are prone to overestimations of the values of out-of-distribution (less explored) actions and are hence unsuitable for Offline RL. Behavior regularization, which constraints the learned policy within the support set of the dataset, has been proposed to t…
Graduate School of Science and Technology, Nara Institute of Science and Technology(奈良科学技术大学大学院科学技术研究科)
This paper aims to establish an entropy-regularized value-based reinforcement learning method that can ensure the monotonic improvement of policies at each policy update. Unlike previously proposed lower-bounds on policy improvement in general infinite-horizon MDPs, we derive an entropy-regularization aware lower bound. Since our bound only requires the expected policy advantage function to be estimated, it is scalable to large-scale (continuous) state-space problems. We propose a novel reinforcement learning algorithm that exploits this lower-bound as a criterion for adjusting the degree of a…
In this short note we derive a relationship between the Bregman divergence from the current policy to the optimal policy and the suboptimality of the current value function in a regularized Markov decision process. This result has implications for multi-task reinforcement learning, offline reinforcement learning, and regret analysis under function approximation, among others.
In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged experience. In such settings, standard RL algorithms have been shown to diverge or otherwise yield poor performance. Accordingly, recent work has suggested a number of remedies to these issues. In this work, we introduce a general framework, behavior regularized actor critic (BRAC), to empirically evaluate recently proposed methods as well as a number of simpl…
Deep Reinforcement Learning (Deep RL) has had incredible achievements on high dimensional problems, yet its learning process remains unstable even on the simplest tasks. Deep RL uses neural networks as function approximators. These neural models are largely inspired by developments in the (un)supervised machine learning community. Compared to these learning frameworks, one of the major difficulties of RL is the absence of i.i.d. data. One way to cope with this difficulty is to control the rate of change of the policy at every iteration. In this work, we challenge the common practices of the (u…
We study policy optimization for Markov decision processes (MDPs) with multiple reward value functions, which are to be jointly optimized according to given criteria such as proportional fairness (smooth concave scalarization), hard constraints (constrained MDP), and max-min trade-off. We propose an Anchor-changing Regularized Natural Policy Gradient (ARNPG) framework, which can systematically incorporate ideas from well-performing first-order methods into the design of policy optimization algorithms for multi-objective MDP problems. Theoretically, the designed algorithms based on the ARNPG fr…
Northwestern University(西北大学);Yale University(耶鲁大学);University of California, Berkeley(加州大学伯克利分校)
We study a heterogeneous agent macroeconomic model with an infinite number of households and firms competing in a labor market. Each household earns income and engages in consumption at each time step while aiming to maximize a concave utility subject to the underlying market conditions. The households aim to find the optimal saving strategy that maximizes their discounted cumulative utility given the market condition, while the firms determine the market conditions through maximizing corporate profit based on the household population behavior. The model captures a wide range of applications i…
Relative Entropy Regularized Reinforcement Learning for Efficient Encrypted Policy Synthesis
School of Aeronautics and Astronautics, Purdue University(航空宇航工程学院,普渡大学);ASRI, the Department of Electrical and Computer Engineering, Seoul National University(ASRI,电气电子工程系,首尔国立大学);Japan Society for the Promotion of Science(日本学术振兴会)
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Salesforce Research(赛富时研究院)
Offline reinforcement learning enables learning from a fixed dataset, without further interactions with the environment. The lack of environmental interactions makes the policy training vulnerable to state-action pairs far from the training dataset and prone to missing rewarding actions. For training more effective agents, we propose a framework that supports learning a flexible yet well-regularized fully-implicit policy. We further propose a simple modification to the classical policy-matching methods for regularizing with respect to the dual form of the Jensen--Shannon divergence and the int…
In many contemporary applications such as healthcare, finance, robotics, and recommendation systems, continuous deployment of new policies for data collection and online learning is either cost ineffective or impractical. We consider a setting that lies between pure offline reinforcement learning (RL) and pure online RL called deployment constrained RL in which the number of policy deployments for data sampling is limited. To solve this challenging task, we propose a new algorithmic learning framework called Model-based Uncertainty regularized and Sample Efficient Batch Optimization (MUSBO). O…
Transient stability of power systems is becoming increasingly important because of the growing integration of renewable resources. These resources lead to a reduction in mechanical inertia but also provide increased flexibility in frequency responses. Namely, their power electronic interfaces can implement almost arbitrary control laws. To design these controllers, reinforcement learning (RL) has emerged as a powerful method in searching for optimal non-linear control policy parameterized by neural networks. A key challenge is to enforce that a learned controller must be stabilizing. This pape…
We propose a general framework for entropy-regularized average-reward reinforcement learning in Markov decision processes (MDPs). Our approach is based on extending the linear-programming formulation of policy optimization in MDPs to accommodate convex regularization functions. Our key result is showing that using the conditional entropy of the joint state-action distributions as regularization yields a dual optimization problem closely resembling the Bellman optimality equations. This result enables us to formalize a number of state-of-the-art entropy-regularized reinforcement learning algori…
Robust Reinforcement Learning (RL) focuses on improving performances under model errors or adversarial attacks, which facilitates the real-life deployment of RL agents. Robust Adversarial Reinforcement Learning (RARL) is one of the most popular frameworks for robust RL. However, most of the existing literature models RARL as a zero-sum simultaneous game with Nash equilibrium as the solution concept, which could overlook the sequential nature of RL deployments, produce overly conservative agents, and induce training instability. In this paper, we introduce a novel hierarchical formulation of ro…
Entropy-Regularized Reinforcement Learning for Linear-Quadratic Stackelberg Differential Games in Regime-Switching Diffusion Models
School of Mathematics and Statistics, Anhui Normal University(安徽师范大学数学与统计学学院);School of Statistics, Key Laboratory of Advanced Theory and Application in Statistics and Data Science-MOE, Faculty of Economics and Management, East China Normal University(东华大学统计学院);School of Mathematics, Southeast University(东南大学数学学院)
Entropy Regularized Reinforcement Learning for Zero-Sum Stochastic Differential Games in a Regime-Switching Jump-Diffusion Process
School of Mathematics and Statistics(数学与统计学学院);Department of Actuarial Studies and Business Analytics(精算学与商业分析系);School of Statistics, KLATASDS-MOE, China Inclusive Ageing Finance Research Center(统计学学院,KLATASDS-MOE,中国包容性老龄化金融研究中心);East China Normal University(华东师范大学)
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)
Model-free deep reinforcement learning (RL) algorithms have been widely used for a range of complex control tasks. However, slow convergence and sample inefficiency remain challenging problems in RL, especially when handling continuous and high-dimensional state spaces. To tackle this problem, we propose a general acceleration method for model-free, off-policy deep RL algorithms by drawing the idea underlying regularized Anderson acceleration (RAA), which is an effective approach to accelerating the solving of fixed point problems with perturbations. Specifically, we first explain how policy i…
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approximate Nash equilibria in many-agent settings. In this paper, we consider discrete-time finite MFGs subject to finite-horizon objectives. We show that all discrete-time finite MFGs with non-constant fixed point operators fail to be contractive as typically assumed in existing MFG literature, barring convergence via fixed point iteration. Instead, we incorporate entropy-regularization and Boltzmann policies into the fixed point iteration. As a result, we obtain provable convergence to approximate fi…
Princeton University(普林斯顿大学);Carnegie Mellon University(卡内基梅隆大学);University of California, Berkeley(加州大学伯克利分校);University of Pennsylvania(宾夕法尼亚大学)
Policy optimization, which finds the desired policy by maximizing value functions via optimization techniques, lies at the heart of reinforcement learning (RL). In addition to value maximization, other practical considerations arise as well, including the need of encouraging exploration, and that of ensuring certain structural properties of the learned policy due to safety, resource and operational constraints. These can often be accounted for via regularized RL, which augments the target value function with a structure-promoting regularizer. Focusing on discounted infinite-horizon Markov deci…
Q-value Regularized Decision ConvFormer for Offline Reinforcement Learning
College of Applied Sciences, Shenzhen University(深圳大学应用学院);Sino-German College of Intelligent Manufacturing, Shenzhen Technology University(深圳技术大学中德智能制造学院)
Ludwig Maximilian University of Munich(慕尼黑大学);Siemens AG(西门子股份公司)
In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biased towards the behavior policies. From a Bayesian perspective, when there is no prior knowledge about the target goal distribution, the agent should learn uniformly from diverse achieved goals. Therefore, we first propose a novel multi-goal RL objective based on weighted entropy. …
No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement learning has resulted in numerous successes in purely adversarial games like chess, Go, and poker, self-play alone is insufficient for achieving optimal performance in domains involving cooperation with humans. We address this shortcoming by first introducing a planning algorithm we call DiL-piKL that regularizes a reward-maximizing policy toward a human imitation-learned policy. We prove that this is a no-regret lear…
The Australian National University(澳大利亚国立大学);Data61(Data61研究所);Microsoft Research Cambridge(微软剑桥研究院)
Entropic regularization of policies in Reinforcement Learning (RL) is a commonly used heuristic to ensure that the learned policy explores the state-space sufficiently before overfitting to a local optimal policy. The primary motivation for using entropy is for exploration and disambiguating optimal policies; however, the theoretical effects are not entirely understood. In this work, we study the more general regularized RL objective and using Fenchel duality; we derive the dual problem which takes the form of an adversarial reward problem. In particular, we find that the optimal policy found …
Entropy regularization is a popular method in reinforcement learning (RL). Although it has many advantages, it alters the RL objective of the original Markov Decision Process (MDP). Though divergence regularization has been proposed to settle this problem, it cannot be trivially applied to cooperative multi-agent reinforcement learning (MARL). In this paper, we investigate divergence regularization in cooperative MARL and propose a novel off-policy cooperative MARL framework, divergence-regularized multi-agent actor-critic (DMAC). Theoretically, we derive the update rule of DMAC which is natur…