Reciprocity is an important feature of human social interaction and underpins our cooperative nature. What is more, simple forms of reciprocity have proved remarkably resilient in matrix game social dilemmas. Most famously, the tit-for-tat strategy performs very well in tournaments of Prisoner's Dilemma. Unfortunately this strategy is not readily applicable to the real world, in which options to cooperate or defect are temporally and spatially extended. Here, we present a general online reinforcement learning algorithm that displays reciprocal behavior towards its co-players. We show that it can induce pro-social outcomes for the wider group when learning alongside selfish agents, both in a $2$-player Markov game, and in $5$-player intertemporal social dilemmas. We analyse the resulting policies to show that the reciprocating agents are strongly influenced by their co-players' behavior.
Multi-agent reinforcement learning (MARL) has shown recent success in increasingly complex fixed-team zero-sum environments. However, the real world is not zero-sum nor does it have fixed teams; humans face numerous social dilemmas and must learn when to cooperate and when to compete. To successfully deploy agents into the human world, it may be important that they be able to understand and help in our conflicts. Unfortunately, selfish MARL agents typically fail when faced with social dilemmas. In this work, we show evidence of emergent direct reciprocity, indirect reciprocity and reputation, …
Matrix games like Prisoner's Dilemma have guided research on social dilemmas for decades. However, they necessarily treat the choice to cooperate or defect as an atomic action. In real-world social dilemmas these choices are temporally extended. Cooperativeness is a property that applies to policies, not elementary actions. We introduce sequential social dilemmas that share the mixed incentive structure of matrix game social dilemmas but also require agents to learn policies that implement their strategic intentions. We analyze the dynamics of policies learned by multiple self-interested indep…
Tianjin University(天津大学);Washington State University(华盛顿州立大学)
The Iterated Prisoner's Dilemma has guided research on social dilemmas for decades. However, it distinguishes between only two atomic actions: cooperate and defect. In real-world prisoner's dilemmas, these choices are temporally extended and different strategies may correspond to sequences of actions, reflecting grades of cooperation. We introduce a Sequential Prisoner's Dilemma (SPD) game to better capture the aforementioned characteristics. In this work, we propose a deep multiagent reinforcement learning approach that investigates the evolution of mutual cooperation in SPD games. Our approa…
Media and Data Science Research Lab, Adobe(Adobe媒体与数据科学研究实验室);IIT Kharagpur, India(印度理工学院卡格拉普尔分校)
In social dilemma situations, individual rationality leads to sub-optimal group outcomes. Several human engagements can be modeled as a sequential (multi-step) social dilemmas. However, in contrast to humans, Deep Reinforcement Learning agents trained to optimize individual rewards in sequential social dilemmas converge to selfish, mutually harmful behavior. We introduce a status-quo loss (SQLoss) that encourages an agent to stick to the status quo, rather than repeatedly changing its policy. We show how agents trained with SQLoss evolve cooperative behavior in several social dilemma matrix ga…
Fairness over Equality: Correcting Social Incentives in Asymmetric Sequential Social Dilemmas
Izmir University of Economics \& University of Edinburgh(伊兹密大学经济学院及爱丁堡大学);Middle East Technical University \& Utrecht University(中东部技术大学及乌得勒支大学);University of Edinburgh(爱丁堡大学);DeepFlow
Achieving and maintaining cooperation between agents to accomplish a common objective is one of the central goals of Multi-Agent Reinforcement Learning (MARL). Nevertheless in many real-world scenarios, separately trained and specialized agents are deployed into a shared environment, or the environment requires multiple objectives to be achieved by different coexisting parties. These variations among specialties and objectives are likely to cause mixed motives that eventually result in a social dilemma where all the parties are at a loss. In order to resolve this issue, we propose the Incentiv…
As an important psychological and social experiment, the Iterated Prisoner's Dilemma (IPD) treats the choice to cooperate or defect as an atomic action. We propose to study the behaviors of online learning algorithms in the Iterated Prisoner's Dilemma (IPD) game, where we investigate the full spectrum of reinforcement learning agents: multi-armed bandits, contextual bandits and reinforcement learning. We evaluate them based on a tournament of iterated prisoner's dilemma where multiple agents can compete in a sequential fashion. This allows us to analyze the dynamics of policies learned by mult…
Institution for Interdisciplinary Information Sciences(交叉信息研究院);Tsinghua University(清华大学)
How cooperation emerges is a long-standing and interdisciplinary problem. Game-theoretical studies on social dilemmas reveal that altruistic incentives are critical to the emergence of cooperation but their analyses are limited to stateless games. For more realistic scenarios, multi-agent reinforcement learning has been used to study sequential social dilemmas (SSDs). Recent works show that learning to incentivize other agents can promote cooperation in SSDs. However, we find that, with these incentivizing mechanisms, the team cooperation level does not converge and regularly oscillates betwee…
When developing reinforcement learning agents, the standard approach is to train an agent to converge to a fixed policy that is as close to optimal as possible for a single fixed reward function. If different agent behaviour is required in the future, an agent trained in this way must normally be either fully or partially retrained, wasting valuable time and resources. In this study, we leverage multi-objective reinforcement learning to create tunable agents, i.e. agents that can adopt a range of different behaviours according to the designer's preferences, without the need for retraining. We …
Mila(米拉研究所);University of Montreal(蒙特利尔大学);McGill University(麦吉尔大学);University of Michigan(密歇根大学)
Diplomacy is a seven-player non-stochastic, non-cooperative game, where agents acquire resources through a mix of teamwork and betrayal. Reliance on trust and coordination makes Diplomacy the first non-cooperative multi-agent benchmark for complex sequential social dilemmas in a rich environment. In this work, we focus on training an agent that learns to play the No Press version of Diplomacy where there is no dedicated communication channel between players. We present DipNet, a neural-network-based policy model for No Press Diplomacy. The model was trained on a new dataset of more than 150,00…
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of…
University of California, Irvine(加州大学欧文分校);University of California, Berkeley(加州大学伯克利分校)
Machine learning algorithms often make decisions on behalf of agents with varied and sometimes conflicting interests. In domains where agents can choose to take their own action or delegate their action to a central mediator, an open question is how mediators should take actions on behalf of delegating agents. The main existing approach uses delegating agents to punish non-delegating agents in an attempt to get all agents to delegate, which tends to be costly for all. We introduce a Pareto Mediator which aims to improve outcomes for delegating agents without making any of them worse off. Our e…
We examine the tuning of cooperative behavior in repeated multi-agent games using an analytically tractable, continuous-time, nonlinear model of opinion dynamics. Each modeled agent updates its real-valued opinion about each available strategy in response to payoffs and other agent opinions, as observed over a network. We show how the model provides a principled and systematic means to investigate behavior of agents that select strategies using rationality and reciprocity, key features of human decision-making in social dilemmas. For two-strategy games, we use bifurcation analysis to prove con…
Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This…
Peking University(北京大学);University of Groningen(格罗宁根大学)
In stochastic dynamic environments, team Markov games have emerged as a versatile paradigm for studying sequential decision-making problems of fully cooperative multi-agent systems. However, the optimality of the derived policies is usually sensitive to model parameters, which are typically unknown and required to be estimated from noisy data in practice. To mitigate the sensitivity of optimal policies to these uncertain parameters, we propose a robust model of team Markov games in this paper, where agents utilize robust optimization approaches to update strategies. This model extends team Mar…