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arXiv 1902.05208cs.CY
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虚拟建筑环境中人的恢复性量化框架

A Framework towards Quantifying Human Restorativeness in Virtual Built Environments

Zhengbo Zou, Semiha Ergan

摘要:

建筑环境对人类自主性的影响长期以来一直存在争议;然而,神经科学与建筑环境之间的相互关系,以及建筑环境对人类自主性的贡献程度尚未完全理解。了解神经科学与建筑环境之间的相互关系至关重要,因为典型的一天中有90%的时间是在室内度过的,建筑特征会影响居住者的生产力,健康和舒适度。本研究的目标是在设计设施中对建筑和神经科学的相互作用进行结构化理解,并量化设计对人类体验的影响。作者首先构建了两个虚拟环境(即,恢复性和非恢复性),使用与先前的研究工作确定的人类自主性相关的建筑设计特征。接下来,在两个构建的虚拟环境中进行用户实验,包括22人。受试者被要求进行导航任务,同时他们的身体反应由身体区域传感器记录(例如,EEG、GSR和眼球跟踪)。结果表明,在恢复性环境和非恢复性环境中,人的反应有统计学上的显著差异。这项研究是理解虚拟环境中人类反应的第一步,并设计最大化人类体验的空间。

英文摘要:

The impact of built environment on the human restorativeness has long been argued; however, the interrelations between neuroscience and the built environment, and the degree to which the built environment contributes to increased human restorativeness has not been completely understood yet. Understanding the interrelations between neuroscience and the built environment is critical as 90% of time in a typical day is spent indoors and architectural features impact the productivity, health and comfort of occupants. The goal of this study is to bring a structured understanding of architecture and neuroscience interactions in designed facilities and quantification of the impact of design on human experience. The authors first built two virtual environments (i.e., restorative and non-restorative) using the architectural designs features related to human restorativeness identified by previous research efforts. Next, user experiments were conducted in the two built virtual environments including 22 people. The subjects were asked to conduct navigational tasks while their bodily responses recorded by body area sensors (e.g., EEG, GSR, and Eye-tracking). The result showed that human responses in restorative and non-restorative environment had statistically significant difference. This study serves as the first step of understanding human responses in the virtual environment, and designing spaces that maximize human experience.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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