Quasi-static models of robotic motion with frictional contact provide a computationally efficient framework for analysis and have been widely used for planning and control of non-prehensile manipulation. In this work, we present a novel quasi-static model of planar manipulation that directly maps commanded manipulator velocities to object motion. While quasi-static models have traditionally been unable to capture grasping and jamming behaviors, our approach solves this issue by explicitly modeling the limiting behavior of a velocity-controlled manipulator. We retain the precise modeling of surface contact pressure distributions and efficient computation of contact-rich behaviors of previous methods and additionally prove existence of solutions for any desired manipulator motion. We derive continuous and time-stepping formulations, both posed as tractable Linear Complementarity Problems (LCPs).
Grasping an object when it is in an ungraspable pose is a challenging task, such as books or other large flat objects placed horizontally on a table. Inspired by human manipulation, we address this problem by pushing the object to the edge of the table and then grasping it from the hanging part. In this paper, we develop a model-free Deep Reinforcement Learning framework to synergize pushing and grasping actions. We first pre-train a Variational Autoencoder to extract high-dimensional features of input scenario images. One Proximal Policy Optimization algorithm with the common reward and shari…
We focus on the task of goal-oriented grasping, in which a robot is supposed to grasp a pre-assigned goal object in clutter and needs some pre-grasp actions such as pushes to enable stable grasps. However, in this task, the robot gets positive rewards from environment only when successfully grasping the goal object. Besides, joint pushing and grasping elongates the action sequence, compounding the problem of reward delay. Thus, sample inefficiency remains a main challenge in this task. In this paper, a goal-conditioned hierarchical reinforcement learning formulation with high sample efficiency…
Based on the convex force-motion polynomial model for quasi-static sliding, we derive the kinematic contact model to determine the contact modes and instantaneous object motion on a supporting surface given a position controlled manipulator. The inherently stochastic object-to-surface friction distribution is modelled by sampling physically consistent parameters from appropriate distributions, with only one parameter to control the amount of noise. Thanks to the high fidelity and smoothness of convex polynomial models, the mechanics of patch contact is captured while being computationally effi…
Department of Computer Science, University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校计算机科学系)
We present a planner for large-scale (un)labeled object sorting tasks, which uses two types of manipulation actions: overhead grasping and planar pushing. The grasping action offers completeness guarantee under mild assumptions, and planar pushing is an acceleration strategy that moves multiple objects at once. Our main contribution is twofold: (1) We propose a bilevel planning algorithm. Our high-level planner makes efficient, near-optimal choices between pushing and grasping actions based on a cost model. Our low-level planner computes one-step greedy pushing or grasping actions. (2) We prop…
School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院)
Aiming at the traditional grasping method for manipulators based on 2D camera, when faced with the scene of gathering or covering, it can hardly perform well in unstructured scenes that appear as gathering and covering, for the reason that can't recognize objects accurately in cluster scenes from a single perspective and the manipulators can't make the environment better for grasping. In this case, a novel method of pushing-grasping collaborative based on the deep Q-network in dual perspectives is proposed in this paper. This method adopts an improved deep Q network algorithm, with an RGB-D ca…
Princeton University(普林斯顿大学);Google(谷歌);Massachusetts Institute of Technology(麻省理工学院)
Skilled robotic manipulation benefits from complex synergies between non-prehensile (e.g. pushing) and prehensile (e.g. grasping) actions: pushing can help rearrange cluttered objects to make space for arms and fingers; likewise, grasping can help displace objects to make pushing movements more precise and collision-free. In this work, we demonstrate that it is possible to discover and learn these synergies from scratch through model-free deep reinforcement learning. Our method involves training two fully convolutional networks that map from visual observations to actions: one infers the utili…
We study an emerging problem named "grasping the invisible" in robotic manipulation, in which a robot is tasked to grasp an initially invisible target object via a sequence of pushing and grasping actions. In this problem, pushes are needed to search for the target and rearrange cluttered objects around it to enable effective grasps. We propose to solve the problem by formulating a deep learning approach in a critic-policy format. The target-oriented motion critic, which maps both visual observations and target information to the expected future rewards of pushing and grasping motion primitive…
Tsinghua University(清华大学);Shenzhen Academy of Robotics(深圳机器人研究院)
In this paper, a novel robotic grasping system is established to automatically pick up objects in cluttered scenes. A composite robotic hand composed of a suction cup and a gripper is designed for grasping the object stably. The suction cup is used for lifting the object from the clutter first and the gripper for grasping the object accordingly. We utilize the affordance map to provide pixel-wise lifting point candidates for the suction cup. To obtain a good affordance map, the active exploration mechanism is introduced to the system. An effective metric is designed to calculate the reward for…
Robotics and Biology Laboratory, Technische Universität Berlin(技术大学柏林机器人与生物学实验室);Science of Intelligence, Research Cluster of Excellence, Berlin(柏林智能科学卓越研究中心);Robotics Institute Germany(德国机器人研究所)
Robotic grasping in cluttered environments is often infeasible due to obstacles preventing possible grasps. Then, pre-grasping manipulation like shifting or pushing an object becomes necessary. We developed an algorithm that can learn, in addition to grasping, to shift objects in such a way that their grasp probability increases. Our research contribution is threefold: First, we present an algorithm for learning the optimal pose of manipulation primitives like clamping or shifting. Second, we learn non-prehensible actions that explicitly increase the grasping probability. Making one skill (shi…
Aristotle University of Thessaloniki(塞萨洛尼基亚里士多德大学)
Non-prehensile pushing actions have the potential to singulate a target object from its surrounding clutter in order to facilitate the robotic grasping of the target. To address this problem we utilize a heuristic rule that moves the target object towards the workspace's empty space and demonstrate that this simple heuristic rule achieves singulation. We incorporate this effective heuristic rule to the reward in order to train more efficiently reinforcement learning (RL) agents for singulation. Simulation experiments demonstrate that this insight increases performance. Finally, our results sho…
KIT — The Research University in the Helmholtz Association(卡尔斯鲁厄理工学院)
We investigate the "Visual Pushing for Grasping" (VPG) system by Zeng et al. and the "Hourglass" system by Ewerton et al., an evolution of the former. The focus of our work is the investigation of the capabilities of both systems to learn long-term rewards and policies. Zeng et al. original task only needs a limited amount of foresight. Ewerton et al. attain their best performance using an agent which only takes the most immediate action under consideration. We are interested in the ability of their models and training algorithms to accurately predict long-term Q-Values. To evaluate this abili…
ARC Centre for Excellence for Robot Vision(澳大利亚研究理事会机器人视觉卓越中心);Monash University(莫纳什大学)
Grasping is the dominant approach for robot manipulation, but only a single object can be grasped at a time. Nonprehensile manipulation offers richer set of interactions, however state-of-the-art is limited to using the end-effector only. We propose using a robot link (forearm) to push multiple objects at once. In a simulated task where the robot's task is to sort two kinds of objects into their respective goal regions, we show that a greedy strategy that uses a combination of forearm pushes and pick and place operations reduces task completion time by %28 compared to picking and placing each …
Everything-Grasping (EG) Gripper: A Universal Gripper with Synergistic Suction-Grasping Capabilities for Cross-Scale and Cross-State Manipulation
Department of Mechanical Engineering, University of California, Berkeley(加州大学伯克利分校机械工程系);Department of Biomedical Engineering, The Chinese University of Hong Kong(香港中文大学生物医学工程系);Department of Mechanical and Automation Engineering, The Chinese University of Hong Kong(香港中文大学机械与自动化工程系);Multi-scale Medical Robotics Center, Hong Kong, China(香港医学机器人多尺度中心);Department of Agricultural and Biological Engineering, Purdue University(普渡大学农业与生物工程系)
This work introduces PokeRRT, a novel motion planning algorithm that demonstrates poking as an effective non-prehensile manipulation skill to enable fast manipulation of objects and increase the size of a robot's reachable workspace. Our qualitative and quantitative results demonstrate the advantages of poking over pushing and grasping in planning object trajectories through uncluttered and cluttered environments.
This paper presents a fixturing strategy for regrasping that does not require a physical fixture. To regrasp an object in a gripper, a robot pushes the object against external contact/s in the environment such that the external contact keeps the object stationary while the fingers slide over the object. We call this manipulation technique fixtureless fixturing. Exploiting the mechanics of pushing, we characterize a convex polyhedral set of pushes that results in fixtureless fixturing. These pushes are robust against uncertainty in the object inertia, grasping force, and the friction at the con…
Accurate depth estimation remains an open problem for robotic manipulation; even state of the art techniques including structured light and LiDAR sensors fail on reflective or transparent surfaces. We address this problem by training a neural network model to estimate depth from RGB-D images, using labels from physical interactions between a robot and its environment. Our network predicts, for each pixel in an input image, the z position that a robot's end effector would reach if it attempted to grasp or poke at the corresponding position. Given an autonomous grasping policy, our approach is s…
This thesis is concerned with deriving planning algorithms for robot manipulators. Manipulation has two effects, the robot has a physical effect on the object, and it also acquires information about the object. This thesis presents algorithms that treat both problems. First, I present an extension of the well-known piano mover's problem where a robot pushing an object must plan its movements as well as those of the object. This requires simultaneous planning in the joint space of the robot and the configuration space of the object, in contrast to the original problem which only requires planni…
HeLoM: Hierarchical Learning for Whole-Body Loco-Manipulation by a Hexapod Robot
MARMoT Lab, Department of Mechanical Engineering, National University of Singapore(机械工程系,新加坡国立大学MARMoT实验室);Center for X-mechanics, Zhejiang University(浙江大学X力学中心)
Aristotle University of Thessaloniki(塞萨洛尼基亚里士多德大学);Information Technologies Institute (ITI) Center of Research and Technology Hellas (CERTH)(希腊研究与技术中心信息技术研究所)
Extracting a known target object from a pile of other objects in a cluttered environment is a challenging robotic manipulation task encountered in many robotic applications. In such conditions, the target object touches or is covered by adjacent obstacle objects, thus rendering traditional grasping techniques ineffective. In this paper, we propose a pushing policy aiming at singulating the target object from its surrounding clutter, by means of lateral pushing movements of both the neighboring objects and the target object until sufficient 'grasping room' has been achieved. To achieve the abov…
The discontinuities and multi-modality introduced by contacts make manipulation planning challenging. Many previous works avoid this problem by pre-designing a set of high-level motion primitives like grasping and pushing. However, such motion primitives are often not adequate to describe dexterous manipulation motions. In this work, we propose a method for dexterous manipulation planning at a more primitive level. The key idea is to use contact modes to guide the search in a sampling-based planning framework. Our method can automatically generate contact transitions and motion trajectories un…
ARTiS: An Adaptive Robotic Gripper for Enhanced Tool Manipulation in Disassembly Applications
National Institute of Advanced Industrial Science and Technology (AIST)(日本国立先进工业科学技术研究所(AIST));The University of Osaka(大阪大学);Graduate School of Engineering Science, The University of Osaka(大阪大学工程科学研究生院)
Bosch Center for Artificial Intelligence(博世人工智能中心)
Many possible fields of application of robots in real world settings hinge on the ability of robots to grasp objects. As a result, robot grasping has been an active field of research for many years. With our publication we contribute to the endeavor of enabling robots to grasp, with a particular focus on bin picking applications. Bin picking is especially challenging due to the often cluttered and unstructured arrangement of objects and the often limited graspability of objects by simple top down grasps. To tackle these challenges, we propose a fully self-supervised reinforcement learning appr…
Use of physics-based simulation as a planning model enables a planner to reason and generate plans that involve non-trivial interactions with the world. For example, grasping a milk container out of a cluttered refrigerator may involve moving a robot manipulator in between other objects, pushing away the ones that are movable and avoiding interactions with certain fragile containers. A physics-based simulator allows a planner to reason about the effects of interactions with these objects and to generate a plan that grasps the milk container successfully. The use of physics-based simulation for…
Realistic manipulation tasks require a robot to interact with an environment with a prolonged sequence of motor actions. While deep reinforcement learning methods have recently emerged as a promising paradigm for automating manipulation behaviors, they usually fall short in long-horizon tasks due to the exploration burden. This work introduces Manipulation Primitive-augmented reinforcement Learning (MAPLE), a learning framework that augments standard reinforcement learning algorithms with a pre-defined library of behavior primitives. These behavior primitives are robust functional modules spec…
Carnegie Mellon University(卡内基梅隆大学);School of Computer Science(计算机科学学院);Robotics Institute(机器人研究所)
Humans leverage the dynamics of the environment and their own bodies to accomplish challenging tasks such as grasping an object while walking past it or pushing off a wall to turn a corner. Such tasks often involve switching dynamics as the robot makes and breaks contact. Learning these dynamics is a challenging problem and prone to model inaccuracies, especially near contact regions. In this work, we present a framework for learning composite dynamical behaviors from expert demonstrations. We learn a switching linear dynamical model with contacts encoded in switching conditions as a close app…
Programming a robot to deal with open-ended tasks remains a challenge, in particular if the robot has to manipulate objects. Launching, grasping, pushing or any other object interaction can be simulated but the corresponding models are not reversible and the robot behavior thus cannot be directly deduced. These behaviors are hard to learn without a demonstration as the search space is large and the reward sparse. We propose a method to autonomously generate a diverse repertoire of simple object interaction behaviors in simulation. Our goal is to bootstrap a robot learning and development proce…
Real Robot Challenge 2022: Learning Dexterous Manipulation from Offline Data in the Real World
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Helmholtz and TU Munich(亥姆霍兹与慕尼黑工业大学);Harvard University(哈佛大学);DeepMind(深度思维);University of Toronto(多伦多大学);University College Dublin(都柏林大学学院);Pohang University of Science and Technology(浦项科技大学);Electronics and Telecommunications Research Institute(电子与电信研究所);ETH Zurich(苏黎世联邦理工学院)
本文介绍了 Real Robot Challenge 2022,该竞赛通过提供真实机器人离线数据集和远程评估平台,促进了强化学习与机器人社区的交流,并比较了获胜团队与最先进离线 RL 算法在灵巧操作任务上的表现。