arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 1901.07191cs.AI
收藏

基于GFML的围棋人机协作学习机器人Agent

A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of Go

National University of Tainan(台南大学);Osaka Prefecture University(大阪府立大学);Tokyo Metropolitan University(东京都立大学)

Chang-Shing Lee, Mei-Hui Wang, Li-Chuang Chen, Yusuke Nojima, Tzong-Xiang Huang, Jinseok Woo, Naoyuki Kubota, Eri Sato-Shimokawara, Toru Yamaguchi

摘要:

应用遗传算法和模糊置标语言构建了一个围棋人机协作学习系统。基于遗传模糊置标语言(GFML)的机器人Agent可以在各种机器人上工作,包括Palro、Pepper和TMUs机器人。我们使用FAIR开源Darkforest和OpenGo AI机器人的参数来构建Open Go Darkforest(OGD)云平台的知识库,用于学生在互联网上学习。此外,我们采用AlphaGo Master 60场在线对弈的数据作为训练数据,构建了协同学习系统的知识库和规则库。首先,Darkforest根据OGD平台上每个游戏的各种模拟数和匹配率预测胜率,然后OpenGo的胜率作为最终的期望输出。实验结果表明,该方法可以提高Darkforest和OpenGo人工智能机器人在不同模拟次数下的预测能力。

英文摘要:

This paper applies a genetic algorithm and fuzzy markup language to construct a human and smart machine cooperative learning system on game of Go. The genetic fuzzy markup language (GFML)-based Robot Agent can work on various kinds of robots, including Palro, Pepper, and TMUs robots. We use the parameters of FAIR open source Darkforest and OpenGo AI bots to construct the knowledge base of Open Go Darkforest (OGD) cloud platform for student learning on the Internet. In addition, we adopt the data from AlphaGo Master sixty online games as the training data to construct the knowledge base and rule base of the co-learning system. First, the Darkforest predicts the win rate based on various simulation numbers and matching rates for each game on OGD platform, then the win rate of OpenGo is as the final desired output. The experimental results show that the proposed approach can improve knowledge base and rule base of the prediction ability based on Darkforest and OpenGo AI bot with various simulation numbers.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑