理解真实、想象和虚拟现实的身体练习
Somatic Practices for Understanding Real, Imagined, and Virtual Realities
摘要:
在大多数VR体验中,视觉主导了其他感官输入模式,鼓励非视觉感官做出反应,就好像视觉是真实的一样。因此,模拟的视觉世界成为一种感觉现实,“实际”的身体和环境可以“消失”,为设计全新的体验开辟了可能性。大多数VR体验将(模拟环境的)视觉感官输入放在感知前景中,并将物理身体放在背景中。在下文中,我们将讨论解决VR对视觉感知的优先级所产生的明显张力的方法。我们的具体目标是了解如何鼓励参与者“关注他们的注意力”的体细胞技术使他们能够在VR体验中获得感官现象的更微妙的方面,既不受基于视觉的虚拟性的严格定义,也不受基于身体的实体性的约束。在一系列的研讨会中,我们实施了实验性的躯体舞蹈实践,以更好地理解参与者在嵌入多人VR框架时所产生的感知和想象力的微妙之处。我们的初步观察表明,体细胞方法可用于设计VR体验,使(i)虚拟环境(VE)中的触觉质量或感觉到的现象,(ii)即使在摘下VR头盔后,对参与者的想象力也有挥之不去的影响,以及(iii)想象力潜力的扩展。
英文摘要:
In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual' physical body and environment can 'drop away', opening up possibilities for designing entirely new kinds of experience. Most VR experiences place visual sensory input (of the simulated environment) in the perceptual foreground, and the physical body in the background. In what follows, we discuss methods for resolving the apparent tension which arises from VR's prioritization of visual perception. We specifically aim to understand how somatic techniques encouraging participants to 'attend to their attention' enable them to access more subtle aspects of sensory phenomena in a VR experience, bound neither by rigid definitions of vision-based virtuality nor body-based corporeality. During a series of workshops, we implemented experimental somatic-dance practices to better understand perceptual and imaginative subtleties that arise for participants whilst they are embedded in a multi-person VR framework. Our preliminary observations suggest that somatic methods can be used to design VR experiences which enable (i) a tactile quality or felt sense of phenomena in the virtual environment (VE), (ii) lingering impacts on participant imagination even after the VR headset is taken off, and (iii) an expansion of imaginative potential.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。