Despite the great success object detection and segmentation models have achieved in recognizing individual objects in images, performance on cognitive tasks such as image caption, semantic image retrieval, and visual QA is far from satisfactory. To achieve better performance on these cognitive tasks, merely recognizing individual object instances is insufficient. Instead, the interactions between object instances need to be captured in order to facilitate reasoning and understanding of the visual scenes in an image. Scene graph, a graph representation of images that captures object instances and their relationships, offers a comprehensive understanding of an image. However, existing techniques on scene graph generation fail to distinguish subjects and objects in the visual scenes of images and thus do not perform well with real-world datasets where exist ambiguous object instances. In this work, we propose a novel scene graph generation model for predicting object instances and its corresponding relationships in an image. Our model, SG-CRF, learns the sequential order of subject and object in a relationship triplet, and the semantic compatibility of object instance nodes and relationship nodes in a scene graph efficiently. Experiments empirically show that SG-CRF outperforms the state-of-the-art methods, on three different datasets, i.e., CLEVR, VRD, and Visual Genome, raising the Recall@100 from 24.99% to 49.95%, from 41.92% to 50.47%, and from 54.69% to 54.77%, respectively.
Language-driven Scene Synthesis using Multi-conditional Diffusion Model
FSOFT AI Center(FSOFT AI中心);TU Wien(维也纳工业大学);AIT GmbH(AIT有限公司);Imperial College London(伦敦帝国理工学院);Ton Duc Thang University(孙德胜大学);University of Liverpool(利物浦大学)
Stanford University(斯坦福大学);ETH Zürich(苏黎世联邦理工学院);MPI for Intelligent Systems, Tübingen(图宾根马克斯·普朗克智能系统研究所);KU Leuven(鲁汶大学)
Scene extrapolation -- the idea of generating novel views by flying into a given image -- is a promising, yet challenging task. For each predicted frame, a joint inpainting and 3D refinement problem has to be solved, which is ill posed and includes a high level of ambiguity. Moreover, training data for long-range scenes is difficult to obtain and usually lacks sufficient views to infer accurate camera poses. We introduce DiffDreamer, an unsupervised framework capable of synthesizing novel views depicting a long camera trajectory while training solely on internet-collected images of nature scen…
Carnegie Mellon University(卡内基梅隆大学);Massachusetts Institute of Technology(麻省理工学院);Stanford University(斯坦福大学)
We propose an end-to-end variational generative model for scene layout synthesis conditioned on scene graphs. Unlike unconditional scene layout generation, we use scene graphs as an abstract but general representation to guide the synthesis of diverse scene layouts that satisfy relationships included in the scene graph. This gives rise to more flexible control over the synthesis process, allowing various forms of inputs such as scene layouts extracted from sentences or inferred from a single color image. Using our conditional layout synthesizer, we can generate various layouts that share the s…
The problem of Scene flow estimation in depth videos has been attracting attention of researchers of robot vision, due to its potential application in various areas of robotics. The conventional scene flow methods are difficult to use in reallife applications due to their long computational overhead. We propose a conditional adversarial network SceneFlowGAN for scene flow estimation. The proposed SceneFlowGAN uses loss function at two ends: both generator and descriptor ends. The proposed network is the first attempt to estimate scene flow using generative adversarial networks, and is able to …
Singapore University of Technology and Design(新加坡科技设计大学);Adobe Research(Adobe研究院)
Video scene graph generation (VidSGG) aims to parse the video content into scene graphs, which involves modeling the spatio-temporal contextual information in the video. However, due to the long-tailed training data in datasets, the generalization performance of existing VidSGG models can be affected by the spatio-temporal conditional bias problem. In this work, from the perspective of meta-learning, we propose a novel Meta Video Scene Graph Generation (MVSGG) framework to address such a bias problem. Specifically, to handle various types of spatio-temporal conditional biases, our framework fi…
Center for Research in Computer Vision, University of Central Florida(中佛罗里达大学计算机视觉研究中心)
Learning to generate natural scenes has always been a challenging task in computer vision. It is even more painstaking when the generation is conditioned on images with drastically different views. This is mainly because understanding, corresponding, and transforming appearance and semantic information across the views is not trivial. In this paper, we attempt to solve the novel problem of cross-view image synthesis, aerial to street-view and vice versa, using conditional generative adversarial networks (cGAN). Two new architectures called Crossview Fork (X-Fork) and Crossview Sequential (X-Se…
KTH Royal Institute of Technology(瑞典皇家理工学院);Silo AI(赛罗人工智能公司)
Autonomous agents, such as driverless cars, require large amounts of labeled visual data for their training. A viable approach for acquiring such data is training a generative model with collected real data, and then augmenting the collected real dataset with synthetic images from the model, generated with control of the scene layout and ground truth labeling. In this paper we propose Full-Glow, a fully conditional Glow-based architecture for generating plausible and realistic images of novel street scenes given a semantic segmentation map indicating the scene layout. Benchmark comparisons sho…
LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment
ShanghaiTech University(上海科技大学);University of Pennsylvania(宾夕法尼亚大学);The University of Hong Kong(香港大学);University of Adelaide(阿德莱德大学);University of Science and Technology of China(中国科学技术大学);The Chinese University of Hong Kong(香港中文大学)
Huazhong University of Science and Technology(华中科技大学)
The fully convolutional network (FCN) has achieved tremendous success in dense visual recognition tasks, such as scene segmentation. The last layer of FCN is typically a global classifier (1x1 convolution) to recognize each pixel to a semantic label. We empirically show that this global classifier, ignoring the intra-class distinction, may lead to sub-optimal results. In this work, we present a conditional classifier to replace the traditional global classifier, where the kernels of the classifier are generated dynamically conditioned on the input. The main advantages of the new classifier con…
We present a Polyhedral Scene Generator system which creates a random scene based on a few user parameters, renders the scene from random view points and creates a dataset containing the renderings and corresponding annotation files. We hope that this generator will enable research on how a program could parse a scene if it had multiple viewpoints to consider. For ambiguous scenes, typically people move their head or change their position to see the scene from different angles as well as seeing how it changes while they move; this research field is called active perception. The random scene ge…
The University of Tokyo(东京大学);Singapore University of Technology and Design(新加坡科技设计大学);Deakin University(迪肯大学);Hong Kong University of Science and Technology(香港科技大学)
Deep learning techniques have become the to-go models for most vision-related tasks on 2D images. However, their power has not been fully realised on several tasks in 3D space, e.g., 3D scene understanding. In this work, we jointly address the problems of semantic and instance segmentation of 3D point clouds. Specifically, we develop a multi-task pointwise network that simultaneously performs two tasks: predicting the semantic classes of 3D points and embedding the points into high-dimensional vectors so that points of the same object instance are represented by similar embeddings. We then pro…
Most existing methods for object segmentation in computer vision are formulated as a labeling task. This, in general, could be transferred to a pixel-wise label assignment task, which is quite similar to the structure of hidden Markov random field. In terms of Markov random field, each pixel can be regarded as a state and has a transition probability to its neighbor pixel, the label behind each pixel is a latent variable and has an emission probability from its corresponding state. In this paper, we reviewed several modern image labeling methods based on Markov random field and conditional ran…
Scene model construction based on image rendering is an indispensable but challenging technique in computer vision and intelligent transportation systems. In this paper, we propose a framework for constructing 3D corridor-based road scene models. This consists of two successive stages: road detection and scene construction. The road detection is realized by a new superpixel Markov random field (MRF) algorithm. The data fidelity term in the MRF's energy function is jointly computed according to the superpixel features of color, texture and location. The smoothness term is established on the bas…
We address the issue of domain gap when making use of synthetic data to train a scene-specific object detector and pose estimator. While previous works have shown that the constraints of learning a scene-specific model can be leveraged to create geometrically and photometrically consistent synthetic data, care must be taken to design synthetic content which is as close as possible to the real-world data distribution. In this work, we propose to solve domain gap through the use of appearance randomization to generate a wide range of synthetic objects to span the space of realistic images for tr…
Recent trends in image understanding have pushed for holistic scene understanding models that jointly reason about various tasks such as object detection, scene recognition, shape analysis, contextual reasoning, and local appearance based classifiers. In this work, we are interested in understanding the roles of these different tasks in improved scene understanding, in particular semantic segmentation, object detection and scene recognition. Towards this goal, we "plug-in" human subjects for each of the various components in a state-of-the-art conditional random field model. Comparisons among …
University of York(约克大学);Friedrich-Alexander-Universität(弗里德里希-亚历山大大学)
Inverse rendering is an ill-posed problem. Previous work has sought to resolve this by focussing on priors for object or scene shape or appearance. In this work, we instead focus on a prior for natural illuminations. Current methods rely on spherical harmonic lighting or other generic representations and, at best, a simplistic prior on the parameters. We propose a conditional neural field representation based on a variational auto-decoder with a SIREN network and, extending Vector Neurons, build equivariance directly into the network. Using this, we develop a rotation-equivariant, high dynamic…
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙高等科学研究理事会-加泰罗尼亚理工大学机器人与工业信息研究所);Seedtag(Seedtag公司)
A critical limitation of current methods based on Neural Radiance Fields (NeRF) is that they are unable to quantify the uncertainty associated with the learned appearance and geometry of the scene. This information is paramount in real applications such as medical diagnosis or autonomous driving where, to reduce potentially catastrophic failures, the confidence on the model outputs must be included into the decision-making process. In this context, we introduce Conditional-Flow NeRF (CF-NeRF), a novel probabilistic framework to incorporate uncertainty quantification into NeRF-based approaches.…
Leibniz Universitat Hannover(莱布尼茨汉诺威大学);Microsoft Research Cambridge(微软研究院剑桥实验室)
Conditional Random Fields (CRF) are among the most popular techniques for image labelling because of their flexibility in modelling dependencies between the labels and the image features. This paper proposes a novel CRF-framework for image labeling problems which is capable to classify partially occluded objects. Our approach is evaluated on aerial near-vertical images as well as on urban street-view images and compared with another methods.
The quality of scene graphs generated by the state-of-the-art (SOTA) models is compromised due to the long-tail nature of the relationships and their parent object pairs. Training of the scene graphs is dominated by the majority relationships of the majority pairs and, therefore, the object-conditional distributions of relationship in the minority pairs are not preserved after the training is converged. Consequently, the biased model performs well on more frequent relationships in the marginal distribution of relationships such as `on' and `wearing', and performs poorly on the less frequent re…
National Key Laboratory of General Artificial Intelligence, BIGAI(北京通用人工智能研究院通用人工智能国家重点实验室);Tsinghua University(清华大学);Peking University(北京大学);Beijing Institute of Technology(北京理工大学)
We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization, and planning. In contrast to prior works, SceneDiffuser is intrinsically scene-aware, physics-based, and goal-oriented. With an iterative sampling strategy, SceneDiffuser jointly formulates the scene-aware generation, physics-based optimization, and goal-oriented planning via a diffusion-based denoising process in a fully differentiable fashion. Such a design alleviates the discrepancies among different modules and…
The use of hierarchical Conditional Random Field model deal with the problem of labeling images . At the time of labeling a new image, selection of the nearest cluster and using the related CRF model to label this image. When one give input image, one first use the CRF model to get initial pixel labels then finding the cluster with most similar images. Then at last relabeling the input image by the CRF model associated with this cluster. This paper presents a approach to label and segment specific image having correct information.
Hacettepe University(哈西特佩大学);Max-Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Automatic image synthesis research has been rapidly growing with deep networks getting more and more expressive. In the last couple of years, we have observed images of digits, indoor scenes, birds, chairs, etc. being automatically generated. The expressive power of image generators have also been enhanced by introducing several forms of conditioning variables such as object names, sentences, bounding box and key-point locations. In this work, we propose a novel deep conditional generative adversarial network architecture that takes its strength from the semantic layout and scene attributes in…
RWTH Aachen University(亚琛工业大学);University of Bonn(波恩大学)
We address the task of 3D semantic scene completion, i.e. , given a single depth image, we predict the semantic labels and occupancy of voxels in a 3D grid representing the scene. In light of the recently introduced generative adversarial networks (GAN), our goal is to explore the potential of this model and the efficiency of various important design choices. Our results show that using conditional GANs outperforms the vanilla GAN setup. We evaluate these architecture designs on several datasets. Based on our experiments, we demonstrate that GANs are able to outperform the performance of a bas…
Deep learning has shown state-of-art classification performance on datasets such as ImageNet, which contain a single object in each image. However, multi-object classification is far more challenging. We present a unified framework which leverages the strengths of multiple machine learning methods, viz deep learning, probabilistic models and kernel methods to obtain state-of-art performance on Microsoft COCO, consisting of non-iconic images. We incorporate contextual information in natural images through a conditional latent tree probabilistic model (CLTM), where the object co-occurrences are …
We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach, where we first optimize a latent representation that disentangles radiance fields and camera poses. This latent representation is then used to learn a generative model that enables both unconditional and conditional generation of 3D scenes. Our model generalizes previous works that focus on single objects by removing the assumption that the camera pose dist…
Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared with naive conditional GAN, the model can generate images with better quality in terms of both subjective and objective evaluations. Almost three-fourth of people agree that our model have the ability to generate images related to sounds. By inputting different volumes of the same sound, our model output different scales of changes based on the volumes, show…
University of California, Berkeley(加州大学伯克利分校);Google Research(谷歌研究院)
Coupling the high-fidelity generation capabilities of label-conditional image synthesis methods with the flexibility of unconditional generative models, we propose a semantic bottleneck GAN model for unconditional synthesis of complex scenes. We assume pixel-wise segmentation labels are available during training and use them to learn the scene structure. During inference, our model first synthesizes a realistic segmentation layout from scratch, then synthesizes a realistic scene conditioned on that layout. For the former, we use an unconditional progressive segmentation generation network that…
Facebook AI Research(Facebook人工智能研究院);École Polytechnique de Montréal(蒙特利尔高等理工学院);Mila, Quebec AI Institute(魁北克人工智能研究所Mila);McGill University(麦吉尔大学)
Although recent complex scene conditional generation models generate increasingly appealing scenes, it is very hard to assess which models perform better and why. This is often due to models being trained to fit different data splits, and defining their own experimental setups. In this paper, we propose a methodology to compare complex scene conditional generation models, and provide an in-depth analysis that assesses the ability of each model to (1) fit the training distribution and hence perform well on seen conditionings, (2) to generalize to unseen conditionings composed of seen object com…
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stag…
DragTraffic: Interactive and Controllable Traffic Scene Generation for Autonomous Driving
The Hong Kong University of Science and Technology(香港科技大学);The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));KTH Royal Institute of Technology(瑞典皇家理工学院);Lotus Technology Ltd(路特斯科技有限公司)
The prime goal of digital imaging techniques is to reproduce the realistic appearance of a scene. Low Dynamic Range (LDR) cameras are incapable of representing the wide dynamic range of the real-world scene. The captured images turn out to be either too dark (underexposed) or too bright (overexposed). Specifically, saturation in overexposed regions makes the task of reconstructing a High Dynamic Range (HDR) image from single LDR image challenging. In this paper, we propose a deep learning based approach to recover details in the saturated areas while reconstructing the HDR image. We formulate …
Spherical images taken in all directions (360 degrees) allow representing the surroundings of the subject and the space itself, providing an immersive experience to the viewers. Generating a spherical image from a single normal-field-of-view (NFOV) image is convenient and considerably expands the usage scenarios because there is no need to use a specific panoramic camera or take images from multiple directions; however, it is still a challenging and unsolved problem. The primary challenge is controlling the high degree of freedom involved in generating a wide area that includes the all directi…
We propose a method to estimate the uncertainty of the outcome of an image classifier on a given input datum. Deep neural networks commonly used for image classification are deterministic maps from an input image to an output class. As such, their outcome on a given datum involves no uncertainty, so we must specify what variability we are referring to when defining, measuring and interpreting uncertainty, and attributing "confidence" to the outcome. To this end, we introduce the Wellington Posterior, which is the distribution of outcomes that would have been obtained in response to data that c…
Generative Adversarial Networks (GANs) can produce images of remarkable complexity and realism but are generally structured to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose a novel self-consistent Composition-by-Decomposition (CoDe) network to compose a pair of objects. Given object images fr…
Institute for Anthropomatics and Robotics, Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院人体工程学与机器人研究所)
We use Latent-Dynamic Conditional Random Fields to perform skeleton-based pointing gesture classification at each time instance of a video sequence, where we achieve a frame-wise pointing accuracy of roughly 83%. Subsequently, we determine continuous time sequences of arbitrary length that form individual pointing gestures and this way reliably detect pointing gestures at a false positive detection rate of 0.63%.
A neural radiance field (NeRF) is a scene model supporting high-quality view synthesis, optimized per scene. In this paper, we explore enabling user editing of a category-level NeRF - also known as a conditional radiance field - trained on a shape category. Specifically, we introduce a method for propagating coarse 2D user scribbles to the 3D space, to modify the color or shape of a local region. First, we propose a conditional radiance field that incorporates new modular network components, including a shape branch that is shared across object instances. Observing multiple instances of the sa…