We present an interface involving four degrees-of-freedom (DOF) mechanical control of a two dimensional, mid-sagittal tongue through a biomechanical toolkit called ArtiSynth and a sound synthesis engine called JASS towards articulatory sound synthesis. As a demonstration of the project, the user will learn to produce a range of JASS vocal sounds, by varying the shape and position of the ArtiSynth tongue in 2D space through a set of four force-based sensors. In other words, the user will be able to physically play around with these four sensors, thereby virtually controlling the magnitude of four selected muscle excitations of the tongue to vary articulatory structure. This variation is computed in terms of Area Functions in ArtiSynth environment and communicated to the JASS based audio-synthesizer coupled with two-mass glottal excitation model to complete this end-to-end gesture-to-sound mapping.
UC Berkeley(加州大学伯克利分校);Carnegie Mellon University(卡内基梅隆大学);University of Southern California(南加州大学)
Articulatory representation learning is the fundamental research in modeling neural speech production system. Our previous work has established a deep paradigm to decompose the articulatory kinematics data into gestures, which explicitly model the phonological and linguistic structure encoded with human speech production mechanism, and corresponding gestural scores. We continue with this line of work by raising two concerns: (1) The articulators are entangled together in the original algorithm such that some of the articulators do not leverage effective moving patterns, which limits the interp…
This work presents our advancements in controlling an articulatory speech synthesis engine, \textit{viz.}, Pink Trombone, with hand gestures. Our interface translates continuous finger movements and wrist flexion into continuous speech using vocal tract area-function based articulatory speech synthesis. We use Cyberglove II with 18 sensors to capture the kinematic information of the wrist and the individual fingers, in order to control a virtual tongue. The coordinates and the bending values of the sensors are then utilized to fit a spline tongue model that smoothens out the noisy values and o…
University College London(伦敦大学学院);CMUS(斯科普里西里尔和迪乌斯大学(注:CMUS为Ss. Cyril and Methodius University of Skopje的常用缩写,常见中文译名为斯科普里西里尔和迪乌斯大学))
High-quality articulatory speech synthesis has many potential applications in speech science and technology. However, developing appropriate mappings from linguistic specification to articulatory gestures is difficult and time consuming. In this paper we construct an optimisation-based framework as a first step towards learning these mappings without manual intervention. We demonstrate the production of syllables with complex onsets and discuss the quality of the articulatory gestures with reference to coarticulation.
The articulatory geometric configurations of the vocal tract and the acoustic properties of the resultant speech sound are considered to have a strong causal relationship. This paper aims at finding a joint latent representation between the articulatory and acoustic domain for vowel sounds via invertible neural network models, while simultaneously preserving the respective domain-specific features. Our model utilizes a convolutional autoencoder architecture and normalizing flow-based models to allow both forward and inverse mappings in a semi-supervised manner, between the mid-sagittal vocal t…
Universidad Industrial de Santander(桑坦德工业大学);Budapest University of Technology and Economics(布达佩斯技术与经济大学);MTA-ELTE Lendület Lingual Articulation Research Group(MTA-ELTE Lendület舌部发音研究组)
Speech sounds are produced as the coordinated movement of the speaking organs. There are several available methods to model the relation of articulatory movements and the resulting speech signal. The reverse problem is often called as acoustic-to-articulatory inversion (AAI). In this paper we have implemented several different Deep Neural Networks (DNNs) to estimate the articulatory information from the acoustic signal. There are several previous works related to performing this task, but most of them are using ElectroMagnetic Articulography (EMA) for tracking the articulatory movement. Compar…
Due to the mass advancement in ubiquitous technologies nowadays, new pervasive methods have come into the practice to provide new innovative features and stimulate the research on new human-computer interactions. This paper presents a hand gesture recognition method that utilizes the smartphone's built-in speakers and microphones. The proposed system emits an ultrasonic sonar-based signal (inaudible sound) from the smartphone's stereo speakers, which is then received by the smartphone's microphone and processed via a Convolutional Neural Network (CNN) for Hand Gesture Recognition. Data augment…
MIT(麻省理工学院);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
Recent deep learning approaches have achieved impressive performance on visual sound separation tasks. However, these approaches are mostly built on appearance and optical flow like motion feature representations, which exhibit limited abilities to find the correlations between audio signals and visual points, especially when separating multiple instruments of the same types, such as multiple violins in a scene. To address this, we propose "Music Gesture," a keypoint-based structured representation to explicitly model the body and finger movements of musicians when they perform music. We first…
Music composition using digital audio sequence editors is increasingly performed in a visual workspace where sound complexes are built from discrete sound objects, called gestures that are arranged in time and space to generate a continuous composition. The visual workspace, common to most industry standard audio loop sequencing software, is premised on the arrangement of gestures defined with geometric shape properties. Here, one aspect of fractal set theory was validated using audio-frequency sets to evaluate self-affine scaling behavior when new sound complexes are built through union and i…
Long Short-Term Memory networks (LSTMs) can be trained to realize inverse control of physics-based sound synthesizers. Physics-based sound synthesizers simulate the laws of physics to produce output sound according to input gesture signals. When a user's gestures are measured in real time, she or he can use them to control physics-based sound synthesizers, thereby creating simulated virtual instruments. An intriguing question is how to program a computer to learn to play such physics-based models. This work demonstrates that LSTMs can be trained to accomplish this inverse control task with fou…
Speech sounds of spoken language are obtained by varying configuration of the articulators surrounding the vocal tract. They contain abundant information that can be utilized to better understand the underlying mechanism of human speech production. We propose a novel deep neural network-based learning framework that understands acoustic information in the variable-length sequence of vocal tract shaping during speech production, captured by real-time magnetic resonance imaging (rtMRI), and translate it into text. The proposed framework comprises of spatiotemporal convolutions, a recurrent netwo…