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arXiv 1809.08044cs.GRcs.CV

Non-Line-of-Sight Reconstruction using Efficient Transient Rendering

University of Bonn(波恩大学)

Julian Iseringhausen, Matthias B. Hullin

英文摘要:

Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this paper, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically-based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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