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arXiv 1808.04794cs.AIcs.LG

Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithms

Silver Bullet Labs;Institute of Informatics, University of Warsaw(华沙大学信息学研究所);eSensei

Maciej Świechowski, Tomasz Tajmajer, Andrzej Janusz

英文摘要:

We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview our custom implementation of the MCTS that is well-suited for games with partially hidden information and random effects. We also describe experiments which we designed to quantify the performance of our Hearthstone agent's decision making. We show that even simple neural networks can be trained and successfully used for the evaluation of game states. Moreover, we demonstrate that by providing a guidance to the game state search heuristic, it is possible to substantially improve the win rate, and at the same time reduce the required computations.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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