An important property for lifelong-learning agents is the ability to combine existing skills to solve unseen tasks. In general, however, it is unclear how to compose skills in a principled way. We provide a "recipe" for optimal value function composition in entropy-regularised reinforcement learning (RL) and then extend this to the standard RL setting. Composition is demonstrated in a video game environment, where an agent with an existing library of policies is able to solve new tasks without the need for further learning.
Deakin University(迪肯大学);University of Sydney(悉尼大学)
We develop a novel framework for efficiently and effectively discovering crowdsourced services that move in close proximity to a user over a period of time. We introduce a moving crowdsourced service model which is modelled as a moving region. We propose a deep reinforcement learning-based composition approach to select and compose moving IoT services considering quality parameters. Additionally, we develop a parallel flock-based service discovery algorithm as a ground-truth to measure the accuracy of the proposed approach. The experiments on two real-world datasets verify the effectiveness an…
UC San Diego(加州大学圣地亚哥分校);University of Washington(华盛顿大学)
The composition of elementary behaviors to solve challenging transfer learning problems is one of the key elements in building intelligent machines. To date, there has been plenty of work on learning task-specific policies or skills but almost no focus on composing necessary, task-agnostic skills to find a solution to new problems. In this paper, we propose a novel deep reinforcement learning-based skill transfer and composition method that takes the agent's primitive policies to solve unseen tasks. We evaluate our method in difficult cases where training policy through standard reinforcement …
Self-Composing Policies for Scalable Continual Reinforcement Learning
Department of Computer Science and Artificial Intelligence, University of the Basque Country UPV/EHU, Donostia-San Sebastian, Spain(计算机科学与人工智能系,巴斯克国家大学UPV/EHU,圣地亚哥-桑塞班西斯,西班牙);Basque Center for Applied Mathematics (BCAM), Bilbao, Spain(应用数学巴斯克中心(BCAM),毕尔巴鄂,西班牙)
Composing previously mastered skills to solve novel tasks promises dramatic improvements in the data efficiency of reinforcement learning. Here, we analyze two recent works composing behaviors represented in the form of action-value functions and show that they perform poorly in some situations. As part of this analysis, we extend an important generalization of policy improvement to the maximum entropy framework and introduce an algorithm for the practical implementation of successor features in continuous action spaces. Then we propose a novel approach which addresses the failure cases of pri…
We tackle tag-based query refinement as a mobile-friendly alternative to standard facet search. We approach the inference challenge with reinforcement learning, and propose a deep contextual bandit that can be efficiently scaled in a multi-tenant SaaS scenario.
ETH Zurich(苏黎世联邦理工学院);The Chinese University of Hong Kong(香港中文大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Centre for Perceptual and Interactive Intelligence(感知与交互智能研究中心)
Driving safely requires multiple capabilities from human and intelligent agents, such as the generalizability to unseen environments, the safety awareness of the surrounding traffic, and the decision-making in complex multi-agent settings. Despite the great success of Reinforcement Learning (RL), most of the RL research works investigate each capability separately due to the lack of integrated environments. In this work, we develop a new driving simulation platform called MetaDrive to support the research of generalizable reinforcement learning algorithms for machine autonomy. MetaDrive is hig…
In this paper VisualEnv, a new tool for creating visual environment for reinforcement learning is introduced. It is the product of an integration of an open-source modelling and rendering software, Blender, and a python module used to generate environment model for simulation, OpenAI Gym. VisualEnv allows the user to create custom environments with photorealistic rendering capabilities and full integration with python. The framework is described and tested on a series of example problems that showcase its features for training reinforcement learning agents.
A model of music needs to have the ability to recall past details and have a clear, coherent understanding of musical structure. Detailed in the paper is a deep reinforcement learning architecture that predicts and generates polyphonic music aligned with musical rules. The probabilistic model presented is a Bi-axial LSTM trained with a pseudo-kernel reminiscent of a convolutional kernel. To encourage exploration and impose greater global coherence on the generated music, a deep reinforcement learning approach DQN is adopted. When analyzed quantitatively and qualitatively, this approach perform…
Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learning
Department of Electrical and Computer Engineering and ASRI, Seoul National University(电气与计算机工程系和首尔国立大学ASRI);Independent researcher(独立研究者);Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所)
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Reinforcement learning has shown great potential in solving complex tasks when large amounts of data can be generated with little effort. In robotics, one approach to generate training data builds on simulations based on dynamics models derived from first principles. However, for tasks that, for instance, involve complex soft robots, devising such models is substantially more challenging. Being able to train effectively in increasingly complicated scenarios with reinforcement learning enables to take advantage of complex systems such as soft robots. Here, we leverage the imbalance in complexit…
University of Washington(华盛顿大学);Aurora Innovation Inc.(Aurora Innovation公司)
Model-Predictive Control (MPC) is a powerful tool for controlling complex, real-world systems that uses a model to make predictions about future behavior. For each state encountered, MPC solves an online optimization problem to choose a control action that will minimize future cost. This is a surprisingly effective strategy, but real-time performance requirements warrant the use of simple models. If the model is not sufficiently accurate, then the resulting controller can be biased, limiting performance. We present a framework for improving on MPC with model-free reinforcement learning (RL). T…
Institute of Digital Games, University of Malta(马耳他大学数字游戏研究所)
This paper introduces a paradigm shift by viewing the task of affect modeling as a reinforcement learning (RL) process. According to the proposed paradigm, RL agents learn a policy (i.e. affective interaction) by attempting to maximize a set of rewards (i.e. behavioral and affective patterns) via their experience with their environment (i.e. context). Our hypothesis is that RL is an effective paradigm for interweaving affect elicitation and manifestation with behavioral and affective demonstrations. Importantly, our second hypothesis-building on Damasio's somatic marker hypothesis-is that emot…
School of Computer Science and Applied Mathematics(计算机科学与应用数学系);University of the Witwatersrand(金山大学)
The ability to compose learned skills to solve new tasks is an important property of lifelong-learning agents. In this work, we formalise the logical composition of tasks as a Boolean algebra. This allows us to formulate new tasks in terms of the negation, disjunction and conjunction of a set of base tasks. We then show that by learning goal-oriented value functions and restricting the transition dynamics of the tasks, an agent can solve these new tasks with no further learning. We prove that by composing these value functions in specific ways, we immediately recover the optimal policies for a…
Institute of Digital Games University of Malta(马耳他大学数字游戏研究所)
This paper proposes a paradigm shift for affective computing by viewing the affect modeling task as a reinforcement learning process. According to our proposed framework the context (environment) and the actions of an agent define the common representation that interweaves behavior and affect. To realise this framework we build on recent advances in reinforcement learning and use a modified version of the Go-Explore algorithm which has showcased supreme performance in hard exploration tasks. In this initial study, we test our framework in an arcade game by training Go-Explore agents to both pl…
University of Southern California(南加州大学);Tencent AI Lab(腾讯人工智能实验室);Netflix(奈飞)
The ability to transfer in reinforcement learning is key towards building an agent of general artificial intelligence. In this paper, we consider the problem of learning to simultaneously transfer across both environments (ENV) and tasks (TASK), probably more importantly, by learning from only sparse (ENV, TASK) pairs out of all the possible combinations. We propose a novel compositional neural network architecture which depicts a meta rule for composing policies from the environment and task embeddings. Notably, one of the main challenges is to learn the embeddings jointly with the meta rule.…
Sepsis is a dangerous condition that is a leading cause of patient mortality. Treating sepsis is highly challenging, because individual patients respond very differently to medical interventions and there is no universally agreed-upon treatment for sepsis. In this work, we explore the use of continuous state-space model-based reinforcement learning (RL) to discover high-quality treatment policies for sepsis patients. Our quantitative evaluation reveals that by blending the treatment strategy discovered with RL with what clinicians follow, we can obtain improved policies, potentially allowing f…
Queensland University of Technology (QUT)(昆士兰科技大学);CSIRO(澳大利亚联邦科学与工业研究组织);Monash University(莫纳什大学);LYRO Robotics Pty Ltd(LYRO机器人私人有限公司)
Legged robots often use separate control policiesthat are highly engineered for traversing difficult terrain suchas stairs, gaps, and steps, where switching between policies isonly possible when the robot is in a region that is commonto adjacent controllers. Deep Reinforcement Learning (DRL)is a promising alternative to hand-crafted control design,though typically requires the full set of test conditions to beknown before training. DRL policies can result in complex(often unrealistic) behaviours that have few or no overlappingregions between adjacent policies, making it difficult to switchbeha…
BlendRL: A Framework for Merging Symbolic and Neural Policy Learning
Technical University of Darmstadt(达姆施塔特工业大学);Eindhoven University of Technology(埃因霍温理工大学);Hessian Center for Artificial Intelligence (hessian.AI)(黑森人工智能中心);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);Centre for Cognitive Science, Technical University of Darmstadt(达姆施塔特工业大学认知科学中心)
In the NIPS 2017 Learning to Run challenge, participants were tasked with building a controller for a musculoskeletal model to make it run as fast as possible through an obstacle course. Top participants were invited to describe their algorithms. In this work, we present eight solutions that used deep reinforcement learning approaches, based on algorithms such as Deep Deterministic Policy Gradient, Proximal Policy Optimization, and Trust Region Policy Optimization. Many solutions use similar relaxations and heuristics, such as reward shaping, frame skipping, discretization of the action space,…
Intelligent robots need to achieve abstract objectives using concrete, spatiotemporally complex sensory information and motor control. Tabula rasa deep reinforcement learning (RL) has tackled demanding tasks in terms of either visual, abstract, or physical reasoning, but solving these jointly remains a formidable challenge. One recent, unsolved benchmark task that integrates these challenges is Mujoban, where a robot needs to arrange 3D warehouses generated from 2D Sokoban puzzles. We explore whether integrated tasks like Mujoban can be solved by composing RL modules together in a sense-plan-a…
When an agent cannot represent a perfectly accurate model of its environment's dynamics, model-based reinforcement learning (MBRL) can fail catastrophically. Planning involves composing the predictions of the model; when flawed predictions are composed, even minor errors can compound and render the model useless for planning. Hallucinated Replay (Talvitie 2014) trains the model to "correct" itself when it produces errors, substantially improving MBRL with flawed models. This paper theoretically analyzes this approach, illuminates settings in which it is likely to be effective or ineffective, a…
University of Massachusetts Boston(马萨诸塞大学波士顿分校);San Jose State University(圣何塞州立大学)
In reinforcement learning (RL), the ability to utilize prior knowledge from previously solved tasks can allow agents to quickly solve new problems. In some cases, these new problems may be approximately solved by composing the solutions of previously solved primitive tasks (task composition). Otherwise, prior knowledge can be used to adjust the reward function for a new problem, in a way that leaves the optimal policy unchanged but enables quicker learning (reward shaping). In this work, we develop a general framework for reward shaping and task composition in entropy-regularized RL. To do so,…
University of California, Berkeley(加州大学伯克利分校);Princeton University(普林斯顿大学)
This paper seeks to establish a framework for directing a society of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems. What makes it challenging to use a decentralized approach to collectively optimize a central objective is the difficulty in characterizing the equilibrium strategy profile of non-cooperative games. To overcome this challenge, we design a mechanism for defining the learning environment of each agent for which we know that the optimal solution for the global objective coincides with a Nash e…
Microsoft Research(微软研究院);National Taiwan University(台湾大学);Carnegie Mellon University(卡内基梅隆大学)
This paper proposes KB-InfoBot -- a multi-turn dialogue agent which helps users search Knowledge Bases (KBs) without composing complicated queries. Such goal-oriented dialogue agents typically need to interact with an external database to access real-world knowledge. Previous systems achieved this by issuing a symbolic query to the KB to retrieve entries based on their attributes. However, such symbolic operations break the differentiability of the system and prevent end-to-end training of neural dialogue agents. In this paper, we address this limitation by replacing symbolic queries with an i…
Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world robotic tasks. In this paper, we study how maximum entropy policies trained using soft Q-learning can be applied to real-world robotic manipulation. The application of this method to real-world manipulation is facilitated by two important features of soft Q-learning. First, soft Q-…
cMALC-D: Contextual Multi-Agent LLM-Guided Curriculum Learning with Diversity-Based Context Blending
Department of Computer Science, University of Maryland, College Park, Maryland, USA(美国马里兰大学计算机科学系);School of Computing and Augmented Intelligence, Arizona State University, Tempe, Arizona, USA(亚利桑那州立大学计算与增强智能学院)
Stock market prediction has been an important topic for investors, researchers, and analysts. Because it is affected by too many factors, stock market prediction is a difficult task to handle. In this study, we propose a novel method that is based on deep reinforcement learning methodologies for the direction prediction of stocks using sentiments of community and knowledge graph. For this purpose, we firstly construct a social knowledge graph of users by analyzing relations between connections. After that, time series analysis of related stock and sentiment analysis is blended with deep reinfo…
Cornell Tech(康奈尔大学技术学院);HuggingFace(HuggingFace(拥抱面));Cornell University(康奈尔大学);Harvard Law School(哈佛法学院);Queensland University of Technology(昆士兰科技大学)
Building systems that are good for society in the face of complex societal effects requires a dynamic approach. Recent approaches to machine learning (ML) documentation have demonstrated the promise of discursive frameworks for deliberation about these complexities. However, these developments have been grounded in a static ML paradigm, leaving the role of feedback and post-deployment performance unexamined. Meanwhile, recent work in reinforcement learning has shown that the effects of feedback and optimization objectives on system behavior can be wide-ranging and unpredictable. In this paper …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Texas at Austin(得克萨斯大学奥斯汀分校)
We consider the problem of designing an algorithm to allow a car to autonomously merge on to a highway from an on-ramp. Two broad classes of techniques have been proposed to solve motion planning problems in autonomous driving: Model Predictive Control (MPC) and Reinforcement Learning (RL). In this paper, we first establish the strengths and weaknesses of state-of-the-art MPC and RL-based techniques through simulations. We show that the performance of the RL agent is worse than that of the MPC solution from the perspective of safety and robustness to out-of-distribution traffic patterns, i.e.,…
TECNALIA(特克纳利亚研究院);University of the Basque Country(巴斯克地区大学);University of Granada(格拉纳达大学)
In recent years, Multifactorial Optimization (MFO) has gained a notable momentum in the research community. MFO is known for its inherent capability to efficiently address multiple optimization tasks at the same time, while transferring information among such tasks to improve their convergence speed. On the other hand, the quantum leap made by Deep Q Learning (DQL) in the Machine Learning field has allowed facing Reinforcement Learning (RL) problems of unprecedented complexity. Unfortunately, complex DQL models usually find it difficult to converge to optimal policies due to the lack of explor…
Meta-Learning Reinforcement Learning for Crypto-Return Prediction
Sichuan University(四川大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Northwestern University(西北大学);Huazhong University of Science and Technology(华中科技大学);Queen’s University(女王大学);University of Toronto(多伦多大学);TrueNorth;Tsinghua University(清华大学);Emory University(埃默里大学);University of Macau(澳门大学)
Institute of Cognitive Neuroscience(认知神经科学研究所);Gatsby Computational Neuroscience Unit(盖茨比计算神经科学研究所);UCL(伦敦大学学院);Department of Psychology, Harvard University(哈佛大学心理学系)
Lincoln Institute for Agri-food Technology, University of Lincoln(林肯大学农业食品技术林肯研究所)
In our previous work, we designed a systematic policy to prioritize sampling locations to lead significant accuracy improvement in spatial interpolation by using the prediction uncertainty of Gaussian Process Regression (GPR) as "attraction force" to deployed robots in path planning. Although the integration with Traveling Salesman Problem (TSP) solvers was also shown to produce relatively short travel distance, we here hypothesise several factors that could decrease the overall prediction precision as well because sub-optimal locations may eventually be included in their paths. To address thi…
University of Pretoria(比勒陀利亚大学);University of the Witwatersrand, Johannesburg(金山大学(约翰内斯堡))
Advances in reinforcement learning research have demonstrated the ways in which different agent-based models can learn how to optimally perform a task within a given environment. Reinforcement leaning solves unsupervised problems where agents move through a state-action-reward loop to maximize the overall reward for the agent, which in turn optimizes the solving of a specific problem in a given environment. However, these algorithms are designed based on our understanding of actions that should be taken in a real-world environment to solve a specific problem. One such problem is the ability to…
Reinforcement learning has been applied to a wide variety of robotics problems, but most of such applications involve collecting data from scratch for each new task. Since the amount of robot data we can collect for any single task is limited by time and cost considerations, the learned behavior is typically narrow: the policy can only execute the task in a handful of scenarios that it was trained on. What if there was a way to incorporate a large amount of prior data, either from previously solved tasks or from unsupervised or undirected environment interaction, to extend and generalize learn…
University of Pennsylvania(宾夕法尼亚大学);U.S. Army Research Laboratory(美国陆军研究实验室)
We present a reinforcement learning algorithm for learning sparse non-parametric controllers in a Reproducing Kernel Hilbert Space. We improve the sample complexity of this approach by imposing a structure of the state-action function through a normalized advantage function (NAF). This representation of the policy enables efficiently composing multiple learned models without additional training samples or interaction with the environment. We demonstrate the performance of this algorithm on learning obstacle-avoidance policies in multiple simulations of a robot equipped with a laser scanner whi…