Generating sequential decision process from huge amounts of measured process data is a future research direction for collaborative factory automation, making full use of those online or offline process data to directly design flexible make decisions policy, and evaluate performance. The key challenges for the sequential decision process is to online generate sequential decision-making policy directly, and transferring knowledge across tasks domain. Most multi-task policy generating algorithms often suffer from insufficient generating cross-task sharing structure at discrete-time nonlinear systems with applications. This paper proposes the multi-task generative adversarial nets with shared memory for cross-domain coordination control, which can generate sequential decision policy directly from raw sensory input of all of tasks, and online evaluate performance of system actions in discrete-time nonlinear systems. Experiments have been undertaken using a professional flexible manufacturing testbed deployed within a smart factory of Weichai Power in China. Results on three groups of discrete-time nonlinear control tasks show that our proposed model can availably improve the performance of task with the help of other related tasks.
Università di Udine(乌迪内大学);Università di Perugia(佩鲁贾大学);New Mexico State University(新墨西哥州立大学)
The paper presents a knowledge representation formalism, in the form of a high-level Action Description Language for multi-agent systems, where autonomous agents reason and act in a shared environment. Agents are autonomously pursuing individual goals, but are capable of interacting through a shared knowledge repository. In their interactions through shared portions of the world, the agents deal with problems of synchronization and concurrency; the action language allows the description of strategies to ensure a consistent global execution of the agents' autonomously derived plans. A distribut…
University College London(伦敦大学学院);Alibaba Group(阿里巴巴集团)
Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In this paper, we take StarCraft combat game as a case study, where the task is to coordinate multiple agents as a team to defeat their enemies. To maintain a scalable yet effective communication protocol, we introduce a Multiagent Bidirectionally-Coordinated Network (BiCNet ['bIknet]) with a vectorised extension of actor-critic formulation. We show that BiCNet c…
Many real-world applications involve teams of agents that have to coordinate their actions to reach a common goal against potential adversaries. This paper focuses on zero-sum games where a team of players faces an opponent, as is the case, for example, in Bridge, collusion in poker, and collusion in bidding. The possibility for the team members to communicate before gameplay---that is, coordinate their strategies ex ante---makes the use of behavioral strategies unsatisfactory. We introduce Soft Team Actor-Critic (STAC) as a solution to the team's coordination problem that does not require any…
Deep reinforcement learning algorithms have recently been used to train multiple interacting agents in a centralised manner whilst keeping their execution decentralised. When the agents can only acquire partial observations and are faced with tasks requiring coordination and synchronisation skills, inter-agent communication plays an essential role. In this work, we propose a framework for multi-agent training using deep deterministic policy gradients that enables concurrent, end-to-end learning of an explicit communication protocol through a memory device. During training, the agents learn to …
Mila(米拉人工智能研究所);University of Montreal(蒙特利尔大学);Google Deepmind(谷歌DeepMind);Max Planck Institute(马克斯·普朗克研究所);Google Research(谷歌研究院);Microsoft Research(微软研究院);Indian Institute of Technology, Delhi(印度理工学院德里分校)
Deep learning has seen a movement away from representing examples with a monolithic hidden state towards a richly structured state. For example, Transformers segment by position, and object-centric architectures decompose images into entities. In all these architectures, interactions between different elements are modeled via pairwise interactions: Transformers make use of self-attention to incorporate information from other positions; object-centric architectures make use of graph neural networks to model interactions among entities. However, pairwise interactions may not achieve global coord…
University of Oxford(牛津大学);University of Exeter(埃克塞特大学)
Combinatorial preference aggregation has many applications in AI. Given the exponential nature of these preferences, compact representations are needed and ($m$)CP-nets are among the most studied ones. Sequential and global voting are two ways to aggregate preferences over CP-nets. In the former, preferences are aggregated feature-by-feature. Hence, when preferences have specific feature dependencies, sequential voting may exhibit voting paradoxes, i.e., it might select sub-optimal outcomes. To avoid paradoxes in sequential voting, one has often assumed the $\mathcal{O}$-legality restriction, …
IMT Lille Douai(里尔-杜埃国立高等矿业电信学院);Université de Lille(里尔大学);University Rey Juan Carlos(胡安卡洛斯国王大学);Valencian Research Institute for AI(瓦伦西亚人工智能研究院);Universitat Politècnica de València(瓦伦西亚理工大学)
Open and shared manufacturing factories typically dispose of a limited number of robots that should be properly allocated to tasks in time and space for an effective and efficient system performance. In particular, we deal with the dynamic capacitated production planning problem with sequence independent setup costs where quantities of products to manufacture and location of robots need to be determined at consecutive periods within a given time horizon and products can be anticipated or backordered related to the demand period. We consider a decentralized multi-agent variant of this problem i…
CUBic: Coordinated Unified Bimanual Perception and Control Framework
Beijing Advanced Innovation Center for Future Blockchain and Privacy Computing, School of Artificial Intelligence, Beihang University(北京未来区块链与隐私计算高级创新中心,人工智能学院,北京航空航天大学);Westlake University(西湖大学);Zhejiang University(浙江大学);Peking University(北京大学)
Federated Single-Agent Robotics: Multi-Robot Coordination Without Intra-Robot Multi-Agent Fragmentation
School of Software, Harbin Institute of Technology(哈尔滨工业大学软件学院);School of Computer Science and Technology, Harbin Institute of Technology(哈尔滨工业大学计算机科学与技术学院);School of Mathematical and Computer Sciences, Heriot-Watt University, Malaysia Campus(赫瑞-沃顿大学马来西亚校区数学与计算机科学学院);School of Future Science and Engineering, Soochow University(苏州大学未来科学与工程学院)
Hefei University of Technology(合肥工业大学);Kingsoft Institute of Artificial Intelligence(金山人工智能研究院)
Frequent mine disasters cause a large number of casualties and property losses. Autonomous driving is a fundamental measure for solving this problem, and track detection is one of the key technologies for computer vision to achieve downhole automatic driving. The track detection result based on the traditional convolutional neural network (CNN) algorithm lacks the detailed and unique description of the object and relies too much on visual postprocessing technology. Therefore, this paper proposes a track detection algorithm based on a multiscale conditional generative adversarial network (CGAN)…
Sapienza University of Rome(罗马第一大学);ETH Zurich(苏黎世联邦理工学院)
Teams of UGVs patrolling harsh and complex 3D environments can experience interference and spatial conflicts with one another. Neglecting the occurrence of these events crucially hinders both soundness and reliability of a patrolling process. This work presents a distributed multi-robot patrolling technique, which uses a two-level coordination strategy to minimize and explicitly manage the occurrence of conflicts and interference. The first level guides the agents to single out exclusive target nodes on a topological map. This target selection relies on a shared idleness representation and a c…
Many real-world scenarios involve teams of agents that have to coordinate their actions to reach a shared goal. We focus on the setting in which a team of agents faces an opponent in a zero-sum, imperfect-information game. Team members can coordinate their strategies before the beginning of the game, but are unable to communicate during the playing phase of the game. This is the case, for example, in Bridge, collusion in poker, and collusion in bidding. In this setting, model-free RL methods are oftentimes unable to capture coordination because agents' policies are executed in a decentralized …