arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1805.09613stat.MLcs.AIcs.LGcs.ROcs.SYeess.SY
收藏

A0C:在连续动作空间中的Alpha Zero

A0C: Alpha Zero in Continuous Action Space

Dep. of Computer Science, Delft University of Technology, The Netherlands(代尔夫特理工大学计算机科学系,荷兰);Dep. of Computer Science, Leiden University, The Netherlands(莱顿大学计算机科学系,荷兰)

Thomas M. Moerland, Joost Broekens, Aske Plaat, Catholijn M. Jonker

AI总结:

本文提出将Alpha Zero扩展到连续动作空间的理论方法,并在倒摆任务中验证了其可行性,为连续动作空间中的迭代搜索与学习应用奠定了基础。

摘要:

Alpha Zero的核心创新在于树搜索与深度学习的结合,这在国际象棋、国际跳棋和围棋等离散动作空间的游戏中证明非常成功。然而,许多现实世界的强化学习领域具有连续动作空间,例如机器人控制、导航和自动驾驶汽车。本文提出了将Alpha Zero扩展到连续动作空间所需的理论扩展。我们还提供了一些在倒摆摆起任务中的初步实验,实证地展示了我们方法的可行性。因此,这项工作为在连续动作空间领域中应用迭代搜索与学习奠定了基础。

英文摘要:

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑