Continuous action policy search is currently the focus of intensive research, driven both by the recent success of deep reinforcement learning algorithms and the emergence of competitors based on evolutionary algorithms. In this paper, we present a broad survey of policy search methods, providing a unified perspective on very different approaches, including also Bayesian Optimization and directed exploration methods. The main message of this overview is in the relationship between the families of methods, but we also outline some factors underlying sample efficiency properties of the various approaches.
It remains challenging to deploy existing risk-averse approaches to real-world applications. The reasons are multi-fold, including the lack of global optimality guarantee and the necessity of learning from long-term consecutive trajectories. Long-term consecutive trajectories are prone to involving visiting hazardous states, which is a major concern in the risk-averse setting. This paper proposes Short-Term VOlatility-controlled Policy Search (STOPS), a novel algorithm that solves risk-averse problems by learning from short-term trajectories instead of long-term trajectories. Short-term trajec…
Model-based Reinforcement Learning estimates the true environment through a world model in order to approximate the optimal policy. This family of algorithms usually benefits from better sample efficiency than their model-free counterparts. We investigate whether controllers learned in such a way are robust and able to generalize under small perturbations of the environment. Our work is inspired by the PILCO algorithm, a method for probabilistic policy search. We show that enforcing a lower bound to the likelihood noise in the Gaussian Process dynamics model regularizes the policy updates and …
Policy-gradient methods are widely used for learning control policies. They can be easily distributed to multiple workers and reach state-of-the-art results in many domains. Unfortunately, they exhibit large variance and subsequently suffer from high-sample complexity since they aggregate gradients over entire trajectories. At the other extreme, planning methods, like tree search, optimize the policy using single-step transitions that consider future lookahead. These approaches have been mainly considered for value-based algorithms. Planning-based algorithms require a forward model and are com…
Lifelong reinforcement learning provides a promising framework for developing versatile agents that can accumulate knowledge over a lifetime of experience and rapidly learn new tasks by building upon prior knowledge. However, current lifelong learning methods exhibit non-vanishing regret as the amount of experience increases and include limitations that can lead to suboptimal or unsafe control policies. To address these issues, we develop a lifelong policy gradient learner that operates in an adversarial set- ting to learn multiple tasks online while enforcing safety constraints on the learned…
Sorbonne Universités, UPMC Univ Paris 06(索邦大学,巴黎第六大学);CNRS, Institut des Systèmes Intelligents et de Robotique(法国国家科学研究中心,智能系统与机器人研究所)
Sample efficiency is a critical property when optimizing policy parameters for the controller of a robot. In this paper, we evaluate two state-of-the-art policy optimization algorithms. One is a recent deep reinforcement learning method based on an actor-critic algorithm, Deep Deterministic Policy Gradient (DDPG), that has been shown to perform well on various control benchmarks. The other one is a direct policy search method, Covariance Matrix Adaptation Evolution Strategy (CMA-ES), a black-box optimization method that is widely used for robot learning. The algorithms are evaluated on a conti…
University of Würzburg(维尔茨堡大学);Univ. Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院);TU Darmstadt(达姆施塔特工业大学);Hessian Center for Artificial Intelligence (Hessian.ai)(黑森人工智能中心)
DeepMind(深度思考);OpenAI;University of California, Berkeley(加州大学伯克利分校);Google Brain(谷歌大脑)
Monte Carlo Tree Search (MCTS) algorithms perform simulation-based search to improve policies online. During search, the simulation policy is adapted to explore the most promising lines of play. MCTS has been used by state-of-the-art programs for many problems, however a disadvantage to MCTS is that it estimates the values of states with Monte Carlo averages, stored in a search tree; this does not scale to games with very high branching factors. We propose an alternative simulation-based search method, Policy Gradient Search (PGS), which adapts a neural network simulation policy online via pol…
University of Liège(列日大学);INRIA Lille - Nord Europe(法国里尔-北欧信息与自动化研究所)
We propose novel policy search algorithms in the context of off-policy, batch mode reinforcement learning (RL) with continuous state and action spaces. Given a batch collection of trajectories, we perform off-line policy evaluation using an algorithm similar to that by [Fonteneau et al., 2010]. Using this Monte-Carlo like policy evaluator, we perform policy search in a class of parameterized policies. We propose both first order policy gradient and second order policy Newton algorithms. All our algorithms incorporate simultaneous perturbation estimates for the gradient as well as the Hessian o…
Guided policy search algorithms can be used to optimize complex nonlinear policies, such as deep neural networks, without directly computing policy gradients in the high-dimensional parameter space. Instead, these methods use supervised learning to train the policy to mimic a "teacher" algorithm, such as a trajectory optimizer or a trajectory-centric reinforcement learning method. Guided policy search methods provide asymptotic local convergence guarantees by construction, but it is not clear how much the policy improves within a small, finite number of iterations. We show that guided policy s…
A common paradigm in classical planning is heuristic forward search. Forward search planners often rely on simple best-first search which remains fixed throughout the search process. In this paper, we introduce a novel search framework capable of alternating between several forward search approaches while solving a particular planning problem. Selection of the approach is performed using a trainable stochastic policy, mapping the state of the search to a probability distribution over the approaches. This enables using policy gradient to learn search strategies tailored to a specific distributi…
Local policy search is performed by most Deep Reinforcement Learning (D-RL) methods, which increases the risk of getting trapped in a local minimum. Furthermore, the availability of a simulation model is not fully exploited in D-RL even in simulation-based training, which potentially decreases efficiency. To better exploit simulation models in policy search, we propose to integrate a kinodynamic planner in the exploration strategy and to learn a control policy in an offline fashion from the generated environment interactions. We call the resulting model-based reinforcement learning method PPS …
Auburn University(奥本大学);University of Iowa(爱荷华大学);Facebook AI Research(Facebook 人工智能研究院);Huawei Inc.(华为公司)
Off-policy policy optimization is a challenging problem in reinforcement learning (RL). The algorithms designed for this problem often suffer from high variance in their estimators, which results in poor sample efficiency, and have issues with convergence. A few variance-reduced on-policy policy gradient algorithms have been recently proposed that use methods from stochastic optimization to reduce the variance of the gradient estimate in the REINFORCE algorithm. However, these algorithms are not designed for the off-policy setting and are memory-inefficient, since they need to collect and stor…
Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the game state is completely observable to both agents. Policy search methods are a reasonable alternative to value-based methods for partially observable environments. In this paper, we provide a gradient-based distributed policy-search method for cooperative games and compare the notion of local optimum to that of Nash equilibrium. We demonstrate the effectiven…
Learning policies on data synthesized by models can in principle quench the thirst of reinforcement learning algorithms for large amounts of real experience, which is often costly to acquire. However, simulating plausible experience de novo is a hard problem for many complex environments, often resulting in biases for model-based policy evaluation and search. Instead of de novo synthesis of data, here we assume logged, real experience and model alternative outcomes of this experience under counterfactual actions, actions that were not actually taken. Based on this, we propose the Counterfactua…
The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to significant advances in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm, still relies on handcrafted heuristics that are only partially understood. In this paper, we show that AlphaZero's search heuristics, along with other common ones such as UCT, are an approximation to the solution of a specific regularized policy optimization problem. With this insight, we propose a variant of AlphaZero which uses the exact solution to this policy optimization problem, and …
Korea Advanced Institute of Science and Technology(韩国高等科学技术研究院)
In this paper, a new population-guided parallel learning scheme is proposed to enhance the performance of off-policy reinforcement learning (RL). In the proposed scheme, multiple identical learners with their own value-functions and policies share a common experience replay buffer, and search a good policy in collaboration with the guidance of the best policy information. The key point is that the information of the best policy is fused in a soft manner by constructing an augmented loss function for policy update to enlarge the overall search region by the multiple learners. The guidance by th…
We observe that several existing policy gradient methods (such as vanilla policy gradient, PPO, A2C) may suffer from overly large gradients when the current policy is close to deterministic (even in some very simple environments), leading to an unstable training process. To address this issue, we propose a new method, called \emph{target distribution learning} (TDL), for policy improvement in reinforcement learning. TDL alternates between proposing a target distribution and training the policy network to approach the target distribution. TDL is more effective in constraining the KL divergence …
The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1) a novel action value normalization mechanism for games with potentially unbounded rewards (which is the case in many optimization problems), 2) defining a virtual loss function that enables effective search parallelization, and 3) a policy network, trained by generations of self-play, to guide the search. We gauge the effectiveness of our method in "SameGam…
We consider the infinite-horizon discounted optimal control problem formalized by Markov Decision Processes. We focus on Policy Search algorithms, that compute an approximately optimal policy by following the standard Policy Iteration (PI) scheme via an -approximate greedy operator (Kakade and Langford, 2002; Lazaric et al., 2010). We describe existing and a few new performance bounds for Direct Policy Iteration (DPI) (Lagoudakis and Parr, 2003; Fern et al., 2006; Lazaric et al., 2010) and Conservative Policy Iteration (CPI) (Kakade and Langford, 2002). By paying a particular attention to the …
Sorbonne Université(索邦大学);Institut des Systèmes Intelligents et de Robotique(智能系统与机器人研究所);École Normale Supérieure(巴黎高等师范学院);Institut Jean Nicod(让·尼科研究所)
This paper focuses on a class of reinforcement learning problems where significant events are rare and limited to a single positive reward per episode. A typical example is that of an agent who has to choose a partner to cooperate with, while a large number of partners are simply not interested in cooperating, regardless of what the agent has to offer. We address this problem in a continuous state and action space with two different kinds of search methods: a gradient policy search method and a direct policy search method using an evolution strategy. We show that when significant events are ra…
Traditional model-based reinforcement learning approaches learn a model of the environment dynamics without explicitly considering how it will be used by the agent. In the presence of misspecified model classes, this can lead to poor estimates, as some relevant available information is ignored. In this paper, we introduce a novel model-based policy search approach that exploits the knowledge of the current agent policy to learn an approximate transition model, focusing on the portions of the environment that are most relevant for policy improvement. We leverage a weighting scheme, derived from…
Adapting an agent's behaviour to new environments has been one of the primary focus areas of physics based reinforcement learning. Although recent approaches such as universal policy networks partially address this issue by enabling the storage of multiple policies trained in simulation on a wide range of dynamic/latent factors, efficiently identifying the most appropriate policy for a given environment remains a challenge. In this work, we propose a Gaussian Process-based prior learned in simulation, that captures the likely performance of a policy when transferred to a previously unseen envi…
University of Illinois at Urbana Champaign(伊利诺伊大学厄巴纳-香槟分校);Carnegie Mellon University(卡内基梅隆大学);Microsoft Research(微软研究院);University of Maryland, College Park(马里兰大学帕克分校)
Methods for learning to search for structured prediction typically imitate a reference policy, with existing theoretical guarantees demonstrating low regret compared to that reference. This is unsatisfactory in many applications where the reference policy is suboptimal and the goal of learning is to improve upon it. Can learning to search work even when the reference is poor? We provide a new learning to search algorithm, LOLS, which does well relative to the reference policy, but additionally guarantees low regret compared to deviations from the learned policy: a local-optimality guarantee. C…
UC Berkeley(加州大学伯克利分校);KIT(卡尔斯鲁厄理工学院);Karlsruhe Inst. of Technology (KIT)(卡尔斯鲁厄理工学院)
Credit assignment in Meta-reinforcement learning (Meta-RL) is still poorly understood. Existing methods either neglect credit assignment to pre-adaptation behavior or implement it naively. This leads to poor sample-efficiency during meta-training as well as ineffective task identification strategies. This paper provides a theoretical analysis of credit assignment in gradient-based Meta-RL. Building on the gained insights we develop a novel meta-learning algorithm that overcomes both the issue of poor credit assignment and previous difficulties in estimating meta-policy gradients. By controllin…
Local Policy Search is a popular reinforcement learning approach for handling large state spaces. Formally, it searches locally in a paramet erized policy space in order to maximize the associated value function averaged over some predefined distribution. It is probably commonly b elieved that the best one can hope in general from such an approach is to get a local optimum of this criterion. In this article, we show th e following surprising result: \emph{any} (approximate) \emph{local optimum} enjoys a \emph{global performance guarantee}. We compare this g uarantee with the one that is satisf…
We propose a new approach to the problem of searching a space of policies for a Markov decision process (MDP) or a partially observable Markov decision process (POMDP), given a model. Our approach is based on the following observation: Any (PO)MDP can be transformed into an "equivalent" POMDP in which all state transitions (given the current state and action) are deterministic. This reduces the general problem of policy search to one in which we need only consider POMDPs with deterministic transitions. We give a natural way of estimating the value of all policies in these transformed POMDPs. P…
University of Southern California(南加州大学);Google Brain(谷歌大脑)
In principle, reinforcement learning and policy search methods can enable robots to learn highly complex and general skills that may allow them to function amid the complexity and diversity of the real world. However, training a policy that generalizes well across a wide range of real-world conditions requires far greater quantity and diversity of experience than is practical to collect with a single robot. Fortunately, it is possible for multiple robots to share their experience with one another, and thereby, learn a policy collectively. In this work, we explore distributed and asynchronous p…
In this paper we apply guided policy search (GPS) based reinforcement learning framework for a high dimensional optimal control problem arising in an additive manufacturing process. The problem comprises of controlling the process parameters so that layer-wise deposition of material leads to desired geometric characteristics of the resulting part surface while minimizing the material deposited. A realistic simulation model of the deposition process along with carefully selected set of guiding distributions generated based on iterative Linear Quadratic Regulator is used to train a neural networ…
Sorbonne Université(索邦大学);CNRS(法国国家科学研究中心);Institut des Systèmes Intelligents et de Robotique(智能系统与机器人研究所)
Deep neuroevolution, that is evolutionary policy search methods based on deep neural networks, have recently emerged as a competitor to deep reinforcement learning algorithms due to their better parallelization capabilities. However, these methods still suffer from a far worse sample efficiency. In this paper we investigate whether a mechanism known as "importance mixing" can significantly improve their sample efficiency. We provide a didactic presentation of importance mixing and we explain how it can be extended to reuse more samples. Then, from an empirical comparison based on a simple benc…
Stanford University(斯坦福大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Nanjing University(南京大学)
Gradient-based methods are often used for policy optimization in deep reinforcement learning, despite being vulnerable to local optima and saddle points. Although gradient-free methods (e.g., genetic algorithms or evolution strategies) help mitigate these issues, poor initialization and local optima are still concerns in highly nonconvex spaces. This paper presents a method for policy optimization based on Monte-Carlo tree search and gradient-free optimization. Our method, called Monte-Carlo tree search for policy optimization (MCTSPO), provides a better exploration-exploitation trade-off thro…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Direct policy search has been widely applied in modern reinforcement learning and continuous control. However, the theoretical properties of direct policy search on nonsmooth robust control synthesis have not been fully understood. The optimal $\mathcal{H}_\infty$ control framework aims at designing a policy to minimize the closed-loop $\mathcal{H}_\infty$ norm, and is arguably the most fundamental robust control paradigm. In this work, we show that direct policy search is guaranteed to find the global solution of the robust $\mathcal{H}_\infty$ state-feedback control design problem. Notice th…
Siemens AG(西门子股份公司);Technical University of Munich(慕尼黑工业大学);University of Cambridge(剑桥大学);Harvard University(哈佛大学)
We present an algorithm for model-based reinforcement learning that combines Bayesian neural networks (BNNs) with random roll-outs and stochastic optimization for policy learning. The BNNs are trained by minimizing $α$-divergences, allowing us to capture complicated statistical patterns in the transition dynamics, e.g. multi-modality and heteroskedasticity, which are usually missed by other common modeling approaches. We illustrate the performance of our method by solving a challenging benchmark where model-based approaches usually fail and by obtaining promising results in a real-world scenar…
Model predictive control (MPC) is an effective method for controlling robotic systems, particularly autonomous aerial vehicles such as quadcopters. However, application of MPC can be computationally demanding, and typically requires estimating the state of the system, which can be challenging in complex, unstructured environments. Reinforcement learning can in principle forego the need for explicit state estimation and acquire a policy that directly maps sensor readings to actions, but is difficult to apply to unstable systems that are liable to fail catastrophically during training before an …
Despite of the recent progress in agents that learn through interaction, there are several challenges in terms of sample efficiency and generalization across unseen behaviors during training. To mitigate these problems, we propose and apply a first-order Meta-Learning algorithm called Bottom-Up Meta-Policy Search (BUMPS), which works with two-phase optimization procedure: firstly, in a meta-training phase, it distills few expert policies to create a meta-policy capable of generalizing knowledge to unseen tasks during training; secondly, it applies a fast adaptation strategy named Policy Filter…
Deep neuroevolution and deep reinforcement learning (deep RL) algorithms are two popular approaches to policy search. The former is widely applicable and rather stable, but suffers from low sample efficiency. By contrast, the latter is more sample efficient, but the most sample efficient variants are also rather unstable and highly sensitive to hyper-parameter setting. So far, these families of methods have mostly been compared as competing tools. However, an emerging approach consists in combining them so as to get the best of both worlds. Two previously existing combinations use either an ad…
Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Université de Lorraine(洛林大学);LORIA(洛林计算机科学及其应用研究所);Research Centre on Interactive Media, Smart Systems and Emerging Technologies(互动媒体、智能系统与新兴技术研究中心);German Aerospace Center (DLR)(德国航空航天中心);Idiap Research Institute(Idiap研究所)
Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt with only a handful of trials (a dozen) and a few minutes? By analogy with the word "big-data", we refer to this challenge as "micro-data reinforcement learning". We show that a first strategy is to leverage prior knowledge on the policy structure (e.g., dynamic movement primitives), on the policy parameters (e.g., demonstrations), or on the dynamics (e.g., s…
Imperial College London(帝国理工学院);TU Darmstadt(达姆施塔特工业大学);University of Stuttgart(斯图加特大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Washington(华盛顿大学)
Learning policies that generalize across multiple tasks is an important and challenging research topic in reinforcement learning and robotics. Training individual policies for every single potential task is often impractical, especially for continuous task variations, requiring more principled approaches to share and transfer knowledge among similar tasks. We present a novel approach for learning a nonlinear feedback policy that generalizes across multiple tasks. The key idea is to define a parametrized policy as a function of both the state and the task, which allows learning a single policy …
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Indian Institute of Technology Madras(马德拉斯印度理工学院)
Robust Policy Search is the problem of learning policies that do not degrade in performance when subject to unseen environment model parameters. It is particularly relevant for transferring policies learned in a simulation environment to the real world. Several existing approaches involve sampling large batches of trajectories which reflect the differences in various possible environments, and then selecting some subset of these to learn robust policies, such as the ones that result in the worst performance. We propose an active learning based framework, EffAcTS, to selectively choose model pa…
Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Université de Lorraine(洛林大学)
The most data-efficient algorithms for reinforcement learning in robotics are model-based policy search algorithms, which alternate between learning a dynamical model of the robot and optimizing a policy to maximize the expected return given the model and its uncertainties. However, the current algorithms lack an effective exploration strategy to deal with sparse or misleading reward scenarios: if they do not experience any state with a positive reward during the initial random exploration, it is very unlikely to solve the problem. Here, we propose a novel model-based policy search algorithm, …
Sorbonne Université(索邦大学);CNRS(法国国家科学研究中心);Institut des Systèmes Intelligents et de Robotique(智能系统与机器人研究所)
This paper studies the impact of the initial data gathering method on the subsequent learning of a dynamics model. Dynamics models approximate the true transition function of a given task, in order to perform policy search directly on the model rather than on the costly real system. This study aims to determine how to bootstrap a model as efficiently as possible, by comparing initialization methods employed in two different policy search frameworks in the literature. The study focuses on the model performance under the episode-based framework of Evolutionary methods using probabilistic ensembl…
The use of a policy and a heuristic function for guiding search can be quite effective in adversarial problems, as demonstrated by AlphaGo and its successors, which are based on the PUCT search algorithm. While PUCT can also be used to solve single-agent deterministic problems, it lacks guarantees on its search effort and it can be computationally inefficient in practice. Combining the A* algorithm with a learned heuristic function tends to work better in these domains, but A* and its variants do not use a policy. Moreover, the purpose of using A* is to find solutions of minimum cost, while we…
VERSES Research Labs(VERSES研究实验室);Monash University(莫纳什大学);Université du Québec à Montréal(魁北克大学蒙特利尔分校)
We develop an approach to policy selection in active inference that allows us to efficiently search large policy spaces by mapping each policy to its embedding in a vector space. We sample the expected free energy of representative points in the space, then perform a more thorough policy search around the most promising point in this initial sample. We consider various approaches to creating the policy embedding space, and propose using k-means clustering to select representative points. We apply our technique to a goal-oriented graph-traversal problem, for which naive policy selection is intr…
Intelligent Autonomous Systems, TU Darmstadt, Germany(德国达姆施塔特工业大学智能自主系统研究所);MPI for Intelligent Systems, Tuebingen, Germany(德国图宾根马普智能系统研究所);Lincoln Center for Autonomous Systems, University of Lincoln, Lincoln, UK(英国林肯大学林肯自治系统中心)
Trust-region methods have yielded state-of-the-art results in policy search. A common approach is to use KL-divergence to bound the region of trust resulting in a natural gradient policy update. We show that the natural gradient and trust region optimization are equivalent if we use the natural parameterization of a standard exponential policy distribution in combination with compatible value function approximation. Moreover, we show that standard natural gradient updates may reduce the entropy of the policy according to a wrong schedule leading to premature convergence. To control entropy red…
The University of Tokyo(东京大学);Technical University of Darmstadt(达姆施塔特工业大学);RIKEN(日本理化学研究所)
Direct contextual policy search methods learn to improve policy parameters and simultaneously generalize these parameters to different context or task variables. However, learning from high-dimensional context variables, such as camera images, is still a prominent problem in many real-world tasks. A naive application of unsupervised dimensionality reduction methods to the context variables, such as principal component analysis, is insufficient as task-relevant input may be ignored. In this paper, we propose a contextual policy search method in the model-based relative entropy stochastic search…
Imitation learning is a way to teach robots skills that are demonstrated by humans. Transfering skills between these different kinematic structures seems to be straightforward in Cartesian space. Because of the correspondence problem, however, the result will most likely not be identical. This is why refinement is required, for example, by policy search. Policy search in Cartesian space is prone to reachability problems when using conventional inverse kinematic solvers. We propose a configurable approximate inverse kinematic solver and show that it can accelerate the refinement process conside…
We present an Imitation Learning approach for the control of dynamical systems with a known model. Our policy search method is guided by solutions from MPC. Typical policy search methods of this kind minimize a distance metric between the guiding demonstrations and the learned policy. Our loss function, however, corresponds to the minimization of the control Hamiltonian, which derives from the principle of optimality. Therefore, our algorithm directly attempts to solve the optimality conditions with a parameterized class of control laws. Additionally, the proposed loss function explicitly enco…
Ben-Gurion University of the Negev(内盖夫本-古里安大学);University of Oxford(牛津大学);KAIST(韩国科学技术院)
AI planning can be cast as inference in probabilistic models, and probabilistic programming was shown to be capable of policy search in partially observable domains. Prior work introduces policy search through Markov chain Monte Carlo in deterministic domains, as well as adapts black-box variational inference to stochastic domains, however not in the strictly Bayesian sense. In this work, we cast policy search in stochastic domains as a Bayesian inference problem and provide a scheme for encoding such problems as nested probabilistic programs. We argue that probabilistic programs for policy se…
Diversity-based approaches have recently gained popularity as an alternative paradigm to performance-based policy search. A popular approach from this family, Quality-Diversity (QD), maintains a collection of high-performing policies separated in the diversity-metric space, defined based on policies' rollout behaviours. When policies are parameterised as neural networks, i.e. Neuroevolution, QD tends to not scale well with parameter space dimensionality. Our hypothesis is that there exists a low-dimensional manifold embedded in the policy parameter space, containing a high density of diverse a…
This paper studies approximate policy iteration (API) methods which use least-squares Bellman error minimization for policy evaluation. We address several of its enhancements, namely, Bellman error minimization using instrumental variables, least-squares projected Bellman error minimization, and projected Bellman error minimization using instrumental variables. We prove that for a general discrete-time stochastic control problem, Bellman error minimization using instrumental variables is equivalent to both variants of projected Bellman error minimization. An alternative to these API methods is…
Neuroevolution is an alternative to gradient-based optimisation that has the potential to avoid local minima and allows parallelisation. The main limiting factor is that usually it does not scale well with parameter space dimensionality. Inspired by recent work examining neural network intrinsic dimension and loss landscapes, we hypothesise that there exists a low-dimensional manifold, embedded in the policy network parameter space, around which a high-density of diverse and useful policies are located. This paper proposes a novel method for diversity-based policy search via Neuroevolution, th…