In many platforms, user arrivals exhibit a self-reinforcing behavior: future user arrivals are likely to have preferences similar to users who were satisfied in the past. In other words, arrivals exhibit positive externalities. We study multiarmed bandit (MAB) problems with positive externalities. We show that the self-reinforcing preferences may lead standard benchmark algorithms such as UCB to exhibit linear regret. We develop a new algorithm, Balanced Exploration (BE), which explores arms carefully to avoid suboptimal convergence of arrivals before sufficient evidence is gathered. We also introduce an adaptive variant of BE which successively eliminates suboptimal arms. We analyze their asymptotic regret, and establish optimality by showing that no algorithm can perform better.
Restless multi-armed bandits are often used to model budget-constrained resource allocation tasks where receipt of the resource is associated with an increased probability of a favorable state transition. Prior work assumes that individual arms only benefit if they receive the resource directly. However, many allocation tasks occur within communities and can be characterized by positive externalities that allow arms to derive partial benefit when their neighbor(s) receive the resource. We thus introduce networked restless bandits, a novel multi-armed bandit setting in which arms are both restl…
Contextual bandits have the same exploration-exploitation trade-off as standard multi-armed bandits. On adding positive externalities that decay with time, this problem becomes much more difficult as wrong decisions at the start are hard to recover from. We explore existing policies in this setting and highlight their biases towards the inherent reward matrix. We propose a rejection based policy that achieves a low regret irrespective of the structure of the reward probability matrix.
Microsoft Research(微软研究院);Sorbonne Université(索邦大学);Orange Labs(法国电信实验室)
In Batched Multi-Armed Bandits (BMAB), the policy is not allowed to be updated at each time step. Usually, the setting asserts a maximum number of allowed policy updates and the algorithm schedules them so that to minimize the expected regret. In this paper, we describe a novel setting for BMAB, with the following twist: the timing of the policy update is not controlled by the BMAB algorithm, but instead the amount of data received during each batch, called \textit{crowd}, is influenced by the past selection of arms. We first design a near-optimal policy with approximate knowledge of the param…
Online learning algorithms, widely used to power search and content optimization on the web, must balance exploration and exploitation, potentially sacrificing the experience of current users for information that will lead to better decisions in the future. Recently, concerns have been raised about whether the process of exploration could be viewed as unfair, placing too much burden on certain individuals or groups. Motivated by these concerns, we initiate the study of the externalities of exploration - the undesirable side effects that the presence of one party may impose on another - under t…
We propose an adaptive sampling approach for multiple testing which aims to maximize statistical power while ensuring anytime false discovery control. We consider $n$ distributions whose means are partitioned by whether they are below or equal to a baseline (nulls), versus above the baseline (actual positives). In addition, each distribution can be sequentially and repeatedly sampled. Inspired by the multi-armed bandit literature, we provide an algorithm that takes as few samples as possible to exceed a target true positive proportion (i.e. proportion of actual positives discovered) while givi…
We consider the problem of best arm identification in a variant of multi-armed bandits called linked bandits. In a single interaction with linked bandits, multiple arms are played sequentially until one of them receives a positive reward. Since each interaction provides feedback about more than one arm, the sample complexity can be much lower than in the regular bandit setting. We propose an algorithm for linked bandits, that combines a novel subroutine to perform uniform sampling with a known optimal algorithm for regular bandits. We prove almost matching upper and lower bounds on the sample …
We study regret minimization in a stochastic multi-armed bandit setting and establish a fundamental trade-off between the regret suffered under an algorithm, and its statistical robustness. Considering broad classes of underlying arms' distributions, we show that bandit learning algorithms with logarithmic regret are always inconsistent and that consistent learning algorithms always suffer a super-logarithmic regret. This result highlights the inevitable statistical fragility of all `logarithmic regret' bandit algorithms available in the literature---for instance, if a UCB algorithm designed f…
Testing is an important part of tackling the COVID-19 pandemic. Availability of testing is a bottleneck due to constrained resources and effective prioritization of individuals is necessary. Here, we discuss the impact of different prioritization policies on COVID-19 patient discovery and the ability of governments and health organizations to use the results for effective decision making. We suggest a framework for testing that balances the maximal discovery of positive individuals with the need for population-based surveillance aimed at understanding disease spread and characteristics. This f…
Princeton University(普林斯顿大学);Université Paris Diderot(巴黎狄德罗大学)
We study the stochastic multi-armed bandit problem when one knows the value $μ^{(\star)}$ of an optimal arm, as a well as a positive lower bound on the smallest positive gap $Δ$. We propose a new randomized policy that attains a regret {\em uniformly bounded over time} in this setting. We also prove several lower bounds, which show in particular that bounded regret is not possible if one only knows $Δ$, and bounded regret of order $1/Δ$ is not possible if one only knows $μ^{(\star)}$
Wharton School(沃顿商学院);Stanford Graduate School of Business(斯坦福商学院);Stanford University(斯坦福大学)
The contextual bandit literature has traditionally focused on algorithms that address the exploration-exploitation tradeoff. In particular, greedy algorithms that exploit current estimates without any exploration may be sub-optimal in general. However, exploration-free greedy algorithms are desirable in practical settings where exploration may be costly or unethical (e.g., clinical trials). Surprisingly, we find that a simple greedy algorithm can be rate optimal (achieves asymptotically optimal regret) if there is sufficient randomness in the observed contexts (covariates). We prove that this …
Stochastic linear bandits are a natural and well-studied model for structured exploration/exploitation problems and are widely used in applications such as online marketing and recommendation. One of the main challenges faced by practitioners hoping to apply existing algorithms is that usually the feedback is randomly delayed and delays are only partially observable. For example, while a purchase is usually observable some time after the display, the decision of not buying is never explicitly sent to the system. In other words, the learner only observes delayed positive events. We formalize th…
Peking University(北京大学);University of Southern California(南加州大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We propose the first reduction-based approach to obtaining long-term memory guarantees for online learning in the sense of Bousquet and Warmuth, 2002, by reducing the problem to achieving typical switching regret. Specifically, for the classical expert problem with $K$ actions and $T$ rounds, using our framework we develop various algorithms with a regret bound of order $\mathcal{O}(\sqrt{T(S\ln T + n \ln K)})$ compared to any sequence of experts with $S-1$ switches among $n \leq \min\{S, K\}$ distinct experts. In addition, by plugging specific adaptive algorithms into our framework we also ac…
Microsoft Research NYC(微软研究院纽约分院);Cornell University(康奈尔大学);Google Research NYC(谷歌研究院纽约分院)
We study "adversarial scaling", a multi-armed bandit model where rewards have a stochastic and an adversarial component. Our model captures display advertising where the "click-through-rate" can be decomposed to a (fixed across time) arm-quality component and a non-stochastic user-relevance component (fixed across arms). Despite the relative stochasticity of our model, we demonstrate two settings where most bandit algorithms suffer. On the positive side, we show that two algorithms, one from the action elimination and one from the mirror descent family are adaptive enough to be robust to adver…
The construction by Du et al. (2019) implies that even if a learner is given linear features in $\mathbb R^d$ that approximate the rewards in a bandit with a uniform error of $ε$, then searching for an action that is optimal up to $O(ε)$ requires examining essentially all actions. We use the Kiefer-Wolfowitz theorem to prove a positive result that by checking only a few actions, a learner can always find an action that is suboptimal with an error of at most $O(ε\sqrt{d})$. Thus, features are useful when the approximation error is small relative to the dimensionality of the features. The idea i…
We study the kernelized bandit problem, that involves designing an adaptive strategy for querying a noisy zeroth-order-oracle to efficiently learn about the optimizer of an unknown function $f$ with a norm bounded by $M<\infty$ in a Reproducing Kernel Hilbert Space~(RKHS) associated with a positive definite kernel $K$. Prior results, working in a \emph{minimax framework}, have characterized the worst-case~(over all functions in the problem class) limits on regret achievable by \emph{any} algorithm, and have constructed algorithms with matching~(modulo polylogarithmic factors) worst-case perfor…
In this paper, we study the combinatorial multi-armed bandit problem (CMAB) with probabilistically triggered arms (PTAs). Under the assumption that the arm triggering probabilities (ATPs) are positive for all arms, we prove that a class of upper confidence bound (UCB) policies, named Combinatorial UCB with exploration rate $κ$ (CUCB-$κ$), and Combinatorial Thompson Sampling (CTS), which estimates the expected states of the arms via Thompson sampling, achieve bounded regret. In addition, we prove that CUCB-$0$ and CTS incur $O(\sqrt{T})$ gap-independent regret. These results improve the results…
Best-of-both-worlds algorithms for online learning which achieve near-optimal regret in both the adversarial and the stochastic regimes have received growing attention recently. Existing techniques often require careful adaptation to every new problem setup, including specialised potentials and careful tuning of algorithm parameters. Yet, in domains such as linear bandits, it is still unknown if there exists an algorithm that can simultaneously obtain $O(\log(T))$ regret in the stochastic regime and $\tilde{O}(\sqrt{T})$ regret in the adversarial regime. In this work, we resolve this question …
We study stochastic structured bandits for minimizing regret. The fact that the popular optimistic algorithms do not achieve the asymptotic instance-dependent regret optimality (asymptotic optimality for short) has recently alluded researchers. On the other hand, it is known that one can achieve bounded regret (i.e., does not grow indefinitely with $n$) in certain instances. Unfortunately, existing asymptotically optimal algorithms rely on forced sampling that introduces an $ω(1)$ term w.r.t. the time horizon $n$ in their regret, failing to adapt to the "easiness" of the instance. In this pape…
Halıcıoğlu Data Science Institute (HDSI), UC San Diego(加州大学圣地亚哥分校哈利西奥格鲁数据科学研究所);AWS AI(亚马逊云科技人工智能研究院)
We consider the problem of minimizing regret in an $N$ agent heterogeneous stochastic linear bandits framework, where the agents (users) are similar but not all identical. We model user heterogeneity using two popularly used ideas in practice; (i) A clustering framework where users are partitioned into groups with users in the same group being identical to each other, but different across groups, and (ii) a personalization framework where no two users are necessarily identical, but a user's parameters are close to that of the population average. In the clustered users' setup, we propose a nove…
University of California, San Diego(加州大学圣地亚哥分校);University of Warwick(华威大学)
In this work, we study sequential choice bandits with feedback. We propose bandit algorithms for a platform that personalizes users' experience to maximize its rewards. For each action directed to a given user, the platform is given a positive reward, which is a non-decreasing function of the action, if this action is below the user's threshold. Users are equipped with a patience budget, and actions that are above the threshold decrease the user's patience. When all patience is lost, the user abandons the platform. The platform attempts to learn the thresholds of the users in order to maximize…
In the classical multi-armed bandit problem, instance-dependent algorithms attain improved performance on "easy" problems with a gap between the best and second-best arm. Are similar guarantees possible for contextual bandits? While positive results are known for certain special cases, there is no general theory characterizing when and how instance-dependent regret bounds for contextual bandits can be achieved for rich, general classes of policies. We introduce a family of complexity measures that are both sufficient and necessary to obtain instance-dependent regret bounds. We then introduce n…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Illinois at Chicago(伊利诺伊大学芝加哥分校)
We study the effect of persistence of engagement on learning in a stochastic multi-armed bandit setting. In advertising and recommendation systems, repetition effect includes a wear-in period, where the user's propensity to reward the platform via a click or purchase depends on how frequently they see the recommendation in the recent past. It also includes a counteracting wear-out period, where the user's propensity to respond positively is dampened if the recommendation was shown too many times recently. Priming effect can be naturally modelled as a temporal constraint on the strategy space, …
In the classical multi-armed bandit problem, d arms are available to the decision maker who pulls them sequentially in order to maximize his cumulative reward. Guarantees can be obtained on a relative quantity called regret, which scales linearly with d (or with sqrt(d) in the minimax sense). We here consider the sparse case of this classical problem in the sense that only a small number of arms, namely s < d, have a positive expected reward. We are able to leverage this additional assumption to provide an algorithm whose regret scales with s instead of d. Moreover, we prove that this algorith…
Bandits with knapsacks (BwK) is an influential model of sequential decision-making under uncertainty that incorporates resource consumption constraints. In each round, the decision-maker observes an outcome consisting of a reward and a vector of nonnegative resource consumptions, and the budget of each resource is decremented by its consumption. In this paper we introduce a natural generalization of the stochastic BwK problem that allows non-monotonic resource utilization. In each round, the decision-maker observes an outcome consisting of a reward and a vector of resource drifts that can be p…
University of California, Los Angeles(加州大学洛杉矶分校);University of Michigan(密歇根大学)
In this paper we consider the problem of learning the optimal policy for uncontrolled restless bandit problems. In an uncontrolled restless bandit problem, there is a finite set of arms, each of which when pulled yields a positive reward. There is a player who sequentially selects one of the arms at each time step. The goal of the player is to maximize its undiscounted reward over a time horizon T. The reward process of each arm is a finite state Markov chain, whose transition probabilities are unknown by the player. State transitions of each arm is independent of the selection of the player. …
Massachusetts Institute of Technology(麻省理工学院);Microsoft Research NYC(微软研究院纽约分院);University of Southern California(南加州大学)
We introduce the problem of model selection for contextual bandits, where a learner must adapt to the complexity of the optimal policy while balancing exploration and exploitation. Our main result is a new model selection guarantee for linear contextual bandits. We work in the stochastic realizable setting with a sequence of nested linear policy classes of dimension $d_1 < d_2 < \ldots$, where the $m^\star$-th class contains the optimal policy, and we design an algorithm that achieves $\tilde{O}(T^{2/3}d^{1/3}_{m^\star})$ regret with no prior knowledge of the optimal dimension $d_{m^\star}$. T…
The Hebrew University(希伯来大学);University of Pennsylvania(宾夕法尼亚大学)
We consider an online learning problem with one-sided feedback, in which the learner is able to observe the true label only for positively predicted instances. On each round, $k$ instances arrive and receive classification outcomes according to a randomized policy deployed by the learner, whose goal is to maximize accuracy while deploying individually fair policies. We first extend the framework of Bechavod et al. (2020), which relies on the existence of a human fairness auditor for detecting fairness violations, to instead incorporate feedback from dynamically-selected panels of multiple, pos…
University of California, San Diego(加利福尼亚大学圣迭戈分校);Twitter(推特公司)
Recommender systems trained in a continuous learning fashion are plagued by the feedback loop problem, also known as algorithmic bias. This causes a newly trained model to act greedily and favor items that have already been engaged by users. This behavior is particularly harmful in personalised ads recommendations, as it can also cause new campaigns to remain unexplored. Exploration aims to address this limitation by providing new information about the environment, which encompasses user preference, and can lead to higher long-term reward. In this work, we formulate a display advertising recom…
We design and analyze CascadeBAI, an algorithm for finding the best set of $K$ items, also called an arm, within the framework of cascading bandits. An upper bound on the time complexity of CascadeBAI is derived by overcoming a crucial analytical challenge, namely, that of probabilistically estimating the amount of available feedback at each step. To do so, we define a new class of random variables (r.v.'s) which we term as left-sided sub-Gaussian r.v.'s; these are r.v.'s whose cumulant generating functions (CGFs) can be bounded by a quadratic only for non-positive arguments of the CGFs. This …
In this paper, we propose a new multi-armed bandit problem called the Gambler's Ruin Bandit Problem (GRBP). In the GRBP, the learner proceeds in a sequence of rounds, where each round is a Markov Decision Process (MDP) with two actions (arms): a continuation action that moves the learner randomly over the state space around the current state; and a terminal action that moves the learner directly into one of the two terminal states (goal and dead-end state). The current round ends when a terminal state is reached, and the learner incurs a positive reward only when the goal state is reached. The…
Bilkent University(比尔肯特大学);The Ohio State University(俄亥俄州立大学)
In this paper, we introduce the COmbinatorial Multi-Objective Multi-Armed Bandit (COMO-MAB) problem that captures the challenges of combinatorial and multi-objective online learning simultaneously. In this setting, the goal of the learner is to choose an action at each time, whose reward vector is a linear combination of the reward vectors of the arms in the action, to learn the set of super Pareto optimal actions, which includes the Pareto optimal actions and actions that become Pareto optimal after adding an arbitrary small positive number to their expected reward vectors. We define the Pare…
Contextual Combinatorial Bandits with Probabilistically Triggered Arms
The Chinese University of Hong Kong(香港中文大学);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);California Institute of Technology(加州理工学院);Microsoft Research(微软研究院)
Autocorrelation effects in a stochastic-process model for solving two-armed bandit problems
Department of Information and Computer Sciences, Saitama University(Saitama大学信息与计算机科学系);Department of Electrical Engineering, Tokyo University of Science(东京科学大学电气工程系);Department of Information Physics and Computing, The University of Tokyo(东京大学信息物理与计算系)
Real world applications such as economics and policy making often involve solving multi-agent games with two unique features: (1) The agents are inherently asymmetric and partitioned into leaders and followers; (2) The agents have different reward functions, thus the game is general-sum. The majority of existing results in this field focuses on either symmetric solution concepts (e.g. Nash equilibrium) or zero-sum games. It remains open how to learn the Stackelberg equilibrium -- an asymmetric analog of the Nash equilibrium -- in general-sum games efficiently from noisy samples. This paper ini…
The permutahedron is the convex polytope with vertex set consisting of the vectors $(π(1),\dots, π(n))$ for all permutations (bijections) $π$ over $\{1,\dots, n\}$. We study a bandit game in which, at each step $t$, an adversary chooses a hidden weight weight vector $s_t$, a player chooses a vertex $π_t$ of the permutahedron and suffers an observed loss of $\sum_{i=1}^n π(i) s_t(i)$. A previous algorithm CombBand of Cesa-Bianchi et al (2009) guarantees a regret of $O(n\sqrt{T \log n})$ for a time horizon of $T$. Unfortunately, CombBand requires at each step an $n$-by-$n$ matrix permanent appro…
Technion - Israel Institute of Technology(以色列理工学院);University of British Columbia(不列颠哥伦比亚大学)
Recommendation systems often face exploration-exploitation tradeoffs: the system can only learn about the desirability of new options by recommending them to some user. Such systems can thus be modeled as multi-armed bandit settings; however, users are self-interested and cannot be made to follow recommendations. We ask whether exploration can nevertheless be performed in a way that scrupulously respects agents' interests---i.e., by a system that acts as a fiduciary. More formally, we introduce a model in which a recommendation system faces an exploration-exploitation tradeoff under the constr…