健康游戏中的积分系统:文献计量学范围研究
Point systems in Games for Health: A bibliometric scoping study
摘要:
在科学文献中,很少有关于健康游戏中使用的积分系统的详细报道。为了阐明这一主题的文献计量学研究,分析了包含健康和积分系统游戏相关术语的论文,并得出了一个迷你分类法。使用Scopus书目数据库中的搜索字符串游戏 * AND health AND(point* OR score)AND system* 来生成语料库。我们将检索限制在用英语撰写的文章、综述和会议论文以及与医学、健康和社会主题相关的主题。VOSviewer分析了语料库论文摘要和标题,并生成了一个科学景观。搜索结果是由354篇论文组成的语料库。衍生的分类法包含三个对象:视频游戏,严肃游戏和教育游戏。文献计量学映射和分类揭示了一些有趣的结论:(1)视频游戏对健康大多有负面影响,(2)严肃的游戏可能对用户的健康有直接的积极影响,也可能通过提高健康专业人员的能力产生间接影响,(3)研究不仅涉及基于计算机的教育游戏,还涉及传统的桌面游戏和体育游戏。基于衍生的分类,我们可以得出结论,积分系统应该奖励体力活动和健康的生活方式,惩罚久坐不动的活动。
英文摘要:
Very few details about point systems used in games for health are reported in scientific literature. To shed some light on this topic a bibliometric study, analyzing the papers containing terms related to games for health and point systems was performed and a mini taxonomy was derived. The search string game* AND health AND (point* OR score) AND system* in a Scopus bibliographic database was used to produce the corpus. We limited the search to articles, reviews and conference papers written in English and to topics related to medical, health and social subjects. The corpus papers abstracts and titles were analysed by VOSviewer and a scientific landscape was generated. The search resulted in a corpus consisting of 354 papers. The derived taxonomy contains three objects; video games, serious games and educational games. The biblimetric mapping and taxonomy revealed some interesting conclusions: (1) the video games have mostly negative effects on health, (2) the serious games might have both a direct positive health effects on users and also indirect effects by improved competencies of health professionals, and (3) the research is concerned not only to computer based educational games, but also to traditional table games and sporting games. Based on the derived taxonomy we can conclude that point systems should reward physical activity and healthy living style and punish sedentary activities.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。