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arXiv 1801.02302cs.RO

A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

Stanford University(斯坦福大学);University of Zurich(苏黎世大学);ETH Zurich(苏黎世联邦理工学院);Universidad de Zaragoza(萨拉戈萨大学)

Riccardo Spica, Davide Falanga, Eric Cristofalo, Eduardo Montijano, Davide Scaramuzza, Mac Schwager

英文摘要:

To be successful in multi-player drone racing, a player must not only follow the race track in an optimal way, but also compete with other drones through strategic blocking, faking, and opportunistic passing while avoiding collisions. Since unveiling one's own strategy to the adversaries is not desirable, this requires each player to independently predict the other players' future actions. Nash equilibria are a powerful tool to model this and similar multi-agent coordination problems in which the absence of communication impedes full coordination between the agents. In this paper, we propose a novel receding horizon planning algorithm that, exploiting sensitivity analysis within an iterated best response computational scheme, can approximate Nash equilibria in real time. We also describe a vision-based pipeline that allows each player to estimate its opponent's relative position. We demonstrate that our solution effectively competes against alternative strategies in a large number of drone racing simulations. Hardware experiments with onboard vision sensing prove the practicality of our strategy.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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