arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1709.06910cs.GTcs.SYeess.SYmath.OC
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线性二次游戏与昂贵的测量

Linear Quadratic Games with Costly Measurements

University of Maryland, College Park(马里兰大学帕克分校);University of Michigan, Ann Arbor(密歇根大学安娜堡分校)

Dipankar Maity, Achilleas Anastasopoulos, John S. Baras

AI总结:

本文研究了具有昂贵测量的随机线性二次双人博弈,通过切换的无噪声通信链路获取状态测量,分析了控制与切换策略的子博弈完美均衡。

摘要:

本文考虑了一个随机线性二次双人博弈,状态测量通过切换的无噪声通信链路获取。每个玩家每次建立链路以获取测量时都会产生有限成本。除了常规的控制动作外,每个玩家还配备切换动作以控制通信链路。测量有助于提高估计并减少二次成本,但切换同时会增加成本。我们研究了玩家的子博弈完美均衡控制和切换策略。我们证明该问题可通过两个动态规划问题解决:第一步解决控制策略的动态规划,第二步解决切换策略的动态规划。

英文摘要:

In this work we consider a stochastic linear quadratic two-player game. The state measurements are observed through a switched noiseless communication link. Each player incurs a finite cost every time the link is established to get measurements. Along with the usual control action, each player is equipped with a switching action to control the communication link. The measurements help to improve the estimate and hence reduce the quadratic cost but at the same time the cost is increased due to switching. We study the subgame perfect equilibrium control and switching strategies for the players. We show that the problem can be solved in a two-step process by solving two dynamic programming problems. The first step corresponds to solving a dynamic programming for the control strategy and the second step solves another dynamic programming for the switching strategy

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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