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arXiv 1709.04061cs.DC
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ENORM:边缘节点资源管理框架

ENORM: A Framework For Edge NOde Resource Management

Nan Wang, Blesson Varghese, Michail Matthaiou, Dimitrios S. Nikolopoulos

摘要:

随着数十亿设备连接到互联网,目前使用云作为集中式服务器的计算技术将变得站不住脚。这就提出了对雾计算的需求,雾计算利用了节点上网络边缘的计算,如路由器、基站和交换机以及云计算。然而,为了实现雾计算,需要解决管理边缘节点的挑战。本文旨在解决资源管理的挑战。我们开发了第一个框架来管理边缘节点,即边缘节点资源管理(ENORM)框架。提出了用于供应和自动缩放边缘节点资源的机制。该框架的可行性证明了一个PokeMon Go类在线游戏用例。使用ENORM的好处是将应用程序延迟降低了20% - 80%,并将边缘节点和云之间的数据传输和通信频率降低了95%。这些结果突出了雾计算在提高服务质量和体验方面的潜力。

英文摘要:

Current computing techniques using the cloud as a centralised server will become untenable as billions of devices get connected to the Internet. This raises the need for fog computing, which leverages computing at the edge of the network on nodes, such as routers, base stations and switches, along with the cloud. However, to realise fog computing the challenge of managing edge nodes will need to be addressed. This paper is motivated to address the resource management challenge. We develop the first framework to manage edge nodes, namely the Edge NOde Resource Management (ENORM) framework. Mechanisms for provisioning and auto-scaling edge node resources are proposed. The feasibility of the framework is demonstrated on a PokeMon Go-like online game use-case. The benefits of using ENORM are observed by reduced application latency between 20% - 80% and reduced data transfer and communication frequency between the edge node and the cloud by up to 95\%. These results highlight the potential of fog computing for improving the quality of service and experience.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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