This work presents the mathematical and computational aspects of a smooth dissipative particle dynamics with dynamic virtual particle allocation method (SDPD-DV) for modeling and simulation of mesoscopic fluids in wall-bounded domains. The SDPD-DV method is realized with fluid particles, boundary particles and dynamically allocated virtual particles near solid boundaries. The physical domain in SDPD-DV contains external and internal solid boundaries, periodic inlets and outlets, and the fluid region. The solid boundaries of the domain are represented with boundary particles which have an assigned position, wall velocity, and temperature upon initialization. The fluid domain is discretized with fluid particles placed in a global index. The algorithm for nearest neighbor particle search is based on a combination of the linked-cell and Verlet-list approaches and utilizes large rectangular cells for computational efficiency. The density model of a fluid particle in the proximity of a solid boundary includes the contribution from the virtual particles in its truncated support domain. The thermodynamic properties of a virtual particle are identical to those of the corresponding fluid particle. Additional verification involves SDPD-DV simulations of transient, planar, Couette liquid water flow. The top plate is moving at and separated by 10-3 m from the bottom stationary plate. The numerical results are in very good agreement with the analytical solutions. Additional SDPD-DV verification is accomplished with the simulation of a body-force driven, low-Reynolds number flow of water over a cylinder of radius . The SDPD-DV field velocity and pressure are compared with those obtained by FLUENT.
A high-order Fourier Continuation (FC)-based spectral incompressible Smoothed Particle Hydrodynamics (ISPH) scheme for general boundary conditions in wall-bounded domains
We model a slip boundary condition at fluid-solid interface of an arbitrary geometry in smoothed particle hydrodynamics and smoothed dissipative particle dynamics simulations. Under an assumption of linear profile of the tangential velocity at quasi-steady state near the interface, an arbitrary slip length $b$ can be specified and correspondingly, an artificial velocity for every boundary particle can be calculated. Therefore, $b$ as an input parameter affects the calculation of dissipative and random forces near the interface. For $b \to 0$, the no-slip is recovered while for $b \to \infty$, …
We show, using direct numerical simulations with experimentally realizable boundary conditions, that wall modes in Rayleigh-Bénard convection in a rapidly rotating cylinder persist even very far from their linear onset. These nonlinear wall states survive in the presence of turbulence in the bulk and are robust with respect to changes in the shape of the boundary of the container. In this sense these modes behave much like the topologically protected states present in two-dimensional chiral systems even though rotating convection is a three-dimensional nonlinear driven dissipative system. We s…
The impact of liquid drops on a heated solid surface is of great importance in many engineering applications. This paper describes the simulation of the drop-wall interaction using the smoothed particle hydrodynamics (SPH) method. The SPH method is a Lagrangian mesh-free method that can be used to solve the fluid equations. A vaporization model based on the SPH formulation was also developed and implemented. A parametric study was conducted to characterize the effects of impact velocity and wall temperature on the impact outcome. The present numerical method was able to predict different outco…
This paper describes an energy-preserving and globally time-reversible code for weakly compressible smoothed particle hydrodynamics (SPH). We do not add any additional dynamics to the Monaghan's original SPH scheme at the level of ordinary differential equation, but we show how to discretize the equations by using a corrected expression for density and by invoking a symplectic integrator. Moreover, to achieve the global-in-time reversibility, we have to correct the initial state, implement a conservative fluid-wall interaction, and use the fixed-point arithmetic. Although the numerical scheme …
Dissipative particle dynamics (DPD) is an effective mesoscopic particle model with a lower computational cost than molecular dynamics because of the soft potentials that it employs. However, the soft potential is not strong enough to prevent the DPD particles that are used to represent the fluid from penetrating solid boundaries represented by stationary DPD particles. A phase field variable, , is used to indicate the phase at point and time t, with a smooth transition from -1 (phase 1) to +1 (phase 2) across the interface. We describe an efficient implementation of no-slip boundary conditions…
Boundary conditions for SPH through energy conservation
CoreDigital department, CoreMarine AS(CoreDigital部门,CoreMarine公司);CEHINAV Research Group, ETS Ingenieros Navales, Universidad Politécnica de Madrid(CEHINAV研究组,马德里理工大学船舶工程学院)
This work presents a feature-rich open-source library for wall-modelled large-eddy simulation (WMLES), which is a turbulence modelling approach that reduces the computational cost of traditional (wall-resolved) LES by introducing special treatment of the inner region of turbulent boundary layers (TBLs). The library is based on OpenFOAM and enhances the general-purpose LES solvers provided by this software with state-of-the-art wall modelling capability. In particular, the included wall models belong to the class of wall-stress models that account for the under-resolved turbulent structures by …
A fluid occupying a mechanically isolated vessel with walls kept at spatially non-uniform temperature is in the long run expected to reach the spatially inhomogeneous steady state. Irrespective of the initial conditions the velocity field is expected to vanish, and the temperature field is expected to be fully determined by the steady heat equation. This simple observation is however difficult to prove using the corresponding governing equations. The main difficulties are the presence of the dissipative heating term in the evolution equation for temperature and the lack of control on the heat …
This paper provides open-source code that works as a viscometer of particle-based simulations of three-dimensional fluid-particle interaction systems, targetting slurry or suspension flow in chemical engineering. The smoothed dissipative particle dynamics (SDPD), a fluid particle model developed for thermodynamic flow at mesoscale, is combined with the contact model of the discrete element method (DEM). The mechanics of fluid-particle interaction is modeled by a two-way interaction scheme using a drag-force model. We demonstrate our simulation code by several validation tests: simulations of r…